Precons › Reality Fracture Commander
Multiverse Reforged
Commander precon · Reality Fracture Commander · 2026 · led by Jace, Multiverse Architect
Synergy 3.0/5 (connected) · Bracket 3 · Jace, Multiverse Architect works with 20 of its cards
Upgrades at bracket 1–2
No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.It starts at bracket 3, so the first swap brings it down.
11 swaps, and after them the report reads the deck at bracket 1–2.
Its cards work together more: synergy 3.0 → 3.5 of 5, still connected. It is a little less consistent: Build 4.8 → 4.7 of 5, still on target; now 3 short on interaction, was 2, now 1 short on card advantage. That is what this page measures: how well the deck holds together, not how strong it is.
First, to reach bracket 1–2
- Take out Brainstorm: With Dack Fayden, Helping Hand and Venser, Fervent Forger, Brainstorm makes an infinite combo, which bracket 1–2 doesn't allow. Put in Blasting Station: When a creature enters thanks to Proteus Staff, Blasting Station untaps itself
Lands
- Take out Sulfur Falls: Sulfur Falls can enter tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.
- Take out Drowned Catacomb: Drowned Catacomb can enter tapped. Put in Darkwater Catacombs: Darkwater Catacombs never enters tapped and makes blue or black.
- Take out Clifftop Retreat: Clifftop Retreat can enter tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
- Take out Isolated Chapel: Isolated Chapel can enter tapped. Put in Desolate Mire: Desolate Mire never enters tapped and makes white or black.
- Take out Glacial Fortress: Glacial Fortress can enter tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
- Take out Mountain: Mountain makes only red. Put in Badlands: Badlands never enters tapped and makes black or red.
- Take out Island: Island makes only blue. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.
- Take out Swamp: Swamp makes only black. Put in Godless Shrine: Godless Shrine never enters tapped and makes white or black.
- Take out Plains: Plains makes only white. Put in Scrubland: Scrubland never enters tapped and makes white or black.
Interaction
- Take out Plan for All Outcomes: Plan for All Outcomes is next on the report's cut list. Works with 3 other cards: with 1 again and again, with 2 just once or in the background. Put in Polymorph: Interaction: you were 2 short; Polymorph counts as interaction. When Memnarch, the Warden enters thanks to Polymorph, it makes 2 tokens.
Upgrades at bracket 3
Up to three Game Changers, and no two-card infinite combo that costs 6 or less.
13 swaps, and after them the report reads the deck at bracket 3.
Its cards work together a little more: synergy 3.0 → 3.1 of 5, still connected. Its consistency is unchanged: Build stays at 4.8 of 5, on target; now 3 short on interaction, was 2. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Sulfur Falls: Sulfur Falls can enter tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.
- Take out Drowned Catacomb: Drowned Catacomb can enter tapped. Put in Darkwater Catacombs: Darkwater Catacombs never enters tapped and makes blue or black.
- Take out Clifftop Retreat: Clifftop Retreat can enter tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
- Take out Isolated Chapel: Isolated Chapel can enter tapped. Put in Desolate Mire: Desolate Mire never enters tapped and makes white or black.
- Take out Glacial Fortress: Glacial Fortress can enter tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
- Take out Mountain: Mountain makes only red. Put in Badlands: Badlands never enters tapped and makes black or red.
- Take out Island: Island makes only blue. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.
- Take out Swamp: Swamp makes only black. Put in Godless Shrine: Godless Shrine never enters tapped and makes white or black.
- Take out Plains: Plains makes only white. Put in Scrubland: Scrubland never enters tapped and makes white or black.
Ramp
- Take out Arcane Signet: Arcane Signet is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Azorius Signet: Azorius Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Cursed Mirror: Cursed Mirror is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Interaction
- Take out Plan for All Outcomes: Plan for All Outcomes is next on the report's cut list. Works with 3 other cards: with 1 again and again, with 2 just once or in the background. Put in Polymorph: Interaction: you were 2 short; Polymorph counts as interaction. When Memnarch, the Warden enters thanks to Polymorph, it makes 2 tokens.
Upgrades at bracket 4–5
No limits on Game Changers or combos.
18 swaps, and after them the report reads the deck at bracket 4–5.
Its cards work together a little more: synergy 3.0 → 3.2 of 5, still connected. Its consistency is unchanged: Build stays at 4.8 of 5, on target; still 2 short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Sulfur Falls: Sulfur Falls can enter tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.
- Take out Drowned Catacomb: Drowned Catacomb can enter tapped. Put in Darkwater Catacombs: Darkwater Catacombs never enters tapped and makes blue or black.
- Take out Clifftop Retreat: Clifftop Retreat can enter tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
- Take out Isolated Chapel: Isolated Chapel can enter tapped. Put in Desolate Mire: Desolate Mire never enters tapped and makes white or black.
- Take out Glacial Fortress: Glacial Fortress can enter tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
- Take out Mountain: Mountain makes only red. Put in Badlands: Badlands never enters tapped and makes black or red.
- Take out Island: Island makes only blue. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.
- Take out Swamp: Swamp makes only black. Put in Godless Shrine: Godless Shrine never enters tapped and makes white or black.
- Take out Plains: Plains makes only white. Put in Scrubland: Scrubland never enters tapped and makes white or black.
Ramp
- Take out Arcane Signet: Arcane Signet is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Azorius Signet: Azorius Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Cursed Mirror: Cursed Mirror is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Dimir Signet: Dimir Signet is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Izzet Signet: Izzet Signet is weaker ramp than Grim Monolith. Put in Grim Monolith: Grim Monolith is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Card advantage
- Take out Brainsurge: Brainsurge is weaker card draw than Rhystic Study. Put in Rhystic Study: Rhystic Study is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Fact or Fiction: Fact or Fiction is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Interaction
- Take out Plan for All Outcomes: Plan for All Outcomes is next on the report's cut list. Works with 3 other cards: with 1 again and again, with 2 just once or in the background. Put in Polymorph: Interaction: you were 2 short; Polymorph counts as interaction. When Memnarch, the Warden enters thanks to Polymorph, it makes 2 tokens.
Board wipes
- Take out Sunfall: Sunfall is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Opens a route: Eye of Singularity. 46 of its cards reach Avacyn, Angel of Horror through it.
Also short, against a typical Commander deck: interaction 10 of 12.
The decklist
Creatures
Akroma, Angel of Fury · Archfiend of Despair · Archon of Cruelty · Avacyn, Angel of Horror · Dack Fayden, Helping Hand · Darksteel Angel · Ginger, Queen of Sweets · Jhoira, Weatherlight Corsair · Memnarch, the Warden · Nissa, Leyline Tamer · Niv-Mizzet, Ghost Counsel · Ob Nixilis, the Ascended · Omnath, Locus of the Void · Overlord of the Mistmoors · Serra's Emissary · Tamiyo, Upriser Crowned · The Ur-Sphinx · Venser, Fervent Forger
Planeswalkers
Elspeth, Sun's Champion
Instants and sorceries
Brainstorm · Brainsurge · Despark · Fact or Fiction · Fatehold Charm · Flawless Maneuver · Grand Crescendo · Lingering Souls · Martial Coup · Mass Polymorph · Occult Epiphany · Path to Exile · Secure the Wastes · Stroke of Midnight · Sunfall · Swords to Plowshares · Synthetic Destiny · Teferi's Reproach · White Sun's Twilight
Artifacts and enchantments
Arcane Signet · Azorius Signet · Chromatic Lantern · Currency Converter · Cursed Mirror · Dimir Signet · Dreadhorde Invasion · Fellwar Stone · Izzet Signet · Plan for All Outcomes · Proteus Staff · Rakdos Signet · Shark Typhoon · Skrelv's Hive · Sol Ring · Staff of the Storyteller · Talisman of Creativity · Talisman of Dominance · Talisman of Indulgence · Talisman of Progress · Whirlwind of Thought · Windcrag Siege
Lands
Battlefield Forge · Caves of Koilos · Clifftop Retreat · Command Tower · Contaminated Landscape · Drowned Catacomb · Exotic Orchard · Fabled Passage · Fetid Heath · Glacial Fortress · 3 Island · Isolated Chapel · Kher Keep · 2 Mountain · Mystic Gate · Path of Ancestry · Perilous Landscape · 4 Plains · Prairie Stream · Radiant Summit · Reflecting Pool · Restless Anchorage · Restless Spire · Shivan Reef · Sulfur Falls · Sulfurous Springs · Sunken Ruins · 2 Swamp · Turbulent Crater · Turbulent Shore · Turbulent Wetlands · Underground River