Argentum Armor

Argentum Armor

Artifact — Equipment

Mana cost: {6}

How we read this card

Equipped creature gets +6/+6.

static — gives +6/+6

Whenever equipped creature attacks, destroy target permanent.

triggered —

Equip {6}

Causes: a permanent is put into a graveyard from the battlefield.

Cares about: a creature attacks.

Works well with

a permanent in a graveyard — 173 cards in the game can cause this (Argentum Armor is one).

Argentum Armor puts cards into the graveyard that:

  1. Nezumi Freewheeler // Hideous Fleshwheeler — can bring back
  2. Cache Grab — can bring back
  3. Neyam Shai Murad — can bring back
  4. Seed of Hope — can bring back
  5. Rapid Rescue — can bring back
  6. Wasteful Harvest — can bring back
  7. Wrenn and Realmbreaker — can bring back

120 other cards care about it too. These are the ones with the most connections.

a nontoken permanent is put into a graveyard from the battlefield — 173 cards in the game can cause this (Argentum Armor is one).

  1. Liability — When a permanent is put into a graveyard from the battlefield thanks to Argentum Armor, Liability makes a player lose 1 life

1 other card cares about it too. These are the ones with the most connections.

a permanent is put into a graveyard from the battlefield — 174 cards in the game can cause this (Argentum Armor is one).

When a permanent is put into a graveyard from the battlefield thanks to Argentum Armor:

  1. Prince of Thralls — brings a card back
  2. Kothophed, Soul Hoarder — draws you 1 card
  3. Last Laugh — deals 1 damage
  4. Sarulf, Realm Eater — puts a +1/+1 counter on itself
  5. Patron of the Nezumi — makes each opponent lose 1 life

3 other cards care about it too. These are the ones with the most connections.

a permanent leaves the battlefield — 315 cards in the game can cause this (Argentum Armor is one).

  1. Super Shredder — When a permanent leaves the battlefield thanks to Argentum Armor, Super Shredder puts a +1/+1 counter on itself

1 other card cares about it too. These are the ones with the most connections.

a nontoken Equipment enters the battlefield — 649 cards in the game can cause this (Argentum Armor is one).

  1. Firion, Wild Rose Warrior — When Argentum Armor enters, Firion, Wild Rose Warrior makes a token

an Equipment enters the battlefield — 658 cards in the game can cause this (Argentum Armor is one).

When Argentum Armor enters:

  1. Puresteel Paladin — draws you 1 card
  2. Sokka and Suki — makes a token
  3. Barret, Avalanche Leader — makes a token
  4. The Mighty Thor, Jane Foster — draws you 1 card
  5. Giott, King of the Dwarves — draws and discards
  6. Hammer of Nazahn — triggers
  7. Sigarda's Aid — triggers

5 other cards care about it too. These are the ones with the most connections.

an artifact is cast — 3,683 cards in the game can cause this (Argentum Armor is one).

When Argentum Armor is cast:

  1. Mendicant Core, Guidelight — copies a spell
  2. Sai, Master Thopterist — makes a token
  3. Ravenous Robots — makes a token
  4. Pinnacle Emissary — makes a token
  5. Mirrodin Besieged — makes a token
  6. Poetic Ingenuity — makes a token
  7. Digsite Engineer — makes a token
  8. Myrsmith — makes a token
  9. Riddlesmith — draws you 1 card
  10. Dr. Madison Li — puts a counter on a permanent you control

271 other cards care about it too. These are the ones with the most connections.

a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (Argentum Armor is one).

When Argentum Armor enters:

  1. Ultron, Artificial Malevolence — makes a token
  2. The Prydwen, Steel Flagship — makes a token
  3. Conquest Mission — puts a quest counter on itself
  4. Surge Conductor — proliferates
  5. Replication Specialist — makes a token
  6. Weapons Manufacturing — makes a token
  7. Mirrorworks — makes a token

an artifact it grants abilities to — 4,531 cards in the game can cause this.

  1. Darksteel Forge — Darksteel Forge gives Argentum Armor indestructible

4,530 other cards cause it too. These are the ones with the most connections.

an artifact it applies untap to — 4,531 cards in the game can cause this.

  1. Unwinding Clock — Unwinding Clock gives Argentum Armor an extra untap

4,530 other cards cause it too. These are the ones with the most connections.

an artifact enters the battlefield — 4,643 cards in the game can cause this (Argentum Armor is one).

When Argentum Armor enters:

  1. Transplant Theorist — draws you 1 card
  2. Elvish Archivist — puts 2 +1/+1 counters on itself
  3. Golbez, Crystal Collector — surveils
  4. Sludge Strider — makes a player lose 1 life
  5. Underhanded Designs — makes each opponent lose 1 life
  6. Mechan Assembler — makes a token
  7. Glassdust Hulk — gets +1/+1
  8. Rook Turret — draws you 1 card
  9. Hedron Detonator — deals 1 damage
  10. Pactdoll Terror — makes each opponent lose 1 life

56 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Argentum Armor is one).

  1. Vessel of Endless Rest — Argentum Armor puts cards into the graveyard that Vessel of Endless Rest can bring back
  2. Heart-Shaped Herb — Argentum Armor puts cards into the graveyard that Heart-Shaped Herb can bring back
  3. Enlightened Confidant — Argentum Armor puts cards into the graveyard that Enlightened Confidant can bring back
  4. Tergrid, God of Fright // Tergrid's Lantern — Argentum Armor puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  5. Grazing Kelpie — Argentum Armor puts cards into the graveyard that Grazing Kelpie can bring back
  6. Dauthi Voidwalker — Cards Argentum Armor would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  7. Endurance — Argentum Armor puts cards into the graveyard that Endurance can bring back
  8. Thieves' Guild Enforcer — Argentum Armor fills an opponent's graveyard toward the 8 or more cards Thieves' Guild Enforcer needs
  9. Soaring Thought-Thief — Argentum Armor fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  10. Merfolk Windrobber — Argentum Armor fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Argentum Armor is one).

  1. The Haunt of Hightower — When a permanent hits the graveyard thanks to Argentum Armor, The Haunt of Hightower puts a +1/+1 counter on itself

10 other cards care about it too. These are the ones with the most connections.