Master Pakku

Master Pakku

Legendary Creature — Human Advisor Ally

Mana cost: {1}{U}

How we read this card

Prowess

triggered — gives +1/+1

Whenever Master Pakku becomes tapped, target player mills X cards, where X is the number of Lesson cards in your graveyard.

triggered — mills a card

What a deck led by this card wants

Causes: mill a card.

Cares about: an artifact is cast, a battle is cast, an enchantment is cast, an instant is cast, a planeswalker is cast, a sorcery is cast, a Lesson in a graveyard.

Works well with

cast a battle — 100 cards in the game can cause this.

  1. Madame Web, Clairvoyant — When a Spider is cast thanks to Madame Web, Clairvoyant, Master Pakku gets +1/+1
  2. The Key to the Vault — When The Key to the Vault is cast, Master Pakku gets +1/+1
  3. Jace, Architect of Thought — When Jace, Architect of Thought is cast, Master Pakku gets +1/+1
  4. Invasion of Arcavios // Invocation of the Founders — When Invasion of Arcavios // Invocation of the Founders is cast, Master Pakku gets +1/+1
  5. Reenact the Crime — When Reenact the Crime is cast, Master Pakku gets +1/+1
  6. Treasure Keeper — When an artifact is cast thanks to Treasure Keeper, Master Pakku gets +1/+1
  7. Vision, Spectral Synthezoid — When a Robot is cast thanks to Vision, Spectral Synthezoid, Master Pakku gets +1/+1
  8. Haldan, Avid Arcanist — When an artifact is cast thanks to Haldan, Avid Arcanist, Master Pakku gets +1/+1
  9. Yue, the Moon Spirit — When an artifact is cast thanks to Yue, the Moon Spirit, Master Pakku gets +1/+1
  10. Wondrous Crucible — When Wondrous Crucible is cast, Master Pakku gets +1/+1

90 other cards cause it too. These are the ones with the most connections.

an Ally deals combat damage — 265 cards in the game can cause this (Master Pakku is one).

  1. Invasion Tactics — When Master Pakku deals combat damage, Invasion Tactics draws you 1 card

an Ally enters the battlefield — 285 cards in the game can cause this (Master Pakku is one).

When Master Pakku enters:

  1. Turntimber Ranger — makes a token
  2. Grovetender Druids — makes a token
  3. Halimar Excavator — mills a card
  4. Kalastria Healer — makes each opponent lose 1 life
  5. South Pole Voyager — gains you 1 life
  6. Ondu Cleric — gains you life
  7. Tuktuk Grunts — puts a +1/+1 counter on itself
  8. Sokka and Suki — triggers
  9. Tuktuk Scrapper — kills an artifact an opponent controls
  10. Bala Ged Thief — triggers

35 other cards care about it too. These are the ones with the most connections.

cast a planeswalker — 361 cards in the game can cause this.

  1. Kaito, Cunning Infiltrator — When Kaito, Cunning Infiltrator is cast, Master Pakku gets +1/+1
  2. Tezzeret, Cruel Captain — When Tezzeret, Cruel Captain is cast, Master Pakku gets +1/+1
  3. Teferi, Temporal Pilgrim — When Teferi, Temporal Pilgrim is cast, Master Pakku gets +1/+1
  4. Karn, Scion of Urza — When Karn, Scion of Urza is cast, Master Pakku gets +1/+1
  5. Chandra, Chill of Compliance — When Chandra, Chill of Compliance is cast, Master Pakku gets +1/+1
  6. Jace, Cunning Castaway — When Jace, Cunning Castaway is cast, Master Pakku gets +1/+1
  7. Kasmina, Enigmatic Mentor — When Kasmina, Enigmatic Mentor is cast, Master Pakku gets +1/+1
  8. Tezzeret, Artifice Master — When Tezzeret, Artifice Master is cast, Master Pakku gets +1/+1
  9. The Theorist, Jace Beleren — When The Theorist, Jace Beleren is cast, Master Pakku gets +1/+1
  10. Mordenkainen — When Mordenkainen is cast, Master Pakku gets +1/+1

351 other cards cause it too. These are the ones with the most connections.

tap a permanent — 699 cards in the game can cause this.

When Master Pakku becomes tapped thanks to:

  1. Curse of Inertia — it mills a card
  2. Will of the Naga — it mills a card
  3. Fear of Sleep Paralysis — it mills a card
  4. Braided Net // Braided Quipu — it mills a card
  5. Faces of the Past — it mills a card
  6. Rooftop Nuisance — it mills a card
  7. Summon: Valefor — it mills a card
  8. Gallows at Willow Hill — it mills a card
  9. Telekinetic Bonds — it mills a card
  10. Retreat to Coralhelm — it mills a card

689 other cards cause it too. These are the ones with the most connections.

a card is milled — 772 cards in the game can cause this (Master Pakku is one).

  1. Lo and Li, Royal Advisors — When Master Pakku makes a player mill a card, Lo and Li, Royal Advisors puts a counter on an Advisor

cast an enchantment — 3,673 cards in the game can cause this.

  1. Candlekeep Sage — When Candlekeep Sage is cast, Master Pakku gets +1/+1
  2. Dragon Wings — When Dragon Wings is cast, Master Pakku gets +1/+1
  3. They Came from the Pipes — When They Came from the Pipes is cast, Master Pakku gets +1/+1
  4. Kindred Discovery — When Kindred Discovery is cast, Master Pakku gets +1/+1
  5. Illusory Gains — When Illusory Gains is cast, Master Pakku gets +1/+1
  6. Intruder Alarm — When Intruder Alarm is cast, Master Pakku gets +1/+1
  7. Virtue of Knowledge // Vantress Visions — When Virtue of Knowledge // Vantress Visions is cast, Master Pakku gets +1/+1
  8. Overburden — When Overburden is cast, Master Pakku gets +1/+1
  9. Kozilek's Unsealing — When Kozilek's Unsealing is cast, Master Pakku gets +1/+1
  10. Thopter Spy Network — When Thopter Spy Network is cast, Master Pakku gets +1/+1

3,663 other cards cause it too. These are the ones with the most connections.

cast an artifact — 3,683 cards in the game can cause this.

  1. Relic Amulet — When Relic Amulet is cast, Master Pakku gets +1/+1
  2. Chimeric Egg — When Chimeric Egg is cast, Master Pakku gets +1/+1
  3. Tome of Legends — When Tome of Legends is cast, Master Pakku gets +1/+1
  4. Sword of Wealth and Power — When Sword of Wealth and Power is cast, Master Pakku gets +1/+1
  5. Cloudstone Curio — When Cloudstone Curio is cast, Master Pakku gets +1/+1
  6. Contested Game Ball — When Contested Game Ball is cast, Master Pakku gets +1/+1
  7. Portcullis — When Portcullis is cast, Master Pakku gets +1/+1
  8. Symmetry Matrix — When Symmetry Matrix is cast, Master Pakku gets +1/+1
  9. Decoction Module — When Decoction Module is cast, Master Pakku gets +1/+1
  10. Sword of the Meek — When Sword of the Meek is cast, Master Pakku gets +1/+1

3,673 other cards cause it too. These are the ones with the most connections.

cast a sorcery — 3,720 cards in the game can cause this.

  1. Mission Briefing — When Mission Briefing is cast, Master Pakku gets +1/+1
  2. Sorcerous Squall — When Sorcerous Squall is cast, Master Pakku gets +1/+1
  3. Flawless Forgery — When an instant is cast thanks to Flawless Forgery, Master Pakku gets +1/+1
  4. Spectral Arcanist — When an instant is cast thanks to Spectral Arcanist, Master Pakku gets +1/+1
  5. Jace, Vryn's Prodigy // Jace, Telepath Unbound — When an instant is cast thanks to Jace, Vryn's Prodigy // Jace, Telepath Unbound, Master Pakku gets +1/+1
  6. Diviner of Mist — When an instant is cast thanks to Diviner of Mist, Master Pakku gets +1/+1
  7. Chancellor of the Spires — When an instant is cast thanks to Chancellor of the Spires, Master Pakku gets +1/+1
  8. Jace's Mindseeker — When an instant is cast thanks to Jace's Mindseeker, Master Pakku gets +1/+1
  9. Helmut Zemo, Mastermind — When an instant is cast thanks to Helmut Zemo, Mastermind, Master Pakku gets +1/+1
  10. Quistis Trepe — When an instant is cast thanks to Quistis Trepe, Master Pakku gets +1/+1

3,710 other cards cause it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Master Pakku is one).

When Master Pakku enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Master Pakku is one).

  1. Samwise Gamgee — Master Pakku puts cards into the graveyard that Samwise Gamgee can bring back
  2. Fire Nation Salvagers — Master Pakku puts cards into the graveyard that Fire Nation Salvagers can bring back
  3. Bloodbond March — Master Pakku puts cards into the graveyard that Bloodbond March can bring back
  4. Thor, God of Thunder — Master Pakku puts cards into the graveyard that Thor, God of Thunder can bring back
  5. Gale, Waterdeep Prodigy — Master Pakku puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  6. Harness the Storm — Master Pakku puts cards into the graveyard that Harness the Storm can bring back
  7. Transplant Theorist — Master Pakku puts cards into the graveyard that Transplant Theorist can bring back
  8. Heart-Shaped Herb — Master Pakku puts cards into the graveyard that Heart-Shaped Herb can bring back
  9. Wayward Angel — Master Pakku fills your graveyard toward the 7 or more cards Wayward Angel needs
  10. Rescue from the Underworld — Master Pakku puts cards into the graveyard that Rescue from the Underworld can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Master Pakku is one).

When a card hits the graveyard thanks to Master Pakku:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Compost — draws you 1 card
  7. Planar Void — hits a graveyard
  8. Measure of Wickedness — gives an opponent control of itself
  9. Energy Field — sacrifices itself

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Master Pakku is one).

When Master Pakku attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers

119 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Master Pakku is one).

When Master Pakku attacks:

  1. Adaptive Omnitool — searches a library
  2. Saw — sacrifices a creature

197 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Master Pakku is one).

  1. Tide of War — When Master Pakku blocks, Tide of War sacrifices a creature

29 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Master Pakku is one).

When Master Pakku enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Legolas Greenleaf — puts a counter on a permanent
  5. The Neutrinos — gets +1/+0
  6. Wingnut, Bat on the Belfry — grants flying, haste and menace
  7. Aetherstorm Roc — puts a counter on a permanent you control
  8. Raphael, Most Attitude — exiles a card from your library

381 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Master Pakku is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Master Pakku enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.