Telekinetic Bonds

Telekinetic Bonds

Enchantment

Mana cost: {2}{U}{U}{U}

How we read this card

Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent.

triggered —

triggered — untaps a permanent

Causes: tap a permanent, untap a permanent.

Cares about: a card is discarded.

Works well with

a permanent becomes tapped — 45 cards in the game can cause this (Telekinetic Bonds is one).

  1. Freyalise's Winds — When Telekinetic Bonds becomes tapped, Freyalise's Winds puts a counter on a permanent

a permanent untaps — 66 cards in the game can cause this (Telekinetic Bonds is one).

When Telekinetic Bonds untaps:

  1. Mesmeric Orb — mills a card
  2. Wake Thrasher — gets +1/+1

anything becomes tapped — 699 cards in the game can cause this (Telekinetic Bonds is one).

  1. Master Pakku — When Master Pakku becomes tapped thanks to Telekinetic Bonds, it mills a card

1 other card cares about it too. These are the ones with the most connections.

discard a card — 2,042 cards in the game can cause this.

  1. Master of Winds — When Master of Winds makes a player discard a card, Telekinetic Bonds taps a permanent
  2. Windrider Wizard — When Windrider Wizard makes a player discard a card, Telekinetic Bonds taps a permanent
  3. Sage of the Falls — When Sage of the Falls makes a player discard a card, Telekinetic Bonds taps a permanent
  4. Dragon Wings — When Dragon Wings makes a player discard a card, Telekinetic Bonds taps a permanent
  5. Arni, Humble Scribe — When Arni, Humble Scribe makes a player discard a card, Telekinetic Bonds taps a permanent
  6. Teo, Spirited Glider — When Teo, Spirited Glider makes a player discard a card, Telekinetic Bonds taps a permanent
  7. The Destined Thief — When The Destined Thief makes a player discard a card, Telekinetic Bonds taps a permanent
  8. Hazoret's Monument — When Hazoret's Monument makes a player discard a card, Telekinetic Bonds taps a permanent
  9. Pip-Boy 3000 — When Pip-Boy 3000 makes a player discard a card, Telekinetic Bonds taps a permanent
  10. Arm-Mounted Anchor — When a Pirate makes a player discard a card thanks to Arm-Mounted Anchor, Telekinetic Bonds taps a permanent

2,032 other cards cause it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Telekinetic Bonds is one).

When Telekinetic Bonds is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Telekinetic Bonds is one).

  1. Historian's Boon — When Telekinetic Bonds enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Telekinetic Bonds is one).

When Telekinetic Bonds enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

59 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Telekinetic Bonds is one).

  1. Nature's Wrath — When Telekinetic Bonds enters, Nature's Wrath makes a player sacrifice an Island or permanent

20 other cards care about it too. These are the ones with the most connections.