Journey to the Lost City

Journey to the Lost City

Enchantment

Mana cost: {3}{G}

How we read this card

At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.

triggered —

triggered —

1—9 | You may put a land card from among those cards onto the battlefield.

static — blinks a permanent

10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.

static — makes a token

static — puts counters on it

20 | Put all permanent cards exiled with this enchantment onto the battlefield, then sacrifice it.

static — blinks a permanent

static —

Causes: exile a card, roll a die, put a land onto the battlefield, create a Wolf creature token, put a Wolf creature token onto the battlefield, put a counter on anything, put a permanent onto the battlefield, sacrifice a permanent, a permanent is put into a graveyard from the battlefield.

Cares about: an upkeep, a permanent to sacrifice, a creature it applies flicker to, an artifact it applies flicker to, an enchantment it applies flicker to, a planeswalker it applies flicker to, a land it applies flicker to, a battle it applies flicker to.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (Journey to the Lost City is one).

  1. Toothy, Imaginary Friend — When Toothy, Imaginary Friend leaves the battlefield thanks to Journey to the Lost City, it draws you cards
  2. Hei Bai, Spirit of Balance — When Hei Bai, Spirit of Balance leaves the battlefield thanks to Journey to the Lost City, it puts counters on a creature
  3. Splinter, Aging Champion — When Splinter, Aging Champion leaves the battlefield thanks to Journey to the Lost City, it draws you 1 card
  4. Yes Man, Personal Securitron — When Yes Man, Personal Securitron leaves the battlefield thanks to Journey to the Lost City, it makes a token
  5. Nadier, Agent of the Duskenel — When Nadier, Agent of the Duskenel leaves the battlefield thanks to Journey to the Lost City, it makes its power tokens
  6. Shaun, Father of Synths — When Shaun, Father of Synths leaves the battlefield thanks to Journey to the Lost City, it exiles a Synth you control
  7. Electro, Assaulting Battery — When Electro, Assaulting Battery leaves the battlefield thanks to Journey to the Lost City, it triggers
  8. Gollum, Patient Plotter — When Gollum, Patient Plotter leaves the battlefield thanks to Journey to the Lost City, it has the Ring tempt you
  9. Chainer, Dementia Master — When Chainer, Dementia Master leaves the battlefield thanks to Journey to the Lost City, it exiles a Nightmare
  10. Merieke Ri Berit — When Merieke Ri Berit leaves the battlefield thanks to Journey to the Lost City, it kills a creature

13 other cards care about it too. These are the ones with the most connections.

a die is rolled — 88 cards in the game can cause this (Journey to the Lost City is one).

When Journey to the Lost City rolls a die:

  1. Vrondiss, Rage of Ancients — deals 1 damage
  2. Feywild Trickster — makes a token
  3. The Space Family Goblinson — puts a +1/+1 counter on itself
  4. Brazen Dwarf — deals 1 damage
  5. Wyll, Blade of Frontiers — puts a +1/+1 counter on itself
  6. Farideh, Devil's Chosen — grants flying and menace
  7. Vexing Puzzlebox — puts the result charge counters on itself
  8. Barbarian Class — gives +2/+0
  9. Xenosquirrels — triggers
  10. Priority Boarding — triggers

a nontoken permanent is sacrificed — 108 cards in the game can cause this (Journey to the Lost City is one).

When a permanent is sacrificed thanks to Journey to the Lost City:

  1. Skittering Precursor — makes a token
  2. Evendo Brushrazer — exiles a card from your library

3 other cards care about it too. These are the ones with the most connections.

a permanent is sacrificed — 109 cards in the game can cause this (Journey to the Lost City is one).

When a permanent is sacrificed thanks to Journey to the Lost City:

  1. Scavenger's Talent — mills a card
  2. Sandbender Scavengers — puts a +1/+1 counter on itself
  3. Popular Egotist — makes each opponent lose 1 life
  4. Blood Aspirant — puts a +1/+1 counter on itself
  5. Slaughter-Priest of Mogis — gets +2/+0
  6. Merchant of Venom — puts a +1/+1 counter on itself
  7. Sorcerer's Broom — makes a token
  8. Vito, Fanatic of Aclazotz — gains you 2 life
  9. Korvold, Fae-Cursed King — puts a +1/+1 counter on itself
  10. Carmen, Cruel Skymarcher — puts a +1/+1 counter on itself

10 other cards care about it too. These are the ones with the most connections.

a permanent enters the battlefield — 152 cards in the game can cause this (Journey to the Lost City is one).

  1. Dawn-Blessed Pennant — When a land enters thanks to Journey to the Lost City, Dawn-Blessed Pennant gains you 1 life
  2. Overlord of the Balemurk — When Overlord of the Balemurk enters thanks to Journey to the Lost City, it mills a card
  3. Overlord of the Mistmoors — When Overlord of the Mistmoors enters thanks to Journey to the Lost City, it makes 2 tokens
  4. Overlord of the Floodpits — When Overlord of the Floodpits enters thanks to Journey to the Lost City, it draws you 2 cards
  5. Overlord of the Hauntwoods — When Overlord of the Hauntwoods enters thanks to Journey to the Lost City, it makes a token
  6. Overlord of the Boilerbilges — When Overlord of the Boilerbilges enters thanks to Journey to the Lost City, it deals 4 damage
  7. Fire Lord Zuko — When a land enters thanks to Journey to the Lost City, Fire Lord Zuko puts a counter on a creature
  8. Altar of the Brood — When a land enters thanks to Journey to the Lost City, Altar of the Brood mills a card
  9. Harmonic Sliver — When Harmonic Sliver enters thanks to Journey to the Lost City, it kills an artifact or enchantment an opponent controls
  10. Eye of Singularity — When a land enters thanks to Journey to the Lost City, Eye of Singularity kills a permanent

15 other cards care about it too. These are the ones with the most connections.

a permanent in a graveyard — 173 cards in the game can cause this (Journey to the Lost City is one).

Journey to the Lost City:

  1. Jailbreak — puts cards into the graveyard that Jailbreak can bring back
  2. Cosmic Rebirth — puts cards into the graveyard that Cosmic Rebirth can bring back
  3. Starving Revenant — fills your graveyard toward the 8 or more permanent cards Starving Revenant needs
  4. Yuna's Decision — puts cards into the graveyard that Yuna's Decision can bring back
  5. Squirming Emergence — puts cards into the graveyard, and Squirming Emergence gets bigger
  6. Hologram Stalker — puts cards into the graveyard that Hologram Stalker can bring back
  7. Badlands Revival — puts cards into the graveyard that Badlands Revival can bring back
  8. Urborg Repossession — puts cards into the graveyard that Urborg Repossession can bring back
  9. Return of the Mole Man — puts cards into the graveyard, and Return of the Mole Man gets bigger
  10. Puca's Covenant — puts cards into the graveyard that Puca's Covenant can bring back

117 other cards care about it too. These are the ones with the most connections.

a nontoken permanent is put into a graveyard from the battlefield — 173 cards in the game can cause this (Journey to the Lost City is one).

  1. Jinxed Ring — When Journey to the Lost City is put into a graveyard from the battlefield, Jinxed Ring deals 1 damage

1 other card cares about it too. These are the ones with the most connections.

provide a creature to sacrifice — 2,720 cards in the game can cause this.

  1. Birthing Ritual — Journey to the Lost City makes fodder for Birthing Ritual

2,719 other cards cause it too. These are the ones with the most connections.

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Journey to the Lost City is one).

  1. Threats Around Every Corner — When Threats Around Every Corner enters thanks to Journey to the Lost City, it triggers

325 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Journey to the Lost City is one).

Journey to the Lost City puts cards into the graveyard that:

  1. Tergrid, God of Fright // Tergrid's Lantern — can bring back
  2. It That Betrays — can bring back
  3. Nazgûl Battle-Mace — can bring back

441 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Journey to the Lost City is one).

  1. Bristlebud Farmer — When Bristlebud Farmer enters thanks to Journey to the Lost City, it makes 2 tokens

3,036 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Journey to the Lost City is one).

  1. Night Nurse, Healer of Heroes — When Night Nurse, Healer of Heroes enters thanks to Journey to the Lost City, it brings a card back
  2. Samwise the Stouthearted — When Samwise the Stouthearted enters thanks to Journey to the Lost City, it brings a card back

689 other cards care about it too. These are the ones with the most connections.