South Pole Voyager

South Pole Voyager

Creature — Human Scout Ally

Mana cost: {1}{W}

How we read this card

Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card.

triggered — gains you 1 life

triggered — gains you 1 life

triggered — draws you 1 card

triggered — draws you 1 card

Causes: gain life, draw a card.

Cares about: an Ally enters the battlefield.

Works well with

an Ally deals combat damage — 265 cards in the game can cause this (South Pole Voyager is one).

  1. Invasion Tactics — When South Pole Voyager deals combat damage, Invasion Tactics draws you 1 card

an Ally it applies speed increase to — 273 cards in the game can cause this.

  1. Sokka's Charge — Sokka's Charge gives South Pole Voyager haste

272 other cards cause it too. These are the ones with the most connections.

an Ally enters the battlefield — 285 cards in the game can cause this.

  1. Turntimber Ranger — When South Pole Voyager enters, Turntimber Ranger makes a token
  2. Grovetender Druids — When South Pole Voyager enters, Grovetender Druids makes a token
  3. Halimar Excavator — When South Pole Voyager enters, Halimar Excavator mills a card
  4. Kalastria Healer — When South Pole Voyager enters, Kalastria Healer makes each opponent lose 1 life
  5. Ondu Cleric — When South Pole Voyager enters, Ondu Cleric gains you life
  6. Tuktuk Grunts — When South Pole Voyager enters, Tuktuk Grunts puts a +1/+1 counter on itself
  7. Oran-Rief Survivalist — When South Pole Voyager enters, Oran-Rief Survivalist puts a +1/+1 counter on itself
  8. Momo, Friendly Flier — When Momo, Friendly Flier enters, South Pole Voyager gains you 1 life
  9. Captain's Claws — When an Ally enters thanks to Captain's Claws, South Pole Voyager gains you 1 life
  10. Aang, Airbending Master — When an Ally enters thanks to Aang, Airbending Master, South Pole Voyager gains you 1 life
  11. Stone Haven Outfitter — When Stone Haven Outfitter enters, South Pole Voyager gains you 1 life
  12. Hakoda, Selfless Commander — When Hakoda, Selfless Commander enters, South Pole Voyager gains you 1 life
  13. Serene Steward — When Serene Steward enters, South Pole Voyager gains you 1 life
  14. Inspired Insurgent — When Inspired Insurgent enters, South Pole Voyager gains you 1 life
  15. Retreat to Emeria — When an Ally enters thanks to Retreat to Emeria, South Pole Voyager gains you 1 life
  16. Earth Kingdom Protectors — When Earth Kingdom Protectors enters, South Pole Voyager gains you 1 life
  17. Path to Redemption — When an Ally enters thanks to Path to Redemption, South Pole Voyager gains you 1 life
  18. Sokka and Suki — When South Pole Voyager enters, Sokka and Suki triggers
  19. Tuktuk Scrapper — When South Pole Voyager enters, Tuktuk Scrapper kills an artifact an opponent controls
  20. Bala Ged Thief — When South Pole Voyager enters, Bala Ged Thief triggers

96 other cards care about it too. These are the ones with the most connections.

a Scout deals combat damage — 353 cards in the game can cause this (South Pole Voyager is one).

  1. Vaan, Street Thief — When South Pole Voyager deals combat damage, Vaan, Street Thief exiles a card from a library

life is gained — 2,076 cards in the game can cause this (South Pole Voyager is one).

When South Pole Voyager gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (South Pole Voyager is one).

When South Pole Voyager makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (South Pole Voyager is one).

When South Pole Voyager enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (South Pole Voyager is one).

When South Pole Voyager attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Invisible Woman — triggers
  3. Caesar, Legion's Emperor — sacrifices a creature
  4. Guide of Souls — triggers
  5. Campsite Cuisine — sacrifices a Food
  6. Gossip's Talent — triggers

122 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (South Pole Voyager is one).

When South Pole Voyager attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Saw — sacrifices a creature

188 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (South Pole Voyager is one).

  1. Tide of War — When South Pole Voyager blocks, Tide of War sacrifices a creature

27 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (South Pole Voyager is one).

When South Pole Voyager enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

345 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (South Pole Voyager is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When South Pole Voyager enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

48 other cards care about it too. These are the ones with the most connections.