Journey to the Lost City
Enchantment
Mana cost: {3}{G}
How we read this card
At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.
triggered —
triggered —
1—9 | You may put a land card from among those cards onto the battlefield.
static — blinks a permanent
10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.
static — makes a token
static — puts counters on it
20 | Put all permanent cards exiled with this enchantment onto the battlefield, then sacrifice it.
static — blinks a permanent
static —
Causes: exile a card, roll a die, put a land onto the battlefield, create a Wolf creature token, put a Wolf creature token onto the battlefield, put a counter on anything, put a permanent onto the battlefield, sacrifice a permanent, a permanent is put into a graveyard from the battlefield.
Cares about: an upkeep, a permanent to sacrifice, a creature it applies flicker to, an artifact it applies flicker to, an enchantment it applies flicker to, a planeswalker it applies flicker to, a land it applies flicker to, a battle it applies flicker to.
Works well with
anything leaves the battlefield — 1 card in the game can cause this (Journey to the Lost City is one).
- Toothy, Imaginary Friend — When Toothy, Imaginary Friend leaves the battlefield thanks to Journey to the Lost City, it draws you cards
- Hei Bai, Spirit of Balance — When Hei Bai, Spirit of Balance leaves the battlefield thanks to Journey to the Lost City, it puts counters on a creature
- Splinter, Aging Champion — When Splinter, Aging Champion leaves the battlefield thanks to Journey to the Lost City, it draws you 1 card
- Yes Man, Personal Securitron — When Yes Man, Personal Securitron leaves the battlefield thanks to Journey to the Lost City, it makes a token
- Nadier, Agent of the Duskenel — When Nadier, Agent of the Duskenel leaves the battlefield thanks to Journey to the Lost City, it makes its power tokens
- Shaun, Father of Synths — When Shaun, Father of Synths leaves the battlefield thanks to Journey to the Lost City, it exiles a Synth you control
- Electro, Assaulting Battery — When Electro, Assaulting Battery leaves the battlefield thanks to Journey to the Lost City, it triggers
- Gollum, Patient Plotter — When Gollum, Patient Plotter leaves the battlefield thanks to Journey to the Lost City, it has the Ring tempt you
- Chainer, Dementia Master — When Chainer, Dementia Master leaves the battlefield thanks to Journey to the Lost City, it exiles a Nightmare
- Merieke Ri Berit — When Merieke Ri Berit leaves the battlefield thanks to Journey to the Lost City, it kills a creature
13 other cards care about it too. These are the ones with the most connections.
a nontoken permanent is sacrificed — 108 cards in the game can cause this (Journey to the Lost City is one).
When a permanent is sacrificed thanks to Journey to the Lost City:
- Skittering Precursor — makes a token
- Evendo Brushrazer — exiles a card from your library
3 other cards care about it too. These are the ones with the most connections.
a permanent enters the battlefield — 152 cards in the game can cause this (Journey to the Lost City is one).
- Dawn-Blessed Pennant — When a land enters thanks to Journey to the Lost City, Dawn-Blessed Pennant gains you 1 life
- Overlord of the Balemurk — When Overlord of the Balemurk enters thanks to Journey to the Lost City, it mills a card
- Overlord of the Mistmoors — When Overlord of the Mistmoors enters thanks to Journey to the Lost City, it makes 2 tokens
- Overlord of the Floodpits — When Overlord of the Floodpits enters thanks to Journey to the Lost City, it draws you 2 cards
- Overlord of the Hauntwoods — When Overlord of the Hauntwoods enters thanks to Journey to the Lost City, it makes a token
- Overlord of the Boilerbilges — When Overlord of the Boilerbilges enters thanks to Journey to the Lost City, it deals 4 damage
- Fire Lord Zuko — When a land enters thanks to Journey to the Lost City, Fire Lord Zuko puts a counter on a creature
- Altar of the Brood — When a land enters thanks to Journey to the Lost City, Altar of the Brood mills a card
- Harmonic Sliver — When Harmonic Sliver enters thanks to Journey to the Lost City, it kills an artifact or enchantment an opponent controls
- Eye of Singularity — When a land enters thanks to Journey to the Lost City, Eye of Singularity kills a permanent
15 other cards care about it too. These are the ones with the most connections.
a permanent in a graveyard — 173 cards in the game can cause this (Journey to the Lost City is one).
Journey to the Lost City:
- Jailbreak — puts cards into the graveyard that Jailbreak can bring back
- Cosmic Rebirth — puts cards into the graveyard that Cosmic Rebirth can bring back
- Starving Revenant — fills your graveyard toward the 8 or more permanent cards Starving Revenant needs
- Yuna's Decision — puts cards into the graveyard that Yuna's Decision can bring back
- Squirming Emergence — puts cards into the graveyard, and Squirming Emergence gets bigger
- Hologram Stalker — puts cards into the graveyard that Hologram Stalker can bring back
- Badlands Revival — puts cards into the graveyard that Badlands Revival can bring back
- Urborg Repossession — puts cards into the graveyard that Urborg Repossession can bring back
- Return of the Mole Man — puts cards into the graveyard, and Return of the Mole Man gets bigger
- Puca's Covenant — puts cards into the graveyard that Puca's Covenant can bring back
117 other cards care about it too. These are the ones with the most connections.
a nontoken permanent is put into a graveyard from the battlefield — 173 cards in the game can cause this (Journey to the Lost City is one).
- Jinxed Ring — When Journey to the Lost City is put into a graveyard from the battlefield, Jinxed Ring deals 1 damage
1 other card cares about it too. These are the ones with the most connections.
provide a creature to sacrifice — 2,720 cards in the game can cause this.
- Birthing Ritual — Journey to the Lost City makes fodder for Birthing Ritual
2,719 other cards cause it too. These are the ones with the most connections.
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Journey to the Lost City is one).
- Threats Around Every Corner — When Threats Around Every Corner enters thanks to Journey to the Lost City, it triggers
325 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Journey to the Lost City is one).
- Bristlebud Farmer — When Bristlebud Farmer enters thanks to Journey to the Lost City, it makes 2 tokens
3,036 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Journey to the Lost City is one).
- Night Nurse, Healer of Heroes — When Night Nurse, Healer of Heroes enters thanks to Journey to the Lost City, it brings a card back
- Samwise the Stouthearted — When Samwise the Stouthearted enters thanks to Journey to the Lost City, it brings a card back
689 other cards care about it too. These are the ones with the most connections.