Master Pakku

Master Pakku

Legendary Creature — Human Advisor Ally

Mana cost: {1}{U}

How we read this card

Prowess

triggered — gives +1/+1

Whenever Master Pakku becomes tapped, target player mills X cards, where X is the number of Lesson cards in your graveyard.

triggered — mills a card

What we read on this card

Causes: mill a card.

Cares about: an artifact is cast, a battle is cast, an enchantment is cast, an instant is cast, a planeswalker is cast, a sorcery is cast, a Lesson in a graveyard.

Works well with

cast a battle — 20 cards in Master Pakku's colors can cause this.

  1. The Key to the Vault — When The Key to the Vault is cast, Master Pakku gets +1/+1
  2. Jace, Architect of Thought — When Jace, Architect of Thought is cast, Master Pakku gets +1/+1
  3. Invasion of Arcavios // Invocation of the Founders — When Invasion of Arcavios // Invocation of the Founders is cast, Master Pakku gets +1/+1
  4. Reenact the Crime — When Reenact the Crime is cast, Master Pakku gets +1/+1
  5. Treasure Keeper — When an artifact is cast thanks to Treasure Keeper, Master Pakku gets +1/+1
  6. Vision, Spectral Synthezoid — When a Robot is cast thanks to Vision, Spectral Synthezoid, Master Pakku gets +1/+1
  7. Haldan, Avid Arcanist — When an artifact is cast thanks to Haldan, Avid Arcanist, Master Pakku gets +1/+1
  8. Yue, the Moon Spirit — When an artifact is cast thanks to Yue, the Moon Spirit, Master Pakku gets +1/+1
  9. Wondrous Crucible — When Wondrous Crucible is cast, Master Pakku gets +1/+1
  10. Invasion of Vryn // Overloaded Mage-Ring — When Invasion of Vryn // Overloaded Mage-Ring is cast, Master Pakku gets +1/+1

10 other cards cause it too. These are the ones with the most connections.

an Ally enters the battlefield — 43 cards in Master Pakku's colors can cause this (Master Pakku is one).

When Master Pakku enters:

  1. Halimar Excavator — mills a card
  2. Umara Raptor — puts a +1/+1 counter on itself
  3. Seascape Aerialist — grants flying

cast a planeswalker — 56 cards in Master Pakku's colors can cause this.

  1. Kaito, Cunning Infiltrator — When Kaito, Cunning Infiltrator is cast, Master Pakku gets +1/+1
  2. Tezzeret, Cruel Captain — When Tezzeret, Cruel Captain is cast, Master Pakku gets +1/+1
  3. Teferi, Temporal Pilgrim — When Teferi, Temporal Pilgrim is cast, Master Pakku gets +1/+1
  4. Karn, Scion of Urza — When Karn, Scion of Urza is cast, Master Pakku gets +1/+1
  5. Chandra, Chill of Compliance — When Chandra, Chill of Compliance is cast, Master Pakku gets +1/+1
  6. Jace, Cunning Castaway — When Jace, Cunning Castaway is cast, Master Pakku gets +1/+1
  7. Kasmina, Enigmatic Mentor — When Kasmina, Enigmatic Mentor is cast, Master Pakku gets +1/+1
  8. Tezzeret, Artifice Master — When Tezzeret, Artifice Master is cast, Master Pakku gets +1/+1
  9. The Theorist, Jace Beleren — When The Theorist, Jace Beleren is cast, Master Pakku gets +1/+1
  10. Mordenkainen — When Mordenkainen is cast, Master Pakku gets +1/+1

46 other cards cause it too. These are the ones with the most connections.

tap a permanent — 327 cards in Master Pakku's colors can cause this.

When Master Pakku becomes tapped thanks to:

  1. Curse of Inertia — it mills a card
  2. Will of the Naga — it mills a card
  3. Fear of Sleep Paralysis — it mills a card
  4. Braided Net // Braided Quipu — it mills a card
  5. Faces of the Past — it mills a card
  6. Rooftop Nuisance — it mills a card
  7. Summon: Valefor — it mills a card
  8. Gallows at Willow Hill — it mills a card
  9. Telekinetic Bonds — it mills a card
  10. Retreat to Coralhelm — it mills a card

317 other cards cause it too. These are the ones with the most connections.

cast an enchantment — 711 cards in Master Pakku's colors can cause this.

  1. Candlekeep Sage — When Candlekeep Sage is cast, Master Pakku gets +1/+1
  2. Dragon Wings — When Dragon Wings is cast, Master Pakku gets +1/+1
  3. They Came from the Pipes — When They Came from the Pipes is cast, Master Pakku gets +1/+1
  4. Illusory Gains — When Illusory Gains is cast, Master Pakku gets +1/+1
  5. Intruder Alarm — When Intruder Alarm is cast, Master Pakku gets +1/+1
  6. Virtue of Knowledge // Vantress Visions — When Virtue of Knowledge // Vantress Visions is cast, Master Pakku gets +1/+1
  7. Kozilek's Unsealing — When Kozilek's Unsealing is cast, Master Pakku gets +1/+1
  8. Thopter Spy Network — When Thopter Spy Network is cast, Master Pakku gets +1/+1
  9. Mirror Mockery — When Mirror Mockery is cast, Master Pakku gets +1/+1
  10. Feywild Visitor — When Feywild Visitor is cast, Master Pakku gets +1/+1

701 other cards cause it too. These are the ones with the most connections.

cast an artifact — 2,506 cards in Master Pakku's colors can cause this.

  1. Relic Amulet — When Relic Amulet is cast, Master Pakku gets +1/+1
  2. Chimeric Egg — When Chimeric Egg is cast, Master Pakku gets +1/+1
  3. Tome of Legends — When Tome of Legends is cast, Master Pakku gets +1/+1
  4. Sword of Wealth and Power — When Sword of Wealth and Power is cast, Master Pakku gets +1/+1
  5. Cloudstone Curio — When Cloudstone Curio is cast, Master Pakku gets +1/+1
  6. Contested Game Ball — When Contested Game Ball is cast, Master Pakku gets +1/+1
  7. Portcullis — When Portcullis is cast, Master Pakku gets +1/+1
  8. Symmetry Matrix — When Symmetry Matrix is cast, Master Pakku gets +1/+1
  9. Decoction Module — When Decoction Module is cast, Master Pakku gets +1/+1
  10. Sword of the Meek — When Sword of the Meek is cast, Master Pakku gets +1/+1

2,496 other cards cause it too. These are the ones with the most connections.

cast a sorcery — 581 cards in Master Pakku's colors can cause this.

  1. Mission Briefing — When Mission Briefing is cast, Master Pakku gets +1/+1
  2. Sorcerous Squall — When Sorcerous Squall is cast, Master Pakku gets +1/+1
  3. Flawless Forgery — When an instant is cast thanks to Flawless Forgery, Master Pakku gets +1/+1
  4. Spectral Arcanist — When an instant is cast thanks to Spectral Arcanist, Master Pakku gets +1/+1
  5. Jace, Vryn's Prodigy // Jace, Telepath Unbound — When an instant is cast thanks to Jace, Vryn's Prodigy // Jace, Telepath Unbound, Master Pakku gets +1/+1
  6. Diviner of Mist — When an instant is cast thanks to Diviner of Mist, Master Pakku gets +1/+1
  7. Chancellor of the Spires — When an instant is cast thanks to Chancellor of the Spires, Master Pakku gets +1/+1
  8. Jace's Mindseeker — When an instant is cast thanks to Jace's Mindseeker, Master Pakku gets +1/+1
  9. Helmut Zemo, Mastermind — When an instant is cast thanks to Helmut Zemo, Mastermind, Master Pakku gets +1/+1
  10. Quistis Trepe — When an instant is cast thanks to Quistis Trepe, Master Pakku gets +1/+1

571 other cards cause it too. These are the ones with the most connections.

a Human enters the battlefield — 634 cards in Master Pakku's colors can cause this (Master Pakku is one).

  1. Captain of the Mists — When Master Pakku enters, Captain of the Mists untaps itself

a card in a graveyard — 1,684 cards in Master Pakku's colors can cause this (Master Pakku is one).

  1. Gale, Waterdeep Prodigy — Master Pakku puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  2. Transplant Theorist — Master Pakku puts cards into the graveyard that Transplant Theorist can bring back
  3. Heart-Shaped Herb — Master Pakku puts cards into the graveyard that Heart-Shaped Herb can bring back
  4. Mindwhisker — Master Pakku fills your graveyard toward the 7 or more cards Mindwhisker needs
  5. Barkform Harvester — Master Pakku puts cards into the graveyard that Barkform Harvester can bring back
  6. Cybernetic Specialist — Master Pakku puts cards into the graveyard that Cybernetic Specialist can bring back
  7. Picklock Prankster // Free the Fae — Master Pakku puts cards into the graveyard that Picklock Prankster // Free the Fae can bring back
  8. Reito Sentinel — Master Pakku puts cards into the graveyard that Reito Sentinel can bring back
  9. Merfolk Windrobber — Master Pakku fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs
  10. Relic Golem — Master Pakku fills an opponent's graveyard toward the 8 or more cards Relic Golem needs

86 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 1,684 cards in Master Pakku's colors can cause this (Master Pakku is one).

When a card hits the graveyard thanks to Master Pakku:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Energy Field — sacrifices itself

a creature attacks — 3,238 cards in Master Pakku's colors can cause this (Master Pakku is one).

When Master Pakku attacks:

  1. Adaptive Omnitool — searches a library
  2. Kindred Discovery — draws you 1 card
  3. Screaming Swarm — mills a card
  4. Imperious Mindbreaker — mills a card
  5. Staff of Titania — makes a token
  6. Inquisitorial Rosette — makes a token
  7. Andúril, Flame of the West — makes 2 tokens
  8. Saw — sacrifices a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Throwing Knife — sacrifices itself

45 other cards care about it too. These are the ones with the most connections.

anything attacks — 3,238 cards in Master Pakku's colors can cause this (Master Pakku is one).

When Master Pakku attacks:

  1. ED-E, Lonesome Eyebot — puts a quest counter on itself
  2. Madame Web, Clairvoyant — mills a card
  3. Dawnsire, Sunstar Dreadnought — deals 100 damage
  4. Curse of Verbosity — draws you 1 card
  5. Gossip's Talent — triggers
  6. Alora, Merry Thief — triggers
  7. Twins of Discord — triggers
  8. Great Gilded Boat — draws and discards
  9. Cosmic Cube — triggers
  10. Doom's Time Platform — exiles a card from your graveyard

3 other cards care about it too. These are the ones with the most connections.

a creature blocks — 3,238 cards in Master Pakku's colors can cause this (Master Pakku is one).

When Master Pakku blocks:

  1. Barrow-Blade — strips abilities
  2. Dead-Iron Sledge — kills a creature
  3. Dwindle — kills a creature

1 other card cares about it too. These are the ones with the most connections.

a creature is cast — 3,254 cards in Master Pakku's colors can cause this (Master Pakku is one).

When Master Pakku is cast:

  1. Oketra's Monument — makes a token
  2. The Clone Saga — copies a spell
  3. Customs Depot — draws you 1 card
  4. Bontu's Monument — makes each opponent lose 1 life
  5. Vanquisher's Banner — draws you 1 card
  6. Rhonas's Monument — gives +2/+2
  7. Hazoret's Monument — draws and discards
  8. Aether Barrier — makes a player sacrifice a permanent
  9. Kefnet's Monument — triggers
  10. Equilibrium — triggers

12 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 3,316 cards in Master Pakku's colors can cause this (Master Pakku is one).

When Master Pakku enters:

  1. Arni, Humble Scribe — untaps itself
  2. Minion Reflector — makes a token
  3. Overburden — triggers

2 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 3,581 cards in Master Pakku's colors can cause this (Master Pakku is one).

When Master Pakku enters:

  1. Ray Fillet, Wave Warrior — puts a counter on itself
  2. Blasting Station — untaps itself
  3. Bloodline Pretender — puts a +1/+1 counter on itself
  4. Sage's Row Denizen — mills a card
  5. Soultether Golem — puts a time counter on itself
  6. Simic Fluxmage — puts a counter on itself
  7. Simic Manipulator — puts a counter on itself
  8. Monkey Cage — sacrifices itself

46 other cards care about it too. These are the ones with the most connections.