Mistveil Plains

Mistveil Plains

Land — Plains

How we read this card

({T}: Add {W}.)
This land enters tapped.
Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.

activated {W}, {T} — brings a card back

Causes: anything leaves a graveyard.

Cares about: a card in a graveyard.

Works well with

a Plains enters the battlefield — 72 cards in the game can cause this (Mistveil Plains is one).

When Mistveil Plains enters:

  1. Koth of the Homestead — puts a counter on a creature
  2. Staff of the Sun Magus — gains you 1 life

a land it grants abilities to — 1,237 cards in the game can cause this.

  1. Mystic Skull // Mystic Monstrosity — Mystic Skull // Mystic Monstrosity gives Mistveil Plains an extra ability
  2. Chromatic Lantern — Chromatic Lantern gives Mistveil Plains an extra ability
  3. Terra Eternal — Terra Eternal gives Mistveil Plains indestructible
  4. Petrified Hamlet — Petrified Hamlet gives Mistveil Plains an extra ability

1,233 other cards cause it too. These are the ones with the most connections.

a land enters the battlefield — 1,560 cards in the game can cause this (Mistveil Plains is one).

When Mistveil Plains enters:

  1. Primeval Bounty — gains you 3 life
  2. Toph, Earthbending Master — puts a counter on a permanent
  3. Dancing from Dark to Dawn — makes a token
  4. Emeria Shepherd — brings a card back
  5. Quest for the Necropolis — puts a quest counter on itself
  6. Soul Stair Expedition — puts a quest counter on itself
  7. Nissa of Shadowed Boughs — puts counters on a permanent
  8. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  9. Silvan Reveler — returns itself from the graveyard
  10. Floral Evoker — puts a +1/+1 counter on itself

199 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Mistveil Plains is one).

When Mistveil Plains leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Mistveil Plains is one).

  1. Windrider Wizard — Windrider Wizard puts cards into the graveyard that Mistveil Plains can bring back
  2. Master of Winds — Master of Winds puts cards into the graveyard that Mistveil Plains can bring back
  3. Sokka, Bold Boomeranger — Sokka, Bold Boomeranger puts cards into the graveyard that Mistveil Plains can bring back
  4. Nature's Wrath — When Nature's Wrath is in the graveyard, Mistveil Plains can bring it back
  5. Samwise Gamgee — Samwise Gamgee puts cards into the graveyard that Mistveil Plains can bring back
  6. Liliana the Repentant — Liliana the Repentant puts cards into the graveyard that Mistveil Plains can bring back
  7. Pious Evangel // Wayward Disciple — Pious Evangel // Wayward Disciple puts cards into the graveyard that Mistveil Plains can bring back
  8. Rankle and Torbran — Rankle and Torbran puts cards into the graveyard that Mistveil Plains can bring back
  9. Shriveling Rot — Shriveling Rot puts cards into the graveyard that Mistveil Plains can bring back
  10. Caesar, Legion's Emperor — Caesar, Legion's Emperor puts cards into the graveyard that Mistveil Plains can bring back

7,579 other cards care about it too. These are the ones with the most connections.