Soaring Thought-Thief

Soaring Thought-Thief

Creature — Human Rogue

Mana cost: {U}{B}

How we read this card

Flash
Flying
As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.

static — gives +1/+0

Whenever one or more Rogues you control attack, each opponent mills two cards.

triggered — mills a card

Causes: mill a card.

Cares about: a Rogue attacks, a card in a graveyard, a Rogue it boosts.

Works well with

a Rogue deals combat damage — 636 cards in the game can cause this (Soaring Thought-Thief is one).

  1. Anowon, the Ruin Thief — When Soaring Thought-Thief deals combat damage, Anowon, the Ruin Thief mills a card

2 other cards care about it too. These are the ones with the most connections.

a Rogue attacks — 636 cards in the game can cause this.

  1. Shadow Alley Denizen — When Shadow Alley Denizen attacks, Soaring Thought-Thief mills a card
  2. Satoru, the Infiltrator — When Satoru, the Infiltrator attacks, Soaring Thought-Thief mills a card
  3. Grim Hireling — When Grim Hireling attacks, Soaring Thought-Thief mills a card
  4. Orochi Soul-Reaver — When Orochi Soul-Reaver attacks, Soaring Thought-Thief mills a card
  5. Krydle of Baldur's Gate — When Krydle of Baldur's Gate attacks, Soaring Thought-Thief mills a card
  6. The Destined Thief — When The Destined Thief attacks, Soaring Thought-Thief mills a card
  7. Oona's Blackguard — When Oona's Blackguard attacks, Soaring Thought-Thief mills a card
  8. Dimir Strandcatcher — When Dimir Strandcatcher attacks, Soaring Thought-Thief mills a card
  9. Clandestine Meddler — When Clandestine Meddler attacks, Soaring Thought-Thief mills a card
  10. Rev, Tithe Extractor — When Rev, Tithe Extractor attacks, Soaring Thought-Thief mills a card

626 other cards cause it too. These are the ones with the most connections.

a Rogue creature enters the battlefield — 657 cards in the game can cause this (Soaring Thought-Thief is one).

  1. Cloak and Dagger — When Soaring Thought-Thief enters, Cloak and Dagger triggers

a Rogue enters the battlefield — 659 cards in the game can cause this (Soaring Thought-Thief is one).

  1. Thieves' Guild Enforcer — When Soaring Thought-Thief enters, Thieves' Guild Enforcer mills a card

a card is milled — 772 cards in the game can cause this (Soaring Thought-Thief is one).

  1. Lo and Li, Royal Advisors — When a permanent makes a player mill a card thanks to Soaring Thought-Thief, Lo and Li, Royal Advisors puts a counter on an Advisor

a Human enters the battlefield — 4,639 cards in the game can cause this (Soaring Thought-Thief is one).

When Soaring Thought-Thief enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this.

  1. Fire Nation Salvagers — Soaring Thought-Thief puts cards into the graveyard that Fire Nation Salvagers can bring back
  2. Bloodbond March — Soaring Thought-Thief puts cards into the graveyard that Bloodbond March can bring back
  3. Heart-Shaped Herb — Soaring Thought-Thief puts cards into the graveyard that Heart-Shaped Herb can bring back
  4. Enlightened Confidant — Soaring Thought-Thief puts cards into the graveyard that Enlightened Confidant can bring back
  5. Tergrid, God of Fright // Tergrid's Lantern — Soaring Thought-Thief puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  6. Grazing Kelpie — Soaring Thought-Thief puts cards into the graveyard that Grazing Kelpie can bring back
  7. Dauthi Voidwalker — Cards Soaring Thought-Thief would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  8. Spurnmage Advocate — Soaring Thought-Thief puts cards into the graveyard that Spurnmage Advocate can bring back
  9. Endurance — Soaring Thought-Thief puts cards into the graveyard that Endurance can bring back
  10. Sage's Row Denizen — Sage's Row Denizen fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  11. Screaming Swarm — Screaming Swarm fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  12. Imperious Mindbreaker — Imperious Mindbreaker fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  13. Argentum Armor — Argentum Armor fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  14. Hammer of Ruin — Hammer of Ruin fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  15. Larceny — Larceny fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  16. Master Pakku — Master Pakku fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  17. Exhibition Tidecaller — Exhibition Tidecaller fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  18. Tenured Oilcaster — Tenured Oilcaster fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  19. Tasigur's Cruelty — Tasigur's Cruelty fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  20. Merfolk Windrobber — Soaring Thought-Thief fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

704 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Soaring Thought-Thief is one).

When a card hits the graveyard thanks to Soaring Thought-Thief:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Bloodchief Ascension — makes each opponent lose 2 life
  5. Compost — draws you 1 card
  6. Planar Void — hits a graveyard

5 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Soaring Thought-Thief is one).

When Soaring Thought-Thief attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

128 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Soaring Thought-Thief is one).

When Soaring Thought-Thief attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls

215 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Soaring Thought-Thief is one).

When Soaring Thought-Thief blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature
  4. Dwindle — kills a creature

28 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Soaring Thought-Thief is one).

  1. Samwise Gamgee — When Soaring Thought-Thief enters, Samwise Gamgee makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Soaring Thought-Thief is one).

When Soaring Thought-Thief enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

467 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Soaring Thought-Thief is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Soaring Thought-Thief enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

72 other cards care about it too. These are the ones with the most connections.