Precons › Commander 2014

Peer Through Time

Commander precon · Commander 2014 · 2014 · led by Teferi, Temporal Archmage

Main theme: Card draw · Synergy 1.5/5 (developing) · Bracket 3 · Teferi, Temporal Archmage works with 1 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.It starts at bracket 3, so the first swap brings it down.

7 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together more: synergy 1.5 → 2.8 of 5, still developing. It is a little more consistent: Build 4.8 → 4.9 of 5, still on target; no longer short on ramp, still 1 short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.

First, to reach bracket 1–2

  1. Take out Cyclonic Rift: Cyclonic Rift is on the official Game Changer list, which raises a deck's bracket; bracket 1–2 allows none, and this deck has 1. Put in Diviner's Wand: When Mulldrifter makes a player draw a card, Diviner's Wand gets +1/+1

Ramp

  1. Take out Crown of Doom: Crown of Doom is next on the report's cut list. Works with nothing else in this deck. Put in Phial of Galadriel: Ramp: you were 1 short; Phial of Galadriel counts as ramp. When Mulldrifter makes a player draw a card, Phial of Galadriel draws you 2 cards.
  2. Take out Mind Stone: Mind Stone also does card draw, and doesn't make blue, which the deck is short of for its spells. Put in Arcane Signet: Arcane Signet is the same ramp and makes blue, which the deck is short of for its spells, but does not do card draw.
  3. Take out Unstable Obelisk: Unstable Obelisk also does removal, and doesn't make blue, which the deck is short of for its spells. Put in Vessel of Endless Rest: Vessel of Endless Rest is the same ramp and makes blue, which the deck is short of for its spells, but does not do removal.
  4. Take out Ur-Golem's Eye: Ur-Golem's Eye doesn't make blue, which the deck is short of for its spells. Put in Khalni Gem: Khalni Gem is the same ramp and makes blue, which the deck is short of for its spells.

Interaction

  1. Take out Domineering Will: Domineering Will is next on the report's cut list. It works with other cards only once, when it is played: with Call to Mind. Put in Polymorph: Interaction: you were 1 short; Polymorph counts as interaction. When a creature dies thanks to Polymorph, Fool's Demise brings a card back.

Cards that work together

  1. Take out Turn to Frog: Turn to Frog works with 2 cards in this deck, none of them on its theme; Teferi, Temporal Pilgrim works with 20 cards, 18 of them on it. Put in Teferi, Temporal Pilgrim: Teferi, Temporal Pilgrim removes the creature Fool's Demise enchants, and Fool's Demise goes to the graveyard with it

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

8 swaps, and after them the report reads the deck at bracket 3.

Its cards work together more: synergy 1.5 → 2.8 of 5, still developing. It is a little more consistent: Build 4.8 → 4.9 of 5, still on target; no longer short on ramp, still 1 short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.

Ramp

  1. Take out Crown of Doom: Crown of Doom is next on the report's cut list. Works with nothing else in this deck. Put in Phial of Galadriel: Ramp: you were 1 short; Phial of Galadriel counts as ramp. When Mulldrifter makes a player draw a card, Phial of Galadriel draws you 2 cards.
  2. Take out Mind Stone: Mind Stone also does card draw, and doesn't make blue, which the deck is short of for its spells. Put in Arcane Signet: Arcane Signet is the same ramp and makes blue, which the deck is short of for its spells, but does not do card draw.
  3. Take out Unstable Obelisk: Unstable Obelisk also does removal, and doesn't make blue, which the deck is short of for its spells. Put in Vessel of Endless Rest: Vessel of Endless Rest is the same ramp and makes blue, which the deck is short of for its spells, but does not do removal.
  4. Take out Ur-Golem's Eye: Ur-Golem's Eye is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  5. Take out Everflowing Chalice: Everflowing Chalice is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Domineering Will: Domineering Will is next on the report's cut list. It works with other cards only once, when it is played: with Call to Mind. Put in Polymorph: Interaction: you were 1 short; Polymorph counts as interaction. When a creature dies thanks to Polymorph, Fool's Demise brings a card back.

Cards that work together

  1. Take out Assault Suit: Assault Suit works with no other card in this deck; Diviner's Wand works with 18 cards, all of them on it. Put in Diviner's Wand: When Mulldrifter makes a player draw a card, Diviner's Wand gets +1/+1
  2. Take out Turn to Frog: Turn to Frog works with 2 cards in this deck, none of them on its theme; Teferi, Temporal Pilgrim works with 20 cards, 18 of them on it. Put in Teferi, Temporal Pilgrim: Teferi, Temporal Pilgrim removes the creature Fool's Demise enchants, and Fool's Demise goes to the graveyard with it

Upgrades at bracket 4–5

No limits on Game Changers or combos.

10 swaps, and after them the report reads the deck at bracket 4–5.

Its cards work together more: synergy 1.5 → 2.8 of 5, still developing. It is a little more consistent: Build 4.8 → 4.9 of 5, still on target; no longer short on ramp, still 1 short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.

Ramp

  1. Take out Crown of Doom: Crown of Doom is next on the report's cut list. Works with nothing else in this deck. Put in Phial of Galadriel: Ramp: you were 1 short; Phial of Galadriel counts as ramp. When Mulldrifter makes a player draw a card, Phial of Galadriel draws you 2 cards.
  2. Take out Mind Stone: Mind Stone also does card draw, and doesn't make blue, which the deck is short of for its spells. Put in Arcane Signet: Arcane Signet is the same ramp and makes blue, which the deck is short of for its spells, but does not do card draw.
  3. Take out Unstable Obelisk: Unstable Obelisk also does removal, and doesn't make blue, which the deck is short of for its spells. Put in Vessel of Endless Rest: Vessel of Endless Rest is the same ramp and makes blue, which the deck is short of for its spells, but does not do removal.
  4. Take out Ur-Golem's Eye: Ur-Golem's Eye is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  5. Take out Everflowing Chalice: Everflowing Chalice is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  6. Take out Sky Diamond: Sky Diamond is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  7. Take out Thran Dynamo: Thran Dynamo is weaker ramp than Grim Monolith. Put in Grim Monolith: Grim Monolith is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Domineering Will: Domineering Will is next on the report's cut list. It works with other cards only once, when it is played: with Call to Mind. Put in Polymorph: Interaction: you were 1 short; Polymorph counts as interaction. When a creature dies thanks to Polymorph, Fool's Demise brings a card back.

Cards that work together

  1. Take out Assault Suit: Assault Suit works with no other card in this deck; Diviner's Wand works with 18 cards, all of them on it. Put in Diviner's Wand: When Mulldrifter makes a player draw a card, Diviner's Wand gets +1/+1
  2. Take out Turn to Frog: Turn to Frog works with 2 cards in this deck, none of them on its theme; Teferi, Temporal Pilgrim works with 20 cards, 18 of them on it. Put in Teferi, Temporal Pilgrim: Teferi, Temporal Pilgrim removes the creature Fool's Demise enchants, and Fool's Demise goes to the graveyard with it

Also short, against a typical Commander deck: interaction 11 of 12, ramp 12 of 13.

The decklist

Creatures

Artisan of Kozilek · Azure Mage · Breaching Leviathan · Brine Elemental · Deep-Sea Kraken · Dulcet Sirens · Fathom Seer · Fog Bank · Frost Titan · Hoverguard Sweepers · Ixidron · Lorthos, the Tidemaker · Mulldrifter · Phyrexian Ingester · Reef Worm · Riptide Survivor · Sea Gate Oracle · Shaper Parasite · Sphinx of Jwar Isle · Sphinx of Magosi · Sphinx of Uthuun · Steel Hellkite · Stitcher Geralf · Stormsurge Kraken · Willbender

Instants and sorceries

Aether Gale · Cackling Counterpart · Call to Mind · Compulsive Research · Concentrate · Cyclonic Rift · Dismiss · Distorting Wake · Domineering Will · Exclude · Intellectual Offering · Into the Roil · Pongify · Rite of Replication · Rush of Knowledge · Stroke of Genius · Turn to Frog

Artifacts and enchantments

Assault Suit · Commander's Sphere · Crown of Doom · Dreamstone Hedron · Everflowing Chalice · Fool's Demise · Infinite Reflection · Mind Stone · Nevinyrral's Disk · Sapphire Medallion · Sky Diamond · Sol Ring · Swiftfoot Boots · Thran Dynamo · Tormod's Crypt · Unstable Obelisk · Ur-Golem's Eye · Well of Ideas · Worn Powerstone

Lands

Coral Atoll · Ghost Quarter · 31 Island · Lonely Sandbar · Myriad Landscape · Remote Isle · Tectonic Edge · Zoetic Cavern

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