Rapid Rescue

Rapid Rescue

Instant

Mana cost: {G}

How we read this card

Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life.

on-cast — mills a card

on-cast — brings a card back

on-cast — gains you 2 life

Causes: mill a card, a permanent leaves a graveyard, gain life.

Cares about: a permanent in a graveyard.

Works well with

a permanent in a graveyard — 173 cards in the game can cause this.

  1. Pious Evangel // Wayward Disciple — Pious Evangel // Wayward Disciple puts cards into the graveyard that Rapid Rescue can bring back
  2. Lich — Lich puts cards into the graveyard that Rapid Rescue can bring back
  3. Stitcher's Graft — Stitcher's Graft puts cards into the graveyard that Rapid Rescue can bring back
  4. Worldslayer — Worldslayer puts cards into the graveyard that Rapid Rescue can bring back
  5. Argentum Armor — Argentum Armor puts cards into the graveyard that Rapid Rescue can bring back
  6. Aether Barrier — Aether Barrier puts cards into the graveyard that Rapid Rescue can bring back
  7. Spirit-Sister's Call — Spirit-Sister's Call puts cards into the graveyard that Rapid Rescue can bring back
  8. Extricator of Sin // Extricator of Flesh — Extricator of Sin // Extricator of Flesh puts cards into the graveyard that Rapid Rescue can bring back
  9. Liliana, Dreadhorde General — Liliana, Dreadhorde General puts cards into the graveyard that Rapid Rescue can bring back
  10. Lich's Tomb — Lich's Tomb puts cards into the graveyard that Rapid Rescue can bring back
  11. Behemoth of Vault 0 — Behemoth of Vault 0 puts cards into the graveyard that Rapid Rescue can bring back
  12. Clay Golem — Clay Golem puts cards into the graveyard that Rapid Rescue can bring back
  13. Ugin's Construct — Ugin's Construct puts cards into the graveyard that Rapid Rescue can bring back
  14. Journey to the Lost City — Journey to the Lost City puts cards into the graveyard that Rapid Rescue can bring back
  15. Wirefly Hive — Wirefly Hive puts cards into the graveyard that Rapid Rescue can bring back
  16. Ugin, the Ineffable — Ugin, the Ineffable puts cards into the graveyard that Rapid Rescue can bring back
  17. Beast Within — Beast Within puts cards into the graveyard that Rapid Rescue can bring back
  18. Ulamog, the Infinite Gyre — Ulamog, the Infinite Gyre puts cards into the graveyard that Rapid Rescue can bring back
  19. Green Slime — Green Slime puts cards into the graveyard that Rapid Rescue can bring back

196 other cards care about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Rapid Rescue is one).

When Rapid Rescue gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Rapid Rescue is one).

When a permanent leaves a graveyard thanks to Rapid Rescue:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Rapid Rescue is one).

When Rapid Rescue is cast:

  1. Lunar Mystic — draws you 1 card
  2. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  3. Repeated Reverberation — copies an ability
  4. Riku of Two Reflections — copies a spell
  5. Sword of Wealth and Power — copies a spell
  6. Lilah, Undefeated Slickshot — gets +1/+1
  7. Gale, Waterdeep Prodigy — brings a card back
  8. Harness the Storm — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Rapid Rescue is one).

  1. Samwise Gamgee — Rapid Rescue puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Rapid Rescue puts cards into the graveyard that Bloodbond March can bring back
  3. Transplant Theorist — Rapid Rescue puts cards into the graveyard that Transplant Theorist can bring back
  4. Heart-Shaped Herb — Rapid Rescue puts cards into the graveyard that Heart-Shaped Herb can bring back
  5. Wayward Angel — Rapid Rescue fills your graveyard toward the 7 or more cards Wayward Angel needs
  6. Rescue from the Underworld — Rapid Rescue puts cards into the graveyard that Rescue from the Underworld can bring back
  7. Victimize — Rapid Rescue puts cards into the graveyard that Victimize can bring back
  8. Bound // Determined — Rapid Rescue puts cards into the graveyard that Bound // Determined can bring back
  9. Enlightened Confidant — Rapid Rescue puts cards into the graveyard that Enlightened Confidant can bring back
  10. Tergrid, God of Fright // Tergrid's Lantern — Rapid Rescue puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Rapid Rescue is one).

When a card hits the graveyard thanks to Rapid Rescue:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Rapid Rescue is one).

When Rapid Rescue is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.