Precons › Commander 2013

Mind Seize

Commander precon · Commander 2013 · 2013 · led by Jeleva, Nephalia's Scourge

Main theme: Card draw · Synergy 2.9/5 (developing) · Bracket 1–2 · Jeleva, Nephalia's Scourge works with 5 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

22 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together more: synergy 2.9 → 4.0 of 5, from developing to tight. It is more consistent: Build 4.3 → 5.0 of 5, still on target; no longer short on ramp, no longer short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Akoum Refuge: Akoum Refuge enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  2. Take out Rakdos Carnarium: Rakdos Carnarium enters tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
  3. Take out Rakdos Guildgate: Rakdos Guildgate enters tapped. Put in Graven Cairns: Graven Cairns never enters tapped and makes black or red.
  4. Take out Izzet Boilerworks: Izzet Boilerworks enters tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.
  5. Take out Izzet Guildgate: Izzet Guildgate enters tapped. Put in Ferrous Lake: Ferrous Lake never enters tapped and makes blue or red.
  6. Take out Dimir Guildgate: Dimir Guildgate enters tapped. Put in Darkwater Catacombs: Darkwater Catacombs never enters tapped and makes blue or black.
  7. Take out Mountain: Mountain makes only red. Put in Luxury Suite: Luxury Suite never enters tapped and makes black or red.
  8. Take out Swamp: Swamp makes only black. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.
  9. Take out Island: Island makes only blue. Put in Steam Vents: Steam Vents never enters tapped and makes blue or red.

Ramp

  1. Take out Price of Knowledge: Price of Knowledge is next on the report's cut list. Works with nothing else in this deck. Put in Phial of Galadriel: Ramp: you were 7 short; Phial of Galadriel counts as ramp. When Spiteful Visions makes a player draw a card, Phial of Galadriel draws you 2 cards.
  2. Take out Hooded Horror: Hooded Horror is next on the report's cut list. Works with nothing else in this deck. Put in Arcane Signet: Ramp: you were 7 short; Arcane Signet counts as ramp.
  3. Take out Viseling: Viseling is next on the report's cut list. Works with nothing else in this deck. Put in Dimir Signet: Ramp: you were 7 short; Dimir Signet counts as ramp.
  4. Take out Curse of Shallow Graves: Curse of Shallow Graves is next on the report's cut list. Works with nothing else in this deck. Put in Fellwar Stone: Ramp: you were 7 short; Fellwar Stone counts as ramp.
  5. Take out Vampire Nighthawk: Vampire Nighthawk is next on the report's cut list. Works with nothing else in this deck. Put in Izzet Signet: Ramp: you were 7 short; Izzet Signet counts as ramp.
  6. Take out Uyo, Silent Prophet: Uyo, Silent Prophet is next on the report's cut list. Its only links come from cards that make others cheaper, or easier to find or bring back. Put in Rakdos Signet: Ramp: you were 7 short; Rakdos Signet counts as ramp.
  7. Take out Terra Ravager: Terra Ravager is next on the report's cut list. Its only links come from cards that make others cheaper, or easier to find or bring back. Put in Talisman of Creativity: Ramp: you were 7 short; Talisman of Creativity counts as ramp.

Interaction

  1. Take out Curse of Inertia: Curse of Inertia is next on the report's cut list. Its only links come from cards that make others cheaper, or easier to find or bring back. Put in Jace, Vryn's Prodigy // Jace, Telepath Unbound: Interaction: you were 1 short; Jace, Vryn's Prodigy // Jace, Telepath Unbound counts as interaction.

Cards that work together

  1. Take out Echo Mage: Echo Mage works with 1 card in this deck, none of it on its theme; Rockslide Sorcerer works with 2 cards, 1 of them on it, and with your commander. Put in Rockslide Sorcerer: Nightscape Familiar reduces what Rockslide Sorcerer costs
  2. Take out Armillary Sphere: Armillary Sphere works with no other card in this deck; Marit Lage's Slumber works with 1 card, none of it on it. Put in Marit Lage's Slumber: Nightscape Familiar reduces what Marit Lage's Slumber costs
  3. Take out Guard Gomazoa: Guard Gomazoa works with 1 card in this deck, none of it on its theme; Vial Smasher, Gleeful Grenadier works with no other card. Put in Vial Smasher, Gleeful Grenadier: When Thraximundar enters, Vial Smasher, Gleeful Grenadier deals 1 damage
  4. Take out Fog Bank: Fog Bank works with 1 card in this deck, none of it on its theme; Tome of Legends works with 1 card, 1 of it on it. Put in Tome of Legends: When Tome of Legends makes a player draw a card, Spiteful Visions deals 1 damage
  5. Take out Thraximundar: Thraximundar works with 2 cards in this deck, none of them on its theme; Vivi's Persistence works with 5 cards, none of them on it. Put in Vivi's Persistence: Charmbreaker Devils can bring back Vivi's Persistence

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

23 swaps, and after them the report reads the deck at bracket 3.

Its cards work together more: synergy 2.9 → 4.0 of 5, from developing to tight. It is more consistent: Build 4.3 → 4.9 of 5, still on target; no longer short on ramp, no longer short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Akoum Refuge: Akoum Refuge enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  2. Take out Rakdos Carnarium: Rakdos Carnarium enters tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
  3. Take out Rakdos Guildgate: Rakdos Guildgate enters tapped. Put in Graven Cairns: Graven Cairns never enters tapped and makes black or red.
  4. Take out Izzet Boilerworks: Izzet Boilerworks enters tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.
  5. Take out Izzet Guildgate: Izzet Guildgate enters tapped. Put in Ferrous Lake: Ferrous Lake never enters tapped and makes blue or red.
  6. Take out Dimir Guildgate: Dimir Guildgate enters tapped. Put in Darkwater Catacombs: Darkwater Catacombs never enters tapped and makes blue or black.
  7. Take out Mountain: Mountain makes only red. Put in Luxury Suite: Luxury Suite never enters tapped and makes black or red.
  8. Take out Swamp: Swamp makes only black. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.
  9. Take out Island: Island makes only blue. Put in Steam Vents: Steam Vents never enters tapped and makes blue or red.

Ramp

  1. Take out Price of Knowledge: Price of Knowledge is next on the report's cut list. Works with nothing else in this deck. Put in Phial of Galadriel: Ramp: you were 7 short; Phial of Galadriel counts as ramp. When Spiteful Visions makes a player draw a card, Phial of Galadriel draws you 2 cards.
  2. Take out Hooded Horror: Hooded Horror is next on the report's cut list. Works with nothing else in this deck. Put in Arcane Signet: Ramp: you were 7 short; Arcane Signet counts as ramp.
  3. Take out Viseling: Viseling is next on the report's cut list. Works with nothing else in this deck. Put in Dimir Signet: Ramp: you were 7 short; Dimir Signet counts as ramp.
  4. Take out Curse of Shallow Graves: Curse of Shallow Graves is next on the report's cut list. Works with nothing else in this deck. Put in Fellwar Stone: Ramp: you were 7 short; Fellwar Stone counts as ramp.
  5. Take out Vampire Nighthawk: Vampire Nighthawk is next on the report's cut list. Works with nothing else in this deck. Put in Izzet Signet: Ramp: you were 7 short; Izzet Signet counts as ramp.
  6. Take out Uyo, Silent Prophet: Uyo, Silent Prophet is next on the report's cut list. Its only links come from cards that make others cheaper, or easier to find or bring back. Put in Rakdos Signet: Ramp: you were 7 short; Rakdos Signet counts as ramp.
  7. Take out Terra Ravager: Terra Ravager is next on the report's cut list. Its only links come from cards that make others cheaper, or easier to find or bring back. Put in Talisman of Creativity: Ramp: you were 7 short; Talisman of Creativity counts as ramp.
  8. Take out Obelisk of Grixis: Obelisk of Grixis is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Curse of Inertia: Curse of Inertia is next on the report's cut list. Its only links come from cards that make others cheaper, or easier to find or bring back. Put in Jace, Vryn's Prodigy // Jace, Telepath Unbound: Interaction: you were 1 short; Jace, Vryn's Prodigy // Jace, Telepath Unbound counts as interaction.

Cards that work together

  1. Take out Echo Mage: Echo Mage works with 1 card in this deck, none of it on its theme; Rockslide Sorcerer works with 2 cards, 1 of them on it, and with your commander. Put in Rockslide Sorcerer: Nightscape Familiar reduces what Rockslide Sorcerer costs
  2. Take out Armillary Sphere: Armillary Sphere works with no other card in this deck; Marit Lage's Slumber works with 1 card, none of it on it. Put in Marit Lage's Slumber: Nightscape Familiar reduces what Marit Lage's Slumber costs
  3. Take out Guard Gomazoa: Guard Gomazoa works with 1 card in this deck, none of it on its theme; Vial Smasher, Gleeful Grenadier works with no other card. Put in Vial Smasher, Gleeful Grenadier: When Thraximundar enters, Vial Smasher, Gleeful Grenadier deals 1 damage
  4. Take out Fog Bank: Fog Bank works with 1 card in this deck, none of it on its theme; Tome of Legends works with 1 card, 1 of it on it. Put in Tome of Legends: When Tome of Legends makes a player draw a card, Spiteful Visions deals 1 damage
  5. Take out Thraximundar: Thraximundar works with 2 cards in this deck, none of them on its theme; Vivi's Persistence works with 5 cards, none of them on it. Put in Vivi's Persistence: Charmbreaker Devils can bring back Vivi's Persistence

Upgrades at bracket 4–5

No limits on Game Changers or combos.

23 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.

Its cards work together more: synergy 2.9 → 4.0 of 5, from developing to tight. It is more consistent: Build 4.3 → 4.9 of 5, still on target; no longer short on ramp, no longer short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Akoum Refuge: Akoum Refuge enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  2. Take out Rakdos Carnarium: Rakdos Carnarium enters tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
  3. Take out Rakdos Guildgate: Rakdos Guildgate enters tapped. Put in Graven Cairns: Graven Cairns never enters tapped and makes black or red.
  4. Take out Izzet Boilerworks: Izzet Boilerworks enters tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.
  5. Take out Izzet Guildgate: Izzet Guildgate enters tapped. Put in Ferrous Lake: Ferrous Lake never enters tapped and makes blue or red.
  6. Take out Dimir Guildgate: Dimir Guildgate enters tapped. Put in Darkwater Catacombs: Darkwater Catacombs never enters tapped and makes blue or black.
  7. Take out Mountain: Mountain makes only red. Put in Luxury Suite: Luxury Suite never enters tapped and makes black or red.
  8. Take out Swamp: Swamp makes only black. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.
  9. Take out Island: Island makes only blue. Put in Steam Vents: Steam Vents never enters tapped and makes blue or red.

Ramp

  1. Take out Price of Knowledge: Price of Knowledge is next on the report's cut list. Works with nothing else in this deck. Put in Phial of Galadriel: Ramp: you were 7 short; Phial of Galadriel counts as ramp. When Spiteful Visions makes a player draw a card, Phial of Galadriel draws you 2 cards.
  2. Take out Hooded Horror: Hooded Horror is next on the report's cut list. Works with nothing else in this deck. Put in Arcane Signet: Ramp: you were 7 short; Arcane Signet counts as ramp.
  3. Take out Viseling: Viseling is next on the report's cut list. Works with nothing else in this deck. Put in Dimir Signet: Ramp: you were 7 short; Dimir Signet counts as ramp.
  4. Take out Curse of Shallow Graves: Curse of Shallow Graves is next on the report's cut list. Works with nothing else in this deck. Put in Fellwar Stone: Ramp: you were 7 short; Fellwar Stone counts as ramp.
  5. Take out Vampire Nighthawk: Vampire Nighthawk is next on the report's cut list. Works with nothing else in this deck. Put in Izzet Signet: Ramp: you were 7 short; Izzet Signet counts as ramp.
  6. Take out Uyo, Silent Prophet: Uyo, Silent Prophet is next on the report's cut list. Its only links come from cards that make others cheaper, or easier to find or bring back. Put in Rakdos Signet: Ramp: you were 7 short; Rakdos Signet counts as ramp.
  7. Take out Terra Ravager: Terra Ravager is next on the report's cut list. Its only links come from cards that make others cheaper, or easier to find or bring back. Put in Talisman of Creativity: Ramp: you were 7 short; Talisman of Creativity counts as ramp.
  8. Take out Obelisk of Grixis: Obelisk of Grixis is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Curse of Inertia: Curse of Inertia is next on the report's cut list. Its only links come from cards that make others cheaper, or easier to find or bring back. Put in Jace, Vryn's Prodigy // Jace, Telepath Unbound: Interaction: you were 1 short; Jace, Vryn's Prodigy // Jace, Telepath Unbound counts as interaction.

Cards that work together

  1. Take out Echo Mage: Echo Mage works with 1 card in this deck, none of it on its theme; Rockslide Sorcerer works with 2 cards, 1 of them on it, and with your commander. Put in Rockslide Sorcerer: Nightscape Familiar reduces what Rockslide Sorcerer costs
  2. Take out Armillary Sphere: Armillary Sphere works with no other card in this deck; Marit Lage's Slumber works with 1 card, none of it on it. Put in Marit Lage's Slumber: Nightscape Familiar reduces what Marit Lage's Slumber costs
  3. Take out Guard Gomazoa: Guard Gomazoa works with 1 card in this deck, none of it on its theme; Vial Smasher, Gleeful Grenadier works with no other card. Put in Vial Smasher, Gleeful Grenadier: When Thraximundar enters, Vial Smasher, Gleeful Grenadier deals 1 damage
  4. Take out Fog Bank: Fog Bank works with 1 card in this deck, none of it on its theme; Tome of Legends works with 1 card, 1 of it on it. Put in Tome of Legends: When Tome of Legends makes a player draw a card, Spiteful Visions deals 1 damage
  5. Take out Thraximundar: Thraximundar works with 2 cards in this deck, none of them on its theme; Vivi's Persistence works with 5 cards, none of them on it. Put in Vivi's Persistence: Charmbreaker Devils can bring back Vivi's Persistence

Opens a route: Emet-Selch of the Third Seat. 7 of its cards reach Mirari through it.

Also short, against a typical Commander deck: ramp 6 of 13, interaction 11 of 12.

The decklist

Creatures

Augur of Bolas · Baleful Force · Baleful Strix · Charmbreaker Devils · Diviner Spirit · Echo Mage · Fog Bank · Guard Gomazoa · Guttersnipe · Hooded Horror · Jace's Archivist · Mnemonic Wall · Nekusar, the Mindrazer · Nightscape Familiar · Nivix Guildmage · Terra Ravager · Thraximundar · True-Name Nemesis · Uyo, Silent Prophet · Vampire Nighthawk · Viseling

Instants and sorceries

Annihilate · Army of the Damned · Crosis's Charm · Cruel Ultimatum · Decree of Pain · Dismiss · Fissure Vent · Grixis Charm · Illusionist's Gambit · Incendiary Command · Infest · Molten Disaster · Opportunity · Phthisis · Prosperity · Skyscribing · Soul Manipulation · Starstorm · Strategic Planning · Sudden Spoiling · Tempt with Reflections · Vision Skeins · Wild Ricochet

Artifacts and enchantments

Arcane Melee · Armillary Sphere · Curse of Chaos · Curse of Inertia · Curse of Shallow Graves · Eye of Doom · Mirari · Obelisk of Grixis · Price of Knowledge · Propaganda · Sol Ring · Spiteful Visions · Swiftfoot Boots · Temple Bell · Wayfarer's Bauble

Lands

Akoum Refuge · Bojuka Bog · Command Tower · Crumbling Necropolis · Dimir Guildgate · Evolving Wilds · Grixis Panorama · 9 Island · Izzet Boilerworks · Izzet Guildgate · Molten Slagheap · 5 Mountain · Opal Palace · Rakdos Carnarium · Rakdos Guildgate · Rupture Spire · 8 Swamp · Temple of the False God · Urza's Factory · Vivid Creek · Vivid Marsh

Other Commander 2013 precons