Precons › Secret Lair Drop

Raining Cats and Dogs

Commander precon · Secret Lair Drop · 2024 · led by Rin and Seri, Inseparable

Main theme: Cat tribal · Synergy 3.7/5 (connected) · Bracket 1–2 · Rin and Seri, Inseparable works with 42 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

12 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together a little more: synergy 3.7 → 3.8 of 5, still connected. It is a little more consistent: Build 3.8 → 4.0 of 5, from close to on target; no longer short on ramp, still 1 short on board wipes, 4 short on card advantage, was 5, still 2 short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Game Trail: Game Trail enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  2. Take out Fortified Village: Fortified Village enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
  3. Take out Rootbound Crag: Rootbound Crag can enter tapped. Put in Mossfire Valley: Mossfire Valley never enters tapped and makes red or green.
  4. Take out Clifftop Retreat: Clifftop Retreat can enter tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  5. Take out Sunpetal Grove: Sunpetal Grove can enter tapped. Put in Savannah: Savannah never enters tapped and makes white or green.

Ramp

  1. Take out Warp World: Warp World is next on the report's cut list. Put in Torgal, A Fine Hound: Ramp: you were 2 short; Torgal, A Fine Hound counts as ramp. While you control Rin and Seri, Inseparable, Torgal, A Fine Hound counts it and does more.
  2. Take out Lurking Predators: Lurking Predators is next on the report's cut list. Works with 13 other cards: with 12 again and again, with 1 just once or in the background. Put in Greenhouse Propagator: Ramp: you were 2 short; Greenhouse Propagator counts as ramp. While you control Greenhouse Propagator, Rin and Seri, Inseparable counts it and gains more life.

Cards that work together

  1. Take out Basilisk Collar: Basilisk Collar works with no other card in this deck; Pride Sovereign works with 39 cards, 30 of them on it, and with your commander. Put in Pride Sovereign: While you control Pride Sovereign, Rin and Seri, Inseparable counts it and gains more life
  2. Take out Anointed Procession: Anointed Procession works with 10 cards in this deck, none of them on its theme; Arahbo, the First Fang works with 39 cards, 3 of them on it. Put in Arahbo, the First Fang: While you control Arahbo, the First Fang, Rin and Seri, Inseparable counts it and gains more life
  3. Take out White Sun's Zenith: White Sun's Zenith works with 6 cards in this deck, 2 of them on its theme. Put in Haliya, Guided by Light: When a Cat enters thanks to Rin and Seri, Inseparable, Haliya, Guided by Light gains you 1 life
  4. Take out Jinnie Fay, Jetmir's Second: Jinnie Fay, Jetmir's Second works with 15 cards in this deck, none of them on its theme; Weftstalker Ardent works with 16 cards, none of them on it. Put in Weftstalker Ardent: When a Cat enters thanks to Rin and Seri, Inseparable, Weftstalker Ardent deals 1 damage
  5. Take out Komainu Battle Armor: Komainu Battle Armor works with 8 cards in this deck, 1 of them on its theme; Lunarch Veteran // Luminous Phantom works with 19 cards, none of them on it. Put in Lunarch Veteran // Luminous Phantom: When a Cat enters thanks to Rin and Seri, Inseparable, Lunarch Veteran gains you 1 life

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

15 swaps, and after them the report reads the deck at bracket 3.

Its cards work together a little more: synergy 3.7 → 3.8 of 5, still connected. It is a little more consistent: Build 3.8 → 4.1 of 5, from close to on target; no longer short on ramp, still 1 short on board wipes, 4 short on card advantage, was 5, 1 short on interaction, was 2. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Game Trail: Game Trail enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  2. Take out Fortified Village: Fortified Village enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
  3. Take out Rootbound Crag: Rootbound Crag can enter tapped. Put in Mossfire Valley: Mossfire Valley never enters tapped and makes red or green.
  4. Take out Clifftop Retreat: Clifftop Retreat can enter tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  5. Take out Sunpetal Grove: Sunpetal Grove can enter tapped. Put in Savannah: Savannah never enters tapped and makes white or green.

Ramp

  1. Take out Warp World: Warp World is next on the report's cut list. Put in Torgal, A Fine Hound: Ramp: you were 2 short; Torgal, A Fine Hound counts as ramp. While you control Rin and Seri, Inseparable, Torgal, A Fine Hound counts it and does more.
  2. Take out Lurking Predators: Lurking Predators is next on the report's cut list. Works with 13 other cards: with 12 again and again, with 1 just once or in the background. Put in Greenhouse Propagator: Ramp: you were 2 short; Greenhouse Propagator counts as ramp. While you control Greenhouse Propagator, Rin and Seri, Inseparable counts it and gains more life.
  3. Take out Arcane Signet: Arcane Signet is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  4. Take out Cursed Mirror: Cursed Mirror is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Return of the Wildspeaker: Return of the Wildspeaker is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Basilisk Collar: Basilisk Collar works with no other card in this deck; Pride Sovereign works with 39 cards, 30 of them on it, and with your commander. Put in Pride Sovereign: While you control Pride Sovereign, Rin and Seri, Inseparable counts it and gains more life
  2. Take out Anointed Procession: Anointed Procession works with 10 cards in this deck, none of them on its theme; Arahbo, the First Fang works with 39 cards, 3 of them on it. Put in Arahbo, the First Fang: While you control Arahbo, the First Fang, Rin and Seri, Inseparable counts it and gains more life
  3. Take out White Sun's Zenith: White Sun's Zenith works with 6 cards in this deck, 2 of them on its theme. Put in Haliya, Guided by Light: When a Cat enters thanks to Rin and Seri, Inseparable, Haliya, Guided by Light gains you 1 life
  4. Take out Jinnie Fay, Jetmir's Second: Jinnie Fay, Jetmir's Second works with 15 cards in this deck, none of them on its theme; Weftstalker Ardent works with 16 cards, none of them on it. Put in Weftstalker Ardent: When a Cat enters thanks to Rin and Seri, Inseparable, Weftstalker Ardent deals 1 damage
  5. Take out Komainu Battle Armor: Komainu Battle Armor works with 8 cards in this deck, 1 of them on its theme; Lunarch Veteran // Luminous Phantom works with 19 cards, none of them on it. Put in Lunarch Veteran // Luminous Phantom: When a Cat enters thanks to Rin and Seri, Inseparable, Lunarch Veteran gains you 1 life

Upgrades at bracket 4–5

No limits on Game Changers or combos.

16 swaps, and after them the report reads the deck at bracket 4–5.

Its cards work together a little more: synergy 3.7 → 3.8 of 5, still connected. It is a little more consistent: Build 3.8 → 4.1 of 5, from close to on target; no longer short on ramp, still 1 short on board wipes, 4 short on card advantage, was 5, 1 short on interaction, was 2. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Game Trail: Game Trail enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  2. Take out Fortified Village: Fortified Village enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
  3. Take out Rootbound Crag: Rootbound Crag can enter tapped. Put in Mossfire Valley: Mossfire Valley never enters tapped and makes red or green.
  4. Take out Clifftop Retreat: Clifftop Retreat can enter tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  5. Take out Sunpetal Grove: Sunpetal Grove can enter tapped. Put in Savannah: Savannah never enters tapped and makes white or green.

Ramp

  1. Take out Warp World: Warp World is next on the report's cut list. Put in Torgal, A Fine Hound: Ramp: you were 2 short; Torgal, A Fine Hound counts as ramp. While you control Rin and Seri, Inseparable, Torgal, A Fine Hound counts it and does more.
  2. Take out Lurking Predators: Lurking Predators is next on the report's cut list. Works with 13 other cards: with 12 again and again, with 1 just once or in the background. Put in Greenhouse Propagator: Ramp: you were 2 short; Greenhouse Propagator counts as ramp. While you control Greenhouse Propagator, Rin and Seri, Inseparable counts it and gains more life.
  3. Take out Arcane Signet: Arcane Signet is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  4. Take out Cursed Mirror: Cursed Mirror is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Return of the Wildspeaker: Return of the Wildspeaker is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  2. Take out Showdown of the Skalds: Showdown of the Skalds is weaker card draw than Jeska's Will. Put in Jeska's Will: Jeska's Will is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Basilisk Collar: Basilisk Collar works with no other card in this deck; Pride Sovereign works with 39 cards, 30 of them on it, and with your commander. Put in Pride Sovereign: While you control Pride Sovereign, Rin and Seri, Inseparable counts it and gains more life
  2. Take out Anointed Procession: Anointed Procession works with 10 cards in this deck, none of them on its theme; Arahbo, the First Fang works with 39 cards, 3 of them on it. Put in Arahbo, the First Fang: While you control Arahbo, the First Fang, Rin and Seri, Inseparable counts it and gains more life
  3. Take out White Sun's Zenith: White Sun's Zenith works with 6 cards in this deck, 2 of them on its theme. Put in Haliya, Guided by Light: When a Cat enters thanks to Rin and Seri, Inseparable, Haliya, Guided by Light gains you 1 life
  4. Take out Jinnie Fay, Jetmir's Second: Jinnie Fay, Jetmir's Second works with 15 cards in this deck, none of them on its theme; Weftstalker Ardent works with 16 cards, none of them on it. Put in Weftstalker Ardent: When a Cat enters thanks to Rin and Seri, Inseparable, Weftstalker Ardent deals 1 damage
  5. Take out Komainu Battle Armor: Komainu Battle Armor works with 8 cards in this deck, 1 of them on its theme; Lunarch Veteran // Luminous Phantom works with 19 cards, none of them on it. Put in Lunarch Veteran // Luminous Phantom: When a Cat enters thanks to Rin and Seri, Inseparable, Lunarch Veteran gains you 1 life

Also short, against a typical Commander deck: board wipes 1 of 2, card advantage 9 of 14, interaction 10 of 12, ramp 11 of 13.

The decklist

Creatures

Alms Collector · Bloodline Pretender · Brimaz, King of Oreskos · Feline Sovereign · Fleetfoot Panther · Greater Tanuki · Highcliff Felidar · Hungry Lynx · Jazal Goldmane · Jetmir, Nexus of Revels · Jinnie Fay, Jetmir's Second · Keeper of Fables · King of the Pride · Kitt Kanto, Mayhem Diva · Komainu Battle Armor · Lion Sash · Loyal Warhound · Marisi, Breaker of the Coil · Masked Vandal · Mirror Entity · Nacatl War-Pride · Oreskos Explorer · Pack Leader · Phabine, Boss's Confidant · Qasali Slingers · Realmwalker · Regal Caracal · Seht's Tiger · Skyhunter Strike Force · Spirited Companion · Stalking Leonin · Taurean Mauler · Temur Sabertooth · Whitemane Lion

Instants and sorceries

Crib Swap · Cultivate · Dusk // Dawn · Farseek · Nature's Lore · Path to Exile · Return of the Wildspeaker · Three Visits · Warp World · White Sun's Zenith

Artifacts and enchantments

Anointed Procession · Arcane Signet · Basilisk Collar · Beastmaster Ascension · Cast Out · Cursed Mirror · Felidar Retreat · Herald's Horn · Impact Tremors · Lurking Predators · Maskwood Nexus · Oketra's Monument · Showdown of the Skalds · Skullclamp · Sol Ring · Tocasia's Welcome · Vanquisher's Banner

Lands

Animal Sanctuary · Canopy Vista · Cinder Glade · Clifftop Retreat · Command Tower · Exotic Orchard · 7 Forest · Fortified Village · Game Trail · Jetmir's Garden · Jungle Shrine · Krosan Verge · 5 Mountain · Path of Ancestry · 10 Plains · Rootbound Crag · Scattered Groves · Sheltered Thicket · Sunpetal Grove

Other Secret Lair Drop precons