Wake Thrasher

Wake Thrasher

Creature — Merfolk Soldier

Mana cost: {2}{U}

How we read this card

Whenever a permanent you control becomes untapped, this creature gets +1/+1 until end of turn.

triggered — gives +1/+1

Causes: nothing.

Cares about: a permanent untaps.

Works well with

untap a permanent — 66 cards in the game can cause this.

  1. Curse of Inertia — When Curse of Inertia untaps, Wake Thrasher gets +1/+1
  2. Captain of the Mists — When Captain of the Mists untaps, Wake Thrasher gets +1/+1
  3. Telekinetic Bonds — When Telekinetic Bonds untaps, Wake Thrasher gets +1/+1
  4. Vizier of Tumbling Sands — When a permanent untaps thanks to Vizier of Tumbling Sands, Wake Thrasher gets +1/+1
  5. Nanoform Sentinel — When a permanent untaps thanks to Nanoform Sentinel, Wake Thrasher gets +1/+1
  6. North Pole Patrol — When a permanent untaps thanks to North Pole Patrol, Wake Thrasher gets +1/+1
  7. Nimbleclaw Adept — When a permanent untaps thanks to Nimbleclaw Adept, Wake Thrasher gets +1/+1
  8. Ioreth of the Healing House — When a permanent untaps thanks to Ioreth of the Healing House, Wake Thrasher gets +1/+1
  9. Fatestitcher — When a permanent untaps thanks to Fatestitcher, Wake Thrasher gets +1/+1
  10. Rimewind Taskmage — When Rimewind Taskmage untaps, Wake Thrasher gets +1/+1

56 other cards cause it too. These are the ones with the most connections.

a Merfolk deals combat damage — 386 cards in the game can cause this (Wake Thrasher is one).

  1. Seafloor Oracle — When Wake Thrasher deals combat damage, Seafloor Oracle draws you 1 card

a Merfolk enters the battlefield — 397 cards in the game can cause this (Wake Thrasher is one).

When Wake Thrasher enters:

  1. Forerunner of the Heralds — puts a +1/+1 counter on itself
  2. Deeproot Elite — puts a counter on a Merfolk
  3. River Sneak — gets +1/+1

a Soldier creature enters the battlefield — 1,279 cards in the game can cause this (Wake Thrasher is one).

  1. Veteran's Armaments — When Wake Thrasher enters, Veteran's Armaments triggers

anything attacks — 17,934 cards in the game can cause this (Wake Thrasher is one).

When Wake Thrasher attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

113 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Wake Thrasher is one).

When Wake Thrasher attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

181 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Wake Thrasher is one).

When Wake Thrasher blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Barrow-Blade — strips abilities
  4. Heat of Battle — deals 1 damage
  5. Battle Strain — deals 1 damage
  6. Favor of the Woods — gains you 3 life
  7. Tide of War — sacrifices a creature
  8. Dead-Iron Sledge — kills a creature
  9. Dwindle — kills a creature
  10. Shield of the Righteous — triggers

19 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Wake Thrasher is one).

When Wake Thrasher attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token
  3. Militia's Pride — makes a token

a creature deals combat damage — 17,934 cards in the game can cause this (Wake Thrasher is one).

When Wake Thrasher deals combat damage:

  1. Locutus of Borg — makes a token
  2. Antagonist Incorporator — makes a token
  3. Hive Mind Coprocessor — makes you lose life

195 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Wake Thrasher is one).

When Wake Thrasher is cast:

  1. Primeval Bounty — makes a token
  2. Bloodbond March — brings a card back
  3. Dancing from Dark to Dawn — puts that spell's mana value counters on a creature
  4. Endrek Sahr, Master Breeder — makes that spell's mana value tokens
  5. Summon: Fenrir — it arrives with counters thanks to Summon: Fenrir
  6. Summon: Brynhildr — grants haste
  7. Skittering Horror — sacrifices itself
  8. Skittering Skirge — sacrifices itself
  9. Skittering Monstrosity — sacrifices itself
  10. Silverback Elder — triggers

81 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Wake Thrasher is one).

  1. Riku of Two Reflections — When Wake Thrasher enters, Riku of Two Reflections makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Wake Thrasher is one).

When Wake Thrasher enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. Bess, Soul Nourisher — puts a +1/+1 counter on itself
  4. The Neutrinos — gets +1/+0
  5. Wingnut, Bat on the Belfry — grants flying, haste and menace
  6. Aetherstorm Roc — puts a counter on a permanent you control
  7. Raphael, Most Attitude — exiles a card from your library

300 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Wake Thrasher is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Wake Thrasher enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

39 other cards care about it too. These are the ones with the most connections.