edhseer Commander synergy, explained
Enchantment
Mana cost: {3}{W}
Whenever a land you control enters, choose one —
triggered —
Create a 1/1 white Kor Ally creature token.
triggered — makes a token
Creatures you control get +1/+1 until end of turn.
triggered — gives +1/+1
Causes: you face a dilemma, create an Ally creature token, create a Kor creature token, put an Ally creature token onto the battlefield, put a Kor creature token onto the battlefield.
Cares about: a land enters the battlefield.
an Ally enters the battlefield — 285 cards in the game can cause this (Retreat to Emeria is one).
When an Ally enters thanks to Retreat to Emeria:
35 other cards care about it too. These are the ones with the most connections.
you face a dilemma — 739 cards in the game can cause this (Retreat to Emeria is one).
When Retreat to Emeria poses a dilemma:
put a land onto the battlefield — 1,560 cards in the game can cause this.
1,550 other cards cause it too. These are the ones with the most connections.
a creature token enters the battlefield — 2,799 cards in the game can cause this (Retreat to Emeria is one).
When a Kor or Ally enters thanks to Retreat to Emeria:
a creature token is created — 2,799 cards in the game can cause this (Retreat to Emeria is one).
3 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Retreat to Emeria is one).
When Retreat to Emeria is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Retreat to Emeria is one).
a token enters the battlefield — 3,710 cards in the game can cause this (Retreat to Emeria is one).
When a Kor or Ally enters thanks to Retreat to Emeria:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (Retreat to Emeria is one).
When Retreat to Emeria makes a Kor or Ally token:
17 other cards care about it too. These are the ones with the most connections.
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Retreat to Emeria is one).
When Retreat to Emeria enters:
66 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Retreat to Emeria is one).
When a Kor or Ally enters thanks to Retreat to Emeria:
382 other cards care about it too. These are the ones with the most connections.