Precons › Fallout

Scrappy Survivors

Commander precon · Fallout · 2024 · led by Dogmeat, Ever Loyal

Main theme: Junk tribal · Synergy 3.0/5 (connected) · Bracket 1–2 · Dogmeat, Ever Loyal works with 36 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

15 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together a little more: synergy 3.0 → 3.2 of 5, still connected. It is a little more consistent: Build 4.6 → 4.8 of 5, still on target; 3 short on interaction, was 6. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Temple of Triumph: Temple of Triumph enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  2. Take out Temple of Plenty: Temple of Plenty enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
  3. Take out Temple of Abandon: Temple of Abandon enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  4. Take out Clifftop Retreat: Clifftop Retreat can enter tapped. Put in Rugged Prairie: Rugged Prairie never enters tapped and makes white or red.
  5. Take out Sunpetal Grove: Sunpetal Grove can enter tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
  6. Take out Rootbound Crag: Rootbound Crag can enter tapped. Put in Spire Garden: Spire Garden never enters tapped and makes red or green.
  7. Take out Plains: Plains makes only white. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.
  8. Take out Mountain: Mountain makes only red. Put in Spectator Seating: Spectator Seating never enters tapped and makes white or red.
  9. Take out Forest: Forest makes only green. Put in Stomping Ground: Stomping Ground never enters tapped and makes red or green.

Interaction

  1. Take out Preston Garvey, Minuteman: Preston Garvey, Minuteman is next on the report's cut list. Works with 7 other cards: with 7 again and again. Put in Indomitable Archangel: Interaction: you were 6 short; Indomitable Archangel counts as interaction. Indomitable Archangel gives Pip-Boy 3000 shroud.
  2. Take out Ian the Reckless: Ian the Reckless is next on the report's cut list. Works with 6 other cards: with 5 again and again, with 1 just once or in the background. Put in Leonin Abunas: Interaction: you were 6 short; Leonin Abunas counts as interaction. Leonin Abunas gives Pip-Boy 3000 hexproof.
  3. Take out Gunner Conscript: Gunner Conscript is next on the report's cut list. Works with 7 other cards: with 6 again and again, with 1 just once or in the background. Put in Rebbec, Architect of Ascension: Interaction: you were 6 short; Rebbec, Architect of Ascension counts as interaction. Rebbec, Architect of Ascension gives Pip-Boy 3000 protection.

Cards that work together

  1. Take out Idolized: Idolized works with 7 cards in this deck, none of them on its theme; HYDRA Assault Robot works with 20 cards, none of them on it. Put in HYDRA Assault Robot: HYDRA Assault Robot counts toward the 3 or more artifacts Puresteel Paladin needs
  2. Take out Inventory Management: Inventory Management works with no other card in this deck; Tome of Legends works with 3 cards, none of them on it. Put in Tome of Legends: Tome of Legends counts toward the 3 or more artifacts Puresteel Paladin needs
  3. Take out Single Combat: Single Combat works with 5 cards in this deck, none of them on its theme; Arbaaz Mir works with 1 card, none of it on it. Put in Arbaaz Mir: Pre-War Formalwear can bring back Arbaaz Mir

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

17 swaps, and after them the report reads the deck at bracket 3.

Its cards work together a little more: synergy 3.0 → 3.2 of 5, still connected. It is a little more consistent: Build 4.6 → 4.8 of 5, still on target; 3 short on interaction, was 6. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Temple of Triumph: Temple of Triumph enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  2. Take out Temple of Plenty: Temple of Plenty enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
  3. Take out Temple of Abandon: Temple of Abandon enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  4. Take out Clifftop Retreat: Clifftop Retreat can enter tapped. Put in Rugged Prairie: Rugged Prairie never enters tapped and makes white or red.
  5. Take out Sunpetal Grove: Sunpetal Grove can enter tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
  6. Take out Rootbound Crag: Rootbound Crag can enter tapped. Put in Spire Garden: Spire Garden never enters tapped and makes red or green.
  7. Take out Plains: Plains makes only white. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.
  8. Take out Mountain: Mountain makes only red. Put in Spectator Seating: Spectator Seating never enters tapped and makes white or red.
  9. Take out Forest: Forest makes only green. Put in Stomping Ground: Stomping Ground never enters tapped and makes red or green.

Ramp

  1. Take out Agility Bobblehead: Agility Bobblehead is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  2. Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Preston Garvey, Minuteman: Preston Garvey, Minuteman is next on the report's cut list. Works with 7 other cards: with 7 again and again. Put in Indomitable Archangel: Interaction: you were 6 short; Indomitable Archangel counts as interaction. Indomitable Archangel gives Pip-Boy 3000 shroud.
  2. Take out Ian the Reckless: Ian the Reckless is next on the report's cut list. Works with 6 other cards: with 5 again and again, with 1 just once or in the background. Put in Leonin Abunas: Interaction: you were 6 short; Leonin Abunas counts as interaction. Leonin Abunas gives Pip-Boy 3000 hexproof.
  3. Take out Gunner Conscript: Gunner Conscript is next on the report's cut list. Works with 7 other cards: with 6 again and again, with 1 just once or in the background. Put in Rebbec, Architect of Ascension: Interaction: you were 6 short; Rebbec, Architect of Ascension counts as interaction. Rebbec, Architect of Ascension gives Pip-Boy 3000 protection.

Cards that work together

  1. Take out Idolized: Idolized works with 7 cards in this deck, none of them on its theme; HYDRA Assault Robot works with 20 cards, none of them on it. Put in HYDRA Assault Robot: HYDRA Assault Robot counts toward the 3 or more artifacts Puresteel Paladin needs
  2. Take out Inventory Management: Inventory Management works with no other card in this deck; Tome of Legends works with 3 cards, none of them on it. Put in Tome of Legends: Tome of Legends counts toward the 3 or more artifacts Puresteel Paladin needs
  3. Take out Single Combat: Single Combat works with 5 cards in this deck, none of them on its theme; Arbaaz Mir works with 1 card, none of it on it. Put in Arbaaz Mir: Pre-War Formalwear can bring back Arbaaz Mir

Upgrades at bracket 4–5

No limits on Game Changers or combos.

17 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.

Its cards work together a little more: synergy 3.0 → 3.2 of 5, still connected. It is a little more consistent: Build 4.6 → 4.8 of 5, still on target; 3 short on interaction, was 6. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Temple of Triumph: Temple of Triumph enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  2. Take out Temple of Plenty: Temple of Plenty enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
  3. Take out Temple of Abandon: Temple of Abandon enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  4. Take out Clifftop Retreat: Clifftop Retreat can enter tapped. Put in Rugged Prairie: Rugged Prairie never enters tapped and makes white or red.
  5. Take out Sunpetal Grove: Sunpetal Grove can enter tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
  6. Take out Rootbound Crag: Rootbound Crag can enter tapped. Put in Spire Garden: Spire Garden never enters tapped and makes red or green.
  7. Take out Plains: Plains makes only white. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.
  8. Take out Mountain: Mountain makes only red. Put in Spectator Seating: Spectator Seating never enters tapped and makes white or red.
  9. Take out Forest: Forest makes only green. Put in Stomping Ground: Stomping Ground never enters tapped and makes red or green.

Ramp

  1. Take out Agility Bobblehead: Agility Bobblehead is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  2. Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Preston Garvey, Minuteman: Preston Garvey, Minuteman is next on the report's cut list. Works with 7 other cards: with 7 again and again. Put in Indomitable Archangel: Interaction: you were 6 short; Indomitable Archangel counts as interaction. Indomitable Archangel gives Pip-Boy 3000 shroud.
  2. Take out Ian the Reckless: Ian the Reckless is next on the report's cut list. Works with 6 other cards: with 5 again and again, with 1 just once or in the background. Put in Leonin Abunas: Interaction: you were 6 short; Leonin Abunas counts as interaction. Leonin Abunas gives Pip-Boy 3000 hexproof.
  3. Take out Gunner Conscript: Gunner Conscript is next on the report's cut list. Works with 7 other cards: with 6 again and again, with 1 just once or in the background. Put in Rebbec, Architect of Ascension: Interaction: you were 6 short; Rebbec, Architect of Ascension counts as interaction. Rebbec, Architect of Ascension gives Pip-Boy 3000 protection.

Cards that work together

  1. Take out Idolized: Idolized works with 7 cards in this deck, none of them on its theme; HYDRA Assault Robot works with 20 cards, none of them on it. Put in HYDRA Assault Robot: HYDRA Assault Robot counts toward the 3 or more artifacts Puresteel Paladin needs
  2. Take out Inventory Management: Inventory Management works with no other card in this deck; Tome of Legends works with 3 cards, none of them on it. Put in Tome of Legends: Tome of Legends counts toward the 3 or more artifacts Puresteel Paladin needs
  3. Take out Single Combat: Single Combat works with 5 cards in this deck, none of them on its theme; Arbaaz Mir works with 1 card, none of it on it. Put in Arbaaz Mir: Pre-War Formalwear can bring back Arbaaz Mir

Also short, against a typical Commander deck: interaction 12 of 18.

The decklist

Creatures

Armory Paladin · Bighorner Rancher · Brotherhood Outcast · Cait, Cage Brawler · Cass, Hand of Vengeance · Codsworth, Handy Helper · Commander Sofia Daguerre · Crimson Caravaneer · Duchess, Wayward Tavernkeep · Gunner Conscript · Ian the Reckless · Mister Gutsy · Moira Brown, Guide Author · Preston Garvey, Minuteman · Puresteel Paladin · Super Mutant Scavenger · Three Dog, Galaxy News DJ · Veronica, Dissident Scribe

Instants and sorceries

Blasphemous Act · Break Down · Chaos Warp · Heroic Intervention · Inventory Management · Megaton's Fate · Path to Exile · Single Combat · Valorous Stance

Artifacts and enchantments

Abundant Growth · Acquired Mutation · Agility Bobblehead · All That Glitters · Almost Perfect · Animal Friend · Arcane Signet · Basilisk Collar · Behemoth Sledge · Bloodforged Battle-Axe · Brass Knuckles · Champion's Helm · Explorer's Scope · Fertile Ground · Fireshrieker · Grim Reaper's Sprint · Idolized · Junk Jet · Mantle of the Ancients · Masterwork of Ingenuity · Perception Bobblehead · Pip-Boy 3000 · Pre-War Formalwear · Rancor · Silver Shroud Costume · Sol Ring · Squirrel Nest · Sticky Fingers · Strong Back · Swiftfoot Boots · Vault 101: Birthday Party · Vault 21: House Gambit · Well Rested · Wild Growth

Lands

Ash Barrens · Buried Ruin · Canopy Vista · Cinder Glade · Clifftop Retreat · Command Tower · Evolving Wilds · Exotic Orchard · 4 Forest · Jungle Shrine · Junktown · Mossfire Valley · 4 Mountain · Path of Ancestry · 4 Plains · Roadside Reliquary · Rogue's Passage · Rootbound Crag · Scattered Groves · Scavenger Grounds · Sheltered Thicket · Sungrass Prairie · Sunpetal Grove · Sunscorched Divide · Temple of Abandon · Temple of Plenty · Temple of the False God · Temple of Triumph · Terramorphic Expanse

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