Green Slime

Green Slime

Creature — Ooze

Mana cost: {2}{G}

How we read this card

Flash
When this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.

triggered —

triggered —

Foretell {G}

Causes: counter an artifact, counter an enchantment, a permanent is put into a graveyard from the battlefield.

Cares about: nothing.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (Green Slime is one).

  1. Shaun, Father of Synths — When Shaun, Father of Synths leaves the battlefield thanks to Green Slime, it exiles a Synth you control

a permanent in a graveyard — 173 cards in the game can cause this (Green Slime is one).

  1. Cosmic Rebirth — Green Slime puts cards into the graveyard that Cosmic Rebirth can bring back
  2. Starving Revenant — Green Slime fills your graveyard toward the 8 or more permanent cards Starving Revenant needs
  3. Yuna's Decision — Green Slime puts cards into the graveyard that Yuna's Decision can bring back
  4. Squirming Emergence — Green Slime puts cards into the graveyard, and Squirming Emergence gets bigger
  5. Hologram Stalker — Green Slime puts cards into the graveyard that Hologram Stalker can bring back
  6. Badlands Revival — Green Slime puts cards into the graveyard that Badlands Revival can bring back
  7. Urborg Repossession — Green Slime puts cards into the graveyard that Urborg Repossession can bring back
  8. Return of the Mole Man — Green Slime puts cards into the graveyard, and Return of the Mole Man gets bigger
  9. Puca's Covenant — Green Slime puts cards into the graveyard that Puca's Covenant can bring back
  10. Trystan's Command — Green Slime puts cards into the graveyard that Trystan's Command can bring back

117 other cards care about it too. These are the ones with the most connections.

a nontoken permanent is put into a graveyard from the battlefield — 173 cards in the game can cause this (Green Slime is one).

When Green Slime is put into a graveyard from the battlefield:

  1. Jinxed Ring — deals 1 damage
  2. Liability — makes a player lose 1 life

a permanent is put into a graveyard from the battlefield — 174 cards in the game can cause this (Green Slime is one).

When Green Slime is put into a graveyard from the battlefield:

  1. Prince of Thralls — brings a card back
  2. Kothophed, Soul Hoarder — draws you 1 card
  3. Last Laugh — deals 1 damage
  4. Sarulf, Realm Eater — puts a +1/+1 counter on itself
  5. Aetherworks Marvel — adds 1 mana
  6. Patron of the Nezumi — makes each opponent lose 1 life

2 other cards care about it too. These are the ones with the most connections.

a nontoken permanent leaves the battlefield — 313 cards in the game can cause this (Green Slime is one).

  1. Genku, Future Shaper — When Green Slime leaves the battlefield, Genku, Future Shaper makes a token

a permanent leaves the battlefield — 315 cards in the game can cause this (Green Slime is one).

When Green Slime leaves the battlefield:

  1. Super Shredder — puts a +1/+1 counter on itself
  2. Nefarious Imp — scries

a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Green Slime is one).

  1. Enduring Innocence — When Enduring Innocence dies thanks to Green Slime, it returns itself from the graveyard
  2. Enduring Courage — When Enduring Courage dies thanks to Green Slime, it returns itself from the graveyard
  3. Optimus Prime, Hero // Optimus Prime, Autobot Leader — When Optimus Prime, Hero // Optimus Prime, Autobot Leader dies thanks to Green Slime, it returns itself from the graveyard
  4. Enduring Curiosity — When Enduring Curiosity dies thanks to Green Slime, it returns itself from the graveyard
  5. Long Feng, Grand Secretariat — When Green Slime dies, Long Feng, Grand Secretariat puts a counter on a creature
  6. God-Eternal Oketra — When God-Eternal Oketra dies thanks to Green Slime, it triggers
  7. Oathkeeper, Takeno's Daisho — When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield thanks to Green Slime, it exiles a creature

5 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Green Slime is one).

  1. Gale, Waterdeep Prodigy — Green Slime puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  2. Transplant Theorist — Green Slime puts cards into the graveyard that Transplant Theorist can bring back
  3. Heart-Shaped Herb — Green Slime puts cards into the graveyard that Heart-Shaped Herb can bring back
  4. Wayward Angel — Green Slime fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Rescue from the Underworld — Green Slime puts cards into the graveyard that Rescue from the Underworld can bring back
  6. Victimize — Green Slime puts cards into the graveyard that Victimize can bring back
  7. Bound // Determined — Green Slime puts cards into the graveyard that Bound // Determined can bring back
  8. Enlightened Confidant — Green Slime puts cards into the graveyard that Enlightened Confidant can bring back
  9. Tergrid, God of Fright // Tergrid's Lantern — Green Slime puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  10. Aerith, Last Ancient — Green Slime puts cards into the graveyard that Aerith, Last Ancient can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Green Slime is one).

When a permanent hits the graveyard thanks to Green Slime:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Planar Void — hits a graveyard
  7. Measure of Wickedness — gives an opponent control of itself
  8. Energy Field — sacrifices itself

3 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Green Slime is one).

When Green Slime attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers

125 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Green Slime is one).

When Green Slime attacks:

  1. Adaptive Omnitool — searches a library
  2. Saw — sacrifices a creature

202 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Green Slime is one).

  1. Bloodbond March — When Green Slime is cast, Bloodbond March brings a card back

90 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Green Slime is one).

  1. Samwise Gamgee — When Green Slime enters, Samwise Gamgee makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Green Slime is one).

When Green Slime enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. Aetherstorm Roc — puts a counter on a permanent you control

366 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Green Slime is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Green Slime enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

63 other cards care about it too. These are the ones with the most connections.