Precons › Commander 2014

Forged In Stone

Commander precon · Commander 2014 · 2014 · led by Nahiri, the Lithomancer

Main theme: Equipment · Synergy 2.8/5 (developing) · Bracket 1–2 · Nahiri, the Lithomancer works with 12 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

9 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together more: synergy 2.8 → 3.5 of 5, from developing to connected. It is more consistent: Build 3.8 → 4.4 of 5, from close to on target; 3 short on ramp, was 7, still 2 short on interaction, 1 short on card advantage, was 4. That is what this page measures: how well the deck holds together, not how strong it is.

Ramp

  1. Take out Condemn: Condemn is next on the report's cut list. Works with nothing else in this deck. Put in Arcane Signet: Ramp: you were 7 short; Arcane Signet counts as ramp.
  2. Take out Comeuppance: Comeuppance is next on the report's cut list. Its only links come from cards that make others cheaper, or easier to find or bring back. Put in Fellwar Stone: Ramp: you were 7 short; Fellwar Stone counts as ramp.
  3. Take out Gift of Estates: Gift of Estates is next on the report's cut list. All it does here is help 1 card once, by finding them or bringing them back. Put in The Mind Stone: Ramp: you were 7 short; The Mind Stone counts as ramp.
  4. Take out Angelic Field Marshal: Angelic Field Marshal is next on the report's cut list. Works with 10 other cards: with 6 again and again, with 4 just once or in the background. Put in Aetheric Amplifier: Ramp: you were 7 short; Aetheric Amplifier counts as ramp.

Cards that work together

  1. Take out Assault Suit: Assault Suit works with 2 cards in this deck, none of them on its theme; Kíli the Resourceful works with 9 cards, 7 of them on it. Put in Kíli the Resourceful: While you control Kíli the Resourceful, Geist-Honored Monk counts it and gets bigger
  2. Take out White Sun's Zenith: White Sun's Zenith works with 3 cards in this deck, 2 of them on its theme; Losheel, Clockwork Scholar works with 9 cards, 8 of them on it. Put in Losheel, Clockwork Scholar: While you control Losheel, Clockwork Scholar, Geist-Honored Monk counts it and gets bigger
  3. Take out Spectral Procession: Spectral Procession works with 2 cards in this deck, all of them on its theme. Put in Lunarch Veteran // Luminous Phantom: While you control Lunarch Veteran, Geist-Honored Monk counts it and gets bigger
  4. Take out Strata Scythe: Strata Scythe works with 3 cards in this deck, 2 of them on its theme; Boss's Chauffeur works with 37 cards, 36 of them on it. Put in Boss's Chauffeur: While you control Boss's Chauffeur, Geist-Honored Monk counts it and gets bigger
  5. Take out Midnight Haunting: Midnight Haunting works with 3 cards in this deck, 2 of them on its theme; Sanctifier of Souls works with 24 cards, 23 of them on it, and with your commander. Put in Sanctifier of Souls: While you control Sanctifier of Souls, Geist-Honored Monk counts it and gets bigger

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

11 swaps, and after them the report reads the deck at bracket 3.

Its cards work together more: synergy 2.8 → 3.5 of 5, from developing to connected. It is more consistent: Build 3.8 → 4.5 of 5, from close to on target; 3 short on ramp, was 7, 1 short on card advantage, was 4, 1 short on interaction, was 2. That is what this page measures: how well the deck holds together, not how strong it is.

Ramp

  1. Take out Condemn: Condemn is next on the report's cut list. Works with nothing else in this deck. Put in Arcane Signet: Ramp: you were 7 short; Arcane Signet counts as ramp.
  2. Take out Comeuppance: Comeuppance is next on the report's cut list. Its only links come from cards that make others cheaper, or easier to find or bring back. Put in Fellwar Stone: Ramp: you were 7 short; Fellwar Stone counts as ramp.
  3. Take out Gift of Estates: Gift of Estates is next on the report's cut list. All it does here is help 1 card once, by finding them or bringing them back. Put in The Mind Stone: Ramp: you were 7 short; The Mind Stone counts as ramp.
  4. Take out Angelic Field Marshal: Angelic Field Marshal is next on the report's cut list. Works with 10 other cards: with 6 again and again, with 4 just once or in the background. Put in Aetheric Amplifier: Ramp: you were 7 short; Aetheric Amplifier counts as ramp.
  5. Take out Marble Diamond: Marble Diamond is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Loreseeker's Stone: Loreseeker's Stone is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Assault Suit: Assault Suit works with 2 cards in this deck, none of them on its theme; Kíli the Resourceful works with 9 cards, 7 of them on it. Put in Kíli the Resourceful: While you control Kíli the Resourceful, Geist-Honored Monk counts it and gets bigger
  2. Take out White Sun's Zenith: White Sun's Zenith works with 3 cards in this deck, 2 of them on its theme; Losheel, Clockwork Scholar works with 9 cards, 8 of them on it. Put in Losheel, Clockwork Scholar: While you control Losheel, Clockwork Scholar, Geist-Honored Monk counts it and gets bigger
  3. Take out Spectral Procession: Spectral Procession works with 2 cards in this deck, all of them on its theme. Put in Lunarch Veteran // Luminous Phantom: While you control Lunarch Veteran, Geist-Honored Monk counts it and gets bigger
  4. Take out Strata Scythe: Strata Scythe works with 3 cards in this deck, 2 of them on its theme; Boss's Chauffeur works with 37 cards, 36 of them on it. Put in Boss's Chauffeur: While you control Boss's Chauffeur, Geist-Honored Monk counts it and gets bigger
  5. Take out Midnight Haunting: Midnight Haunting works with 3 cards in this deck, 2 of them on its theme; Sanctifier of Souls works with 24 cards, 23 of them on it, and with your commander. Put in Sanctifier of Souls: While you control Sanctifier of Souls, Geist-Honored Monk counts it and gets bigger

Upgrades at bracket 4–5

No limits on Game Changers or combos.

11 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.

Its cards work together more: synergy 2.8 → 3.5 of 5, from developing to connected. It is more consistent: Build 3.8 → 4.5 of 5, from close to on target; 3 short on ramp, was 7, 1 short on card advantage, was 4, 1 short on interaction, was 2. That is what this page measures: how well the deck holds together, not how strong it is.

Ramp

  1. Take out Condemn: Condemn is next on the report's cut list. Works with nothing else in this deck. Put in Arcane Signet: Ramp: you were 7 short; Arcane Signet counts as ramp.
  2. Take out Comeuppance: Comeuppance is next on the report's cut list. Its only links come from cards that make others cheaper, or easier to find or bring back. Put in Fellwar Stone: Ramp: you were 7 short; Fellwar Stone counts as ramp.
  3. Take out Gift of Estates: Gift of Estates is next on the report's cut list. All it does here is help 1 card once, by finding them or bringing them back. Put in The Mind Stone: Ramp: you were 7 short; The Mind Stone counts as ramp.
  4. Take out Angelic Field Marshal: Angelic Field Marshal is next on the report's cut list. Works with 10 other cards: with 6 again and again, with 4 just once or in the background. Put in Aetheric Amplifier: Ramp: you were 7 short; Aetheric Amplifier counts as ramp.
  5. Take out Marble Diamond: Marble Diamond is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Loreseeker's Stone: Loreseeker's Stone is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Assault Suit: Assault Suit works with 2 cards in this deck, none of them on its theme; Kíli the Resourceful works with 9 cards, 7 of them on it. Put in Kíli the Resourceful: While you control Kíli the Resourceful, Geist-Honored Monk counts it and gets bigger
  2. Take out White Sun's Zenith: White Sun's Zenith works with 3 cards in this deck, 2 of them on its theme; Losheel, Clockwork Scholar works with 9 cards, 8 of them on it. Put in Losheel, Clockwork Scholar: While you control Losheel, Clockwork Scholar, Geist-Honored Monk counts it and gets bigger
  3. Take out Spectral Procession: Spectral Procession works with 2 cards in this deck, all of them on its theme. Put in Lunarch Veteran // Luminous Phantom: While you control Lunarch Veteran, Geist-Honored Monk counts it and gets bigger
  4. Take out Strata Scythe: Strata Scythe works with 3 cards in this deck, 2 of them on its theme; Boss's Chauffeur works with 37 cards, 36 of them on it. Put in Boss's Chauffeur: While you control Boss's Chauffeur, Geist-Honored Monk counts it and gets bigger
  5. Take out Midnight Haunting: Midnight Haunting works with 3 cards in this deck, 2 of them on its theme; Sanctifier of Souls works with 24 cards, 23 of them on it, and with your commander. Put in Sanctifier of Souls: While you control Sanctifier of Souls, Geist-Honored Monk counts it and gets bigger

Opens a route: Defiler of Faith. 2 of its cards reach Mentor of the Meek through it.

Also short, against a typical Commander deck: ramp 5 of 12, card advantage 7 of 11, interaction 10 of 12.

The decklist

Creatures

Adarkar Valkyrie · Angel of the Dire Hour · Angelic Field Marshal · Celestial Crusader · Containment Priest · Flickerwisp · Geist-Honored Monk · Grand Abolisher · Hallowed Spiritkeeper · Jazal Goldmane · Kemba, Kha Regent · Kor Sanctifiers · Mentor of the Meek · Requiem Angel · Serra Avatar · Silverblade Paladin · Skyhunter Skirmisher · Sun Titan · Sunblast Angel · Twilight Shepherd · Whitemane Lion

Instants and sorceries

Afterlife · Benevolent Offering · Brave the Elements · Comeuppance · Condemn · Decree of Justice · Deploy to the Front · Fell the Mighty · Gift of Estates · Martial Coup · Midnight Haunting · Nomads' Assembly · Oblation · Return to Dust · Spectral Procession · White Sun's Zenith · Wing Shards

Artifacts and enchantments

Argentum Armor · Armistice · Assault Suit · Bonehoard · Cathars' Crusade · Commander's Sphere · Loreseeker's Stone · Loxodon Warhammer · Marble Diamond · Marshal's Anthem · Mask of Memory · Masterwork of Ingenuity · Mobilization · Moonsilver Spear · Pearl Medallion · Sacred Mesa · Skullclamp · Sol Ring · Strata Scythe · Swiftfoot Boots · Sword of Vengeance · True Conviction

Lands

Arcane Lighthouse · Drifting Meadow · Emeria, the Sky Ruin · Ghost Quarter · Karoo · 32 Plains · Secluded Steppe · Temple of the False God

Other Commander 2014 precons