Precons › Commander 2013

Power Hungry

Commander precon · Commander 2013 · 2013 · led by Prossh, Skyraider of Kher

Main theme: Aristocrats · Synergy 3.4/5 (connected) · Bracket 3 · Prossh, Skyraider of Kher works with 18 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.It starts at bracket 3, so the first swap brings it down.

20 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together more: synergy 3.4 → 4.1 of 5, from connected to tight. It is more consistent: Build 3.6 → 4.7 of 5, from close to on target; no longer short on ramp, no longer short on interaction, 4 short on card advantage, was 8. That is what this page measures: how well the deck holds together, not how strong it is.

First, to reach bracket 1–2

  1. Take out Primal Vigor: With Tooth and Claw, Primal Vigor makes an infinite combo, which bracket 1–2 doesn't allow. Put in Verdant Eidolon: When Verdant Eidolon is in the graveyard, Golgari Guildmage can bring it back

Lands

  1. Take out Akoum Refuge: Akoum Refuge enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  2. Take out Rakdos Guildgate: Rakdos Guildgate enters tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
  3. Take out Golgari Guildgate: Golgari Guildgate enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
  4. Take out Golgari Rot Farm: Golgari Rot Farm enters tapped. Put in Overgrown Tomb: Overgrown Tomb never enters tapped and makes black or green.
  5. Take out Gruul Guildgate: Gruul Guildgate enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  6. Take out Kazandu Refuge: Kazandu Refuge enters tapped. Put in Mossfire Valley: Mossfire Valley never enters tapped and makes red or green.

Ramp

  1. Take out Widespread Panic: Widespread Panic is next on the report's cut list. Works with nothing else in this deck. Put in Crowded Crypt: Ramp: you were 7 short; Crowded Crypt counts as ramp. Crowded Crypt makes fodder for Golgari Guildmage.
  2. Take out Hooded Horror: Hooded Horror is next on the report's cut list. It works with other cards only once, when it is played: with Endrek Sahr, Master Breeder. Put in Twitching Doll: Ramp: you were 7 short; Twitching Doll counts as ramp. When Twitching Doll is in the graveyard, Golgari Guildmage can bring it back.
  3. Take out Brooding Saurian: Brooding Saurian is next on the report's cut list. It works with other cards only once, when it is played: with Endrek Sahr, Master Breeder. Put in Draconic Disciple: Ramp: you were 7 short; Draconic Disciple counts as ramp. When Draconic Disciple is in the graveyard, Golgari Guildmage can bring it back.
  4. Take out Terra Ravager: Terra Ravager is next on the report's cut list. It works with other cards only once, when it is played: with Endrek Sahr, Master Breeder. Put in Arcane Signet: Ramp: you were 7 short; Arcane Signet counts as ramp.
  5. Take out Inferno Titan: Inferno Titan is next on the report's cut list. It works with other cards only once, when it is played: with Endrek Sahr, Master Breeder and Reincarnation. Put in Fellwar Stone: Ramp: you were 7 short; Fellwar Stone counts as ramp.
  6. Take out Dirge of Dread: Dirge of Dread is next on the report's cut list. Works with 1 other card: with 1 again and again. Put in Golgari Signet: Ramp: you were 7 short; Golgari Signet counts as ramp.
  7. Take out Curse of Predation: Curse of Predation is next on the report's cut list. Works with 1 other card: with 1 again and again. Put in Gruul Signet: Ramp: you were 7 short; Gruul Signet counts as ramp.

Card advantage

  1. Take out Armillary Sphere: Armillary Sphere is next on the report's cut list. Put in Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel: Card advantage: you were 8 short; Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel counts as card advantage.
  2. Take out Tempt with Vengeance: Tempt with Vengeance is next on the report's cut list. It works with other cards only once, when it is played: with Primal Vigor and Elemental. Put in Erebos, Bleak-Hearted: Card advantage: you were 8 short; Erebos, Bleak-Hearted counts as card advantage.
  3. Take out Ophiomancer: Ophiomancer is next on the report's cut list. Works with 3 other cards: with 2 again and again, with 1 just once or in the background. Put in Minsc & Boo, Timeless Heroes: Card advantage: you were 8 short; Minsc & Boo, Timeless Heroes counts as card advantage.
  4. Take out Jade Mage: Jade Mage is next on the report's cut list. Works with 3 other cards: with 2 again and again, with 1 just once or in the background. Put in Dina, Essence Brewer: Card advantage: you were 8 short; Dina, Essence Brewer counts as card advantage.
  5. Take out Night Soil: Night Soil is next on the report's cut list. Works with 3 other cards: with 3 again and again. Put in Smothering Abomination: Card advantage: you were 8 short; Smothering Abomination counts as card advantage.
  6. Take out Capricious Efreet: Capricious Efreet is next on the report's cut list. Works with 5 other cards: with 4 again and again, with 1 just once or in the background. Put in Plumb the Forbidden: Card advantage: you were 8 short; Plumb the Forbidden counts as card advantage.

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

21 swaps, and after them the report reads the deck at bracket 3.

Its cards work together more: synergy 3.4 → 4.1 of 5, from connected to tight. It is more consistent: Build 3.6 → 4.7 of 5, from close to on target; no longer short on ramp, no longer short on interaction, 4 short on card advantage, was 8. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Akoum Refuge: Akoum Refuge enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  2. Take out Rakdos Guildgate: Rakdos Guildgate enters tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
  3. Take out Golgari Guildgate: Golgari Guildgate enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
  4. Take out Golgari Rot Farm: Golgari Rot Farm enters tapped. Put in Overgrown Tomb: Overgrown Tomb never enters tapped and makes black or green.
  5. Take out Gruul Guildgate: Gruul Guildgate enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  6. Take out Kazandu Refuge: Kazandu Refuge enters tapped. Put in Mossfire Valley: Mossfire Valley never enters tapped and makes red or green.

Ramp

  1. Take out Widespread Panic: Widespread Panic is next on the report's cut list. Works with nothing else in this deck. Put in Crowded Crypt: Ramp: you were 7 short; Crowded Crypt counts as ramp. Crowded Crypt makes fodder for Golgari Guildmage.
  2. Take out Hooded Horror: Hooded Horror is next on the report's cut list. It works with other cards only once, when it is played: with Endrek Sahr, Master Breeder. Put in Twitching Doll: Ramp: you were 7 short; Twitching Doll counts as ramp. When Twitching Doll is in the graveyard, Golgari Guildmage can bring it back.
  3. Take out Brooding Saurian: Brooding Saurian is next on the report's cut list. It works with other cards only once, when it is played: with Endrek Sahr, Master Breeder. Put in Draconic Disciple: Ramp: you were 7 short; Draconic Disciple counts as ramp. When Draconic Disciple is in the graveyard, Golgari Guildmage can bring it back.
  4. Take out Terra Ravager: Terra Ravager is next on the report's cut list. It works with other cards only once, when it is played: with Endrek Sahr, Master Breeder. Put in Arcane Signet: Ramp: you were 7 short; Arcane Signet counts as ramp.
  5. Take out Inferno Titan: Inferno Titan is next on the report's cut list. It works with other cards only once, when it is played: with Endrek Sahr, Master Breeder and Reincarnation. Put in Fellwar Stone: Ramp: you were 7 short; Fellwar Stone counts as ramp.
  6. Take out Dirge of Dread: Dirge of Dread is next on the report's cut list. Works with 1 other card: with 1 again and again. Put in Golgari Signet: Ramp: you were 7 short; Golgari Signet counts as ramp.
  7. Take out Curse of Predation: Curse of Predation is next on the report's cut list. Works with 1 other card: with 1 again and again. Put in Gruul Signet: Ramp: you were 7 short; Gruul Signet counts as ramp.
  8. Take out Obelisk of Jund: Obelisk of Jund is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Armillary Sphere: Armillary Sphere is next on the report's cut list. Put in Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel: Card advantage: you were 8 short; Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel counts as card advantage.
  2. Take out Tempt with Vengeance: Tempt with Vengeance is next on the report's cut list. It works with other cards only once, when it is played: with Primal Vigor and Elemental. Put in Erebos, Bleak-Hearted: Card advantage: you were 8 short; Erebos, Bleak-Hearted counts as card advantage.
  3. Take out Ophiomancer: Ophiomancer is next on the report's cut list. Works with 3 other cards: with 2 again and again, with 1 just once or in the background. Put in Minsc & Boo, Timeless Heroes: Card advantage: you were 8 short; Minsc & Boo, Timeless Heroes counts as card advantage.
  4. Take out Jade Mage: Jade Mage is next on the report's cut list. Works with 3 other cards: with 2 again and again, with 1 just once or in the background. Put in Dina, Essence Brewer: Card advantage: you were 8 short; Dina, Essence Brewer counts as card advantage.
  5. Take out Night Soil: Night Soil is next on the report's cut list. Works with 3 other cards: with 3 again and again. Put in Smothering Abomination: Card advantage: you were 8 short; Smothering Abomination counts as card advantage.
  6. Take out Capricious Efreet: Capricious Efreet is next on the report's cut list. Works with 5 other cards: with 4 again and again, with 1 just once or in the background. Put in Plumb the Forbidden: Card advantage: you were 8 short; Plumb the Forbidden counts as card advantage.

Cards that work together

  1. Take out Mass Mutiny: Mass Mutiny works with no other card in this deck; Verdant Eidolon works with 26 cards, 7 of them on it, and with your commander. Put in Verdant Eidolon: When Verdant Eidolon is in the graveyard, Golgari Guildmage can bring it back

Upgrades at bracket 4–5

No limits on Game Changers or combos.

21 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.

Its cards work together more: synergy 3.4 → 4.1 of 5, from connected to tight. It is more consistent: Build 3.6 → 4.7 of 5, from close to on target; no longer short on ramp, no longer short on interaction, 4 short on card advantage, was 8. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Akoum Refuge: Akoum Refuge enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  2. Take out Rakdos Guildgate: Rakdos Guildgate enters tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
  3. Take out Golgari Guildgate: Golgari Guildgate enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
  4. Take out Golgari Rot Farm: Golgari Rot Farm enters tapped. Put in Overgrown Tomb: Overgrown Tomb never enters tapped and makes black or green.
  5. Take out Gruul Guildgate: Gruul Guildgate enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  6. Take out Kazandu Refuge: Kazandu Refuge enters tapped. Put in Mossfire Valley: Mossfire Valley never enters tapped and makes red or green.

Ramp

  1. Take out Widespread Panic: Widespread Panic is next on the report's cut list. Works with nothing else in this deck. Put in Crowded Crypt: Ramp: you were 7 short; Crowded Crypt counts as ramp. Crowded Crypt makes fodder for Golgari Guildmage.
  2. Take out Hooded Horror: Hooded Horror is next on the report's cut list. It works with other cards only once, when it is played: with Endrek Sahr, Master Breeder. Put in Twitching Doll: Ramp: you were 7 short; Twitching Doll counts as ramp. When Twitching Doll is in the graveyard, Golgari Guildmage can bring it back.
  3. Take out Brooding Saurian: Brooding Saurian is next on the report's cut list. It works with other cards only once, when it is played: with Endrek Sahr, Master Breeder. Put in Draconic Disciple: Ramp: you were 7 short; Draconic Disciple counts as ramp. When Draconic Disciple is in the graveyard, Golgari Guildmage can bring it back.
  4. Take out Terra Ravager: Terra Ravager is next on the report's cut list. It works with other cards only once, when it is played: with Endrek Sahr, Master Breeder. Put in Arcane Signet: Ramp: you were 7 short; Arcane Signet counts as ramp.
  5. Take out Inferno Titan: Inferno Titan is next on the report's cut list. It works with other cards only once, when it is played: with Endrek Sahr, Master Breeder and Reincarnation. Put in Fellwar Stone: Ramp: you were 7 short; Fellwar Stone counts as ramp.
  6. Take out Dirge of Dread: Dirge of Dread is next on the report's cut list. Works with 1 other card: with 1 again and again. Put in Golgari Signet: Ramp: you were 7 short; Golgari Signet counts as ramp.
  7. Take out Curse of Predation: Curse of Predation is next on the report's cut list. Works with 1 other card: with 1 again and again. Put in Gruul Signet: Ramp: you were 7 short; Gruul Signet counts as ramp.
  8. Take out Obelisk of Jund: Obelisk of Jund is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Armillary Sphere: Armillary Sphere is next on the report's cut list. Put in Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel: Card advantage: you were 8 short; Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel counts as card advantage.
  2. Take out Tempt with Vengeance: Tempt with Vengeance is next on the report's cut list. It works with other cards only once, when it is played: with Primal Vigor and Elemental. Put in Erebos, Bleak-Hearted: Card advantage: you were 8 short; Erebos, Bleak-Hearted counts as card advantage.
  3. Take out Ophiomancer: Ophiomancer is next on the report's cut list. Works with 3 other cards: with 2 again and again, with 1 just once or in the background. Put in Minsc & Boo, Timeless Heroes: Card advantage: you were 8 short; Minsc & Boo, Timeless Heroes counts as card advantage.
  4. Take out Jade Mage: Jade Mage is next on the report's cut list. Works with 3 other cards: with 2 again and again, with 1 just once or in the background. Put in Dina, Essence Brewer: Card advantage: you were 8 short; Dina, Essence Brewer counts as card advantage.
  5. Take out Night Soil: Night Soil is next on the report's cut list. Works with 3 other cards: with 3 again and again. Put in Smothering Abomination: Card advantage: you were 8 short; Smothering Abomination counts as card advantage.
  6. Take out Capricious Efreet: Capricious Efreet is next on the report's cut list. Works with 5 other cards: with 4 again and again, with 1 just once or in the background. Put in Plumb the Forbidden: Card advantage: you were 8 short; Plumb the Forbidden counts as card advantage.

Cards that work together

  1. Take out Mass Mutiny: Mass Mutiny works with no other card in this deck; Verdant Eidolon works with 26 cards, 7 of them on it, and with your commander. Put in Verdant Eidolon: When Verdant Eidolon is in the graveyard, Golgari Guildmage can bring it back

Opens a route: Flame-Kin War Scout. 23 of its cards reach Foster through it.

Also short, against a typical Commander deck: card advantage 5 of 13, ramp 6 of 13, interaction 9 of 10.

The decklist

Creatures

Brooding Saurian · Capricious Efreet · Charnelhoard Wurm · Deathbringer Thoctar · Deepfire Elemental · Elvish Skysweeper · Endless Cockroaches · Endrek Sahr, Master Breeder · Fell Shepherd · Goblin Sharpshooter · Golgari Guildmage · Hooded Horror · Hua Tuo, Honored Physician · Hunted Troll · Inferno Titan · Jade Mage · Ophiomancer · Quagmire Druid · Sakura-Tribe Elder · Scarland Thrinax · Sek'Kuar, Deathkeeper · Shattergang Brothers · Silklash Spider · Sprouting Thrinax · Stalking Vengeance · Stronghold Assassin · Terra Ravager · Viscera Seer · Walker of the Grove · Wight of Precinct Six

Instants and sorceries

Dirge of Dread · Jund Charm · Mass Mutiny · Reincarnation · Restore · Rough // Tumble · Spoils of Victory · Sudden Demise · Tempt with Vengeance

Artifacts and enchantments

Armillary Sphere · Blood Rites · Carnage Altar · Curse of Chaos · Curse of Predation · Curse of Shallow Graves · Fecundity · Foster · Furnace Celebration · Goblin Bombardment · Jar of Eyeballs · Night Soil · Obelisk of Jund · Plague Boiler · Primal Vigor · Sol Ring · Spine of Ish Sah · Swiftfoot Boots · Tooth and Claw · Vile Requiem · Widespread Panic

Lands

Akoum Refuge · Command Tower · Evolving Wilds · 7 Forest · Golgari Guildgate · Golgari Rot Farm · Grim Backwoods · Gruul Guildgate · Jund Panorama · Kazandu Refuge · Khalni Garden · Kher Keep · Llanowar Reborn · 7 Mountain · Opal Palace · Rakdos Guildgate · Rupture Spire · Savage Lands · 6 Swamp · Temple of the False God · Terramorphic Expanse · Vivid Grove

Other Commander 2013 precons