edhseer Commander synergy, explained
Creature — Human Scout Ally
Mana cost: {1}{W}
Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card.
triggered — gains you 1 life
triggered — gains you 1 life
triggered — draws you 1 card
triggered — draws you 1 card
Causes: gain life, draw a card.
Cares about: an Ally enters the battlefield.
an Ally deals combat damage — 265 cards in the game can cause this (South Pole Voyager is one).
an Ally it applies speed increase to — 273 cards in the game can cause this.
272 other cards cause it too. These are the ones with the most connections.
an Ally enters the battlefield — 285 cards in the game can cause this.
96 other cards care about it too. These are the ones with the most connections.
a Scout deals combat damage — 353 cards in the game can cause this (South Pole Voyager is one).
life is gained — 2,076 cards in the game can cause this (South Pole Voyager is one).
When South Pole Voyager gains life:
84 other cards care about it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (South Pole Voyager is one).
When South Pole Voyager makes a player draw a card:
57 other cards care about it too. These are the ones with the most connections.
a Human enters the battlefield — 4,639 cards in the game can cause this (South Pole Voyager is one).
When South Pole Voyager enters:
2 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (South Pole Voyager is one).
When South Pole Voyager attacks:
122 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (South Pole Voyager is one).
When South Pole Voyager attacks:
188 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (South Pole Voyager is one).
27 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (South Pole Voyager is one).
When South Pole Voyager enters:
345 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (South Pole Voyager is one).
48 other cards care about it too. These are the ones with the most connections.