Precons › Commander Masters
Planeswalker Party
Commander precon · Commander Masters · 2023 · led by Commodore Guff
Main theme: Superfriends · Synergy 3.0/5 (connected) · Bracket 3 · Commodore Guff works with 30 of its cards
Upgrades at bracket 1–2
No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.It starts at bracket 3, so the first swap brings it down.
13 swaps, and after them the report reads the deck at bracket 1–2.
Its cards work together a little more: synergy 3.0 → 3.4 of 5, still connected. It is a little more consistent: Build 4.1 → 4.4 of 5, still on target; no longer short on card advantage, still 6 short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.
First, to reach bracket 1–2
- Take out Narset, Parter of Veils: Narset, Parter of Veils is on the official Game Changer list, which raises a deck's bracket; bracket 1–2 allows none, and this deck has 1. Put in Artist's Talent: When Narset of the Ancient Way deals noncombat damage, Artist's Talent doubles the damage
Lands
- Take out Port Town: Port Town makes only white or blue. Put in Raugrin Triome: Raugrin Triome enters tapped and makes white, blue or red.
- Take out Temple of Enlightenment: Temple of Enlightenment enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
- Take out Furycalm Snarl: Furycalm Snarl enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
- Take out Temple of Triumph: Temple of Triumph enters tapped. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.
- Take out Frostboil Snarl: Frostboil Snarl enters tapped. Put in Ferrous Lake: Ferrous Lake never enters tapped and makes blue or red.
- Take out Temple of Epiphany: Temple of Epiphany enters tapped. Put in Steam Vents: Steam Vents never enters tapped and makes blue or red.
Ramp
- Take out Honor-Worn Shaku: Honor-Worn Shaku doesn't make white, blue and red, which the deck is short of for its spells. Put in Chromatic Lantern: Chromatic Lantern is the same ramp and makes white, blue and red, which the deck is short of for its spells.
Card advantage
- Take out Guff Rewrites History: Guff Rewrites History is next on the report's cut list. Put in Ral, Monsoon Mage // Ral, Leyline Prodigy: Card advantage: you were 4 short; Ral, Monsoon Mage // Ral, Leyline Prodigy counts as card advantage.
- Take out Wall of Denial: Wall of Denial is next on the report's cut list. Works with 2 other cards: with 2 again and again. Put in Ral, Crackling Wit: Card advantage: you were 4 short; Ral, Crackling Wit counts as card advantage.
- Take out Promise of Loyalty: Promise of Loyalty is next on the report's cut list. Works with 8 other cards: with 2 again and again, with 6 just once or in the background. Put in Dovin, Grand Arbiter: Card advantage: you were 4 short; Dovin, Grand Arbiter counts as card advantage.
- Take out Deepglow Skate: Deepglow Skate is next on the report's cut list. Works with 5 other cards: with 5 again and again. Put in Kaito, Cunning Infiltrator: Card advantage: you were 4 short; Kaito, Cunning Infiltrator counts as card advantage.
Cards that work together
- Take out Kazuul, Tyrant of the Cliffs: Kazuul, Tyrant of the Cliffs works with 2 cards in this deck, none of them on its theme; Thor, God of Thunder works with 17 cards, none of them on it. Put in Thor, God of Thunder: Narset of the Ancient Way puts cards into the graveyard that Thor, God of Thunder can bring back
Upgrades at bracket 3
Up to three Game Changers, and no two-card infinite combo that costs 6 or less.
13 swaps, and after them the report reads the deck at bracket 3.
Its cards work together more: synergy 3.0 → 3.6 of 5, still connected. It is a little more consistent: Build 4.1 → 4.2 of 5, still on target; now 7 short on interaction, was 6, now 2 short on board wipes, 1 short on card advantage, was 4. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Port Town: Port Town makes only white or blue. Put in Raugrin Triome: Raugrin Triome enters tapped and makes white, blue or red.
- Take out Temple of Enlightenment: Temple of Enlightenment enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
- Take out Furycalm Snarl: Furycalm Snarl enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
- Take out Temple of Triumph: Temple of Triumph enters tapped. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.
- Take out Frostboil Snarl: Frostboil Snarl enters tapped. Put in Ferrous Lake: Ferrous Lake never enters tapped and makes blue or red.
- Take out Temple of Epiphany: Temple of Epiphany enters tapped. Put in Steam Vents: Steam Vents never enters tapped and makes blue or red.
Ramp
- Take out Honor-Worn Shaku: Honor-Worn Shaku is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Gatewatch Beacon: Gatewatch Beacon is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Card advantage
- Take out Guff Rewrites History: Guff Rewrites History is next on the report's cut list. Put in Ral, Monsoon Mage // Ral, Leyline Prodigy: Card advantage: you were 4 short; Ral, Monsoon Mage // Ral, Leyline Prodigy counts as card advantage.
- Take out Wall of Denial: Wall of Denial is next on the report's cut list. Works with 2 other cards: with 2 again and again. Put in Ral, Crackling Wit: Card advantage: you were 4 short; Ral, Crackling Wit counts as card advantage.
- Take out Promise of Loyalty: Promise of Loyalty is next on the report's cut list. Works with 8 other cards: with 2 again and again, with 6 just once or in the background. Put in Dovin, Grand Arbiter: Card advantage: you were 4 short; Dovin, Grand Arbiter counts as card advantage.
- Take out Deepglow Skate: Deepglow Skate is next on the report's cut list. Works with 5 other cards: with 5 again and again. Put in Kaito, Cunning Infiltrator: Card advantage: you were 4 short; Kaito, Cunning Infiltrator counts as card advantage.
Cards that work together
- Take out Kazuul, Tyrant of the Cliffs: Kazuul, Tyrant of the Cliffs works with 2 cards in this deck, none of them on its theme; Thor, God of Thunder works with 17 cards, none of them on it. Put in Thor, God of Thunder: Narset of the Ancient Way puts cards into the graveyard that Thor, God of Thunder can bring back
Upgrades at bracket 4–5
No limits on Game Changers or combos.
17 swaps, and after them the report reads the deck at bracket 4–5.
Its cards work together more: synergy 3.0 → 3.6 of 5, still connected. It is a little more consistent: Build 4.1 → 4.2 of 5, still on target; now 7 short on interaction, was 6, now 2 short on board wipes, 1 short on card advantage, was 4. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Port Town: Port Town makes only white or blue. Put in Raugrin Triome: Raugrin Triome enters tapped and makes white, blue or red.
- Take out Temple of Enlightenment: Temple of Enlightenment enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
- Take out Furycalm Snarl: Furycalm Snarl enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
- Take out Temple of Triumph: Temple of Triumph enters tapped. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.
- Take out Frostboil Snarl: Frostboil Snarl enters tapped. Put in Ferrous Lake: Ferrous Lake never enters tapped and makes blue or red.
- Take out Temple of Epiphany: Temple of Epiphany enters tapped. Put in Steam Vents: Steam Vents never enters tapped and makes blue or red.
Ramp
- Take out Honor-Worn Shaku: Honor-Worn Shaku is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Gatewatch Beacon: Gatewatch Beacon is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Azorius Signet: Azorius Signet is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Boros Signet: Boros Signet is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Izzet Signet: Izzet Signet is weaker ramp than Grim Monolith. Put in Grim Monolith: Grim Monolith is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Card advantage
- Take out Guff Rewrites History: Guff Rewrites History is next on the report's cut list. Put in Ral, Monsoon Mage // Ral, Leyline Prodigy: Card advantage: you were 4 short; Ral, Monsoon Mage // Ral, Leyline Prodigy counts as card advantage.
- Take out Wall of Denial: Wall of Denial is next on the report's cut list. Works with 2 other cards: with 2 again and again. Put in Ral, Crackling Wit: Card advantage: you were 4 short; Ral, Crackling Wit counts as card advantage.
- Take out Promise of Loyalty: Promise of Loyalty is next on the report's cut list. Works with 8 other cards: with 2 again and again, with 6 just once or in the background. Put in Dovin, Grand Arbiter: Card advantage: you were 4 short; Dovin, Grand Arbiter counts as card advantage.
- Take out Deepglow Skate: Deepglow Skate is next on the report's cut list. Works with 5 other cards: with 5 again and again. Put in Kaito, Cunning Infiltrator: Card advantage: you were 4 short; Kaito, Cunning Infiltrator counts as card advantage.
Board wipes
- Take out Blasphemous Act: Blasphemous Act is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Cards that work together
- Take out Kazuul, Tyrant of the Cliffs: Kazuul, Tyrant of the Cliffs works with 2 cards in this deck, none of them on its theme; Thor, God of Thunder works with 17 cards, none of them on it. Put in Thor, God of Thunder: Narset of the Ancient Way puts cards into the graveyard that Thor, God of Thunder can bring back
Also short, against a typical Commander deck: interaction 9 of 15, card advantage 12 of 16.
The decklist
Creatures
Cartographer's Hawk · Deepglow Skate · Flux Channeler · Fog Bank · Grateful Apparition · Jaya's Phoenix · Kazuul, Tyrant of the Cliffs · Leori, Sparktouched Hunter · Mangara, the Diplomat · Narset, Enlightened Master · Onakke Oathkeeper · Oreskos Explorer · Silent Arbiter · Spark Double · Sparkshaper Visionary · Thrummingbird · Wall of Denial
Planeswalkers
Ajani Steadfast · Chandra, Awakened Inferno · Chandra, Legacy of Fire · Chandra, Torch of Defiance · Elspeth, Sun's Champion · Gideon Jura · Jace Beleren · Jace, Architect of Thought · Jace, Mirror Mage · Nahiri, the Harbinger · Narset of the Ancient Way · Narset, Parter of Veils · Saheeli, Sublime Artificer · Sarkhan the Masterless · Teyo, Geometric Tactician · The Wanderer · Vronos, Masked Inquisitor
Instants and sorceries
Blasphemous Act · Deploy the Gatewatch · Guff Rewrites History · Path to Exile · Promise of Loyalty · Repeated Reverberation · Semester's End · Swords to Plowshares · Urza's Ruinous Blast
Artifacts and enchantments
Arcane Signet · Azorius Signet · Boros Signet · Fellwar Stone · Gatewatch Beacon · Honor-Worn Shaku · Izzet Signet · Nevinyrral's Disk · Norn's Annex · Oath of Gideon · Oath of Jace · Oath of Teferi · Sol Ring · Talisman of Conviction · Talisman of Creativity · Talisman of Progress · The Chain Veil · Wayfarer's Bauble
Lands
Cascade Bluffs · Command Tower · Exotic Orchard · Forge of Heroes · Frostboil Snarl · Furycalm Snarl · Interplanar Beacon · 7 Island · Karn's Bastion · Mobilized District · 4 Mountain · Myriad Landscape · Mystic Gate · Mystic Monastery · 7 Plains · Port Town · Prairie Stream · Reliquary Tower · Rugged Prairie · Skycloud Expanse · Temple of Enlightenment · Temple of Epiphany · Temple of Triumph
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