Precons › Fallout

Mutant Menace

Commander precon · Fallout · 2024 · led by The Wise Mothman

Main theme: Mutant tribal · Synergy 3.0/5 (connected) · Bracket 1–2 · The Wise Mothman works with 19 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

17 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together more: synergy 3.0 → 3.6 of 5, still connected. It is more consistent: Build 3.9 → 4.6 of 5, from close to on target; no longer short on card advantage, no longer short on ramp, still 1 short on board wipes, 1 short on interaction, was 4. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Temple of Malady: Temple of Malady enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
  2. Take out Temple of Mystery: Temple of Mystery enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  3. Take out Temple of Deceit: Temple of Deceit enters tapped. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.
  4. Take out Woodland Cemetery: Woodland Cemetery can enter tapped. Put in Overgrown Tomb: Overgrown Tomb never enters tapped and makes black or green.
  5. Take out Hinterland Harbor: Hinterland Harbor can enter tapped. Put in Flooded Grove: Flooded Grove never enters tapped and makes blue or green.
  6. Take out Drowned Catacomb: Drowned Catacomb can enter tapped. Put in Sunken Ruins: Sunken Ruins never enters tapped and makes blue or black.

Ramp

  1. Take out Biomass Mutation: Biomass Mutation is next on the report's cut list. Works with nothing else in this deck. Put in Dimir Signet: Ramp: you were 1 short; Dimir Signet counts as ramp.

Card advantage

  1. Take out Fraying Sanity: Fraying Sanity is next on the report's cut list. Works with 4 other cards: with 3 again and again, with 1 just once or in the background. Put in Hollowmurk Siege: Card advantage: you were 5 short; Hollowmurk Siege counts as card advantage.
  2. Take out Nuclear Fallout: Nuclear Fallout is next on the report's cut list. Put in Danny Pink: Card advantage: you were 5 short; Danny Pink counts as card advantage. When a permanent gets a counter thanks to Recon Craft Theta, Danny Pink draws you 1 card.
  3. Take out Lumbering Megasloth: Lumbering Megasloth is next on the report's cut list. Works with 5 other cards: with 2 again and again, with 3 just once or in the background. Put in Generous Patron: Card advantage: you were 5 short; Generous Patron counts as card advantage. Generous Patron puts counters on the board, and Recon Craft Theta proliferates them.
  4. Take out Glowing One: Glowing One is next on the report's cut list. Works with 12 other cards: with 10 again and again, with 2 just once or in the background. Put in High Score: Card advantage: you were 5 short; High Score counts as card advantage.
  5. Take out Nightkin Ambusher: Nightkin Ambusher is next on the report's cut list. Works with 14 other cards: with 11 again and again, with 3 just once or in the background. Put in Terrasymbiosis: Card advantage: you were 5 short; Terrasymbiosis counts as card advantage.

Interaction

  1. Take out Winding Constrictor: Winding Constrictor is next on the report's cut list. Works with 15 other cards: with 12 again and again, with 3 just once or in the background. Put in Emperor of Bones: Interaction: you were 4 short; Emperor of Bones counts as interaction. Emperor of Bones puts counters on the board, and Recon Craft Theta proliferates them.
  2. Take out Cathedral Acolyte: Cathedral Acolyte is next on the report's cut list. Works with 15 other cards: with 13 again and again, with 2 just once or in the background. Put in Azog, Moria's Ruin: Interaction: you were 4 short; Azog, Moria's Ruin counts as interaction. Azog, Moria's Ruin puts counters on the board, and Recon Craft Theta proliferates them.
  3. Take out Raul, Trouble Shooter: Raul, Trouble Shooter is next on the report's cut list. Works with 14 other cards: with 10 again and again, with 4 just once or in the background. Put in Claim the Kingdom: Interaction: you were 4 short; Claim the Kingdom counts as interaction. Claim the Kingdom puts counters on the board, and Recon Craft Theta proliferates them.

Cards that work together

  1. Take out Power Fist: Power Fist works with 9 cards in this deck, all of them on its theme; Tome of Legends works with 8 cards, all of them on it. Put in Tome of Legends: Tome of Legends puts counters on the board, and Recon Craft Theta proliferates them
  2. Take out Screeching Scorchbeast: Screeching Scorchbeast works with 11 cards in this deck, 8 of them on its theme; Nature's Wrath works with 11 cards, none of them on it. Put in Nature's Wrath: When an Alien enters thanks to Recon Craft Theta, Nature's Wrath makes a player sacrifice an Island or permanent

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

20 swaps, and after them the report reads the deck at bracket 3.

Its cards work together more: synergy 3.0 → 3.6 of 5, still connected. It is more consistent: Build 3.9 → 4.6 of 5, from close to on target; no longer short on card advantage, no longer short on ramp, still 1 short on board wipes, 1 short on interaction, was 4. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Temple of Malady: Temple of Malady enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
  2. Take out Temple of Mystery: Temple of Mystery enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  3. Take out Temple of Deceit: Temple of Deceit enters tapped. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.
  4. Take out Woodland Cemetery: Woodland Cemetery can enter tapped. Put in Overgrown Tomb: Overgrown Tomb never enters tapped and makes black or green.
  5. Take out Hinterland Harbor: Hinterland Harbor can enter tapped. Put in Flooded Grove: Flooded Grove never enters tapped and makes blue or green.
  6. Take out Drowned Catacomb: Drowned Catacomb can enter tapped. Put in Sunken Ruins: Sunken Ruins never enters tapped and makes blue or black.

Ramp

  1. Take out Biomass Mutation: Biomass Mutation is next on the report's cut list. Works with nothing else in this deck. Put in Dimir Signet: Ramp: you were 1 short; Dimir Signet counts as ramp.
  2. Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  3. Take out Talisman of Curiosity: Talisman of Curiosity is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  4. Take out Talisman of Resilience: Talisman of Resilience is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Fraying Sanity: Fraying Sanity is next on the report's cut list. Works with 4 other cards: with 3 again and again, with 1 just once or in the background. Put in Hollowmurk Siege: Card advantage: you were 5 short; Hollowmurk Siege counts as card advantage.
  2. Take out Nuclear Fallout: Nuclear Fallout is next on the report's cut list. Put in Danny Pink: Card advantage: you were 5 short; Danny Pink counts as card advantage. When a permanent gets a counter thanks to Recon Craft Theta, Danny Pink draws you 1 card.
  3. Take out Lumbering Megasloth: Lumbering Megasloth is next on the report's cut list. Works with 5 other cards: with 2 again and again, with 3 just once or in the background. Put in Generous Patron: Card advantage: you were 5 short; Generous Patron counts as card advantage. Generous Patron puts counters on the board, and Recon Craft Theta proliferates them.
  4. Take out Glowing One: Glowing One is next on the report's cut list. Works with 12 other cards: with 10 again and again, with 2 just once or in the background. Put in High Score: Card advantage: you were 5 short; High Score counts as card advantage.
  5. Take out Nightkin Ambusher: Nightkin Ambusher is next on the report's cut list. Works with 14 other cards: with 11 again and again, with 3 just once or in the background. Put in Terrasymbiosis: Card advantage: you were 5 short; Terrasymbiosis counts as card advantage.

Interaction

  1. Take out Winding Constrictor: Winding Constrictor is next on the report's cut list. Works with 15 other cards: with 12 again and again, with 3 just once or in the background. Put in Emperor of Bones: Interaction: you were 4 short; Emperor of Bones counts as interaction. Emperor of Bones puts counters on the board, and Recon Craft Theta proliferates them.
  2. Take out Cathedral Acolyte: Cathedral Acolyte is next on the report's cut list. Works with 15 other cards: with 13 again and again, with 2 just once or in the background. Put in Azog, Moria's Ruin: Interaction: you were 4 short; Azog, Moria's Ruin counts as interaction. Azog, Moria's Ruin puts counters on the board, and Recon Craft Theta proliferates them.
  3. Take out Raul, Trouble Shooter: Raul, Trouble Shooter is next on the report's cut list. Works with 14 other cards: with 10 again and again, with 4 just once or in the background. Put in Claim the Kingdom: Interaction: you were 4 short; Claim the Kingdom counts as interaction. Claim the Kingdom puts counters on the board, and Recon Craft Theta proliferates them.

Cards that work together

  1. Take out Power Fist: Power Fist works with 9 cards in this deck, all of them on its theme; Tome of Legends works with 8 cards, all of them on it. Put in Tome of Legends: Tome of Legends puts counters on the board, and Recon Craft Theta proliferates them
  2. Take out Screeching Scorchbeast: Screeching Scorchbeast works with 11 cards in this deck, 8 of them on its theme; Nature's Wrath works with 11 cards, none of them on it. Put in Nature's Wrath: When an Alien enters thanks to Recon Craft Theta, Nature's Wrath makes a player sacrifice an Island or permanent

Upgrades at bracket 4–5

No limits on Game Changers or combos.

21 swaps, and after them the report reads the deck at bracket 4–5.

Its cards work together more: synergy 3.0 → 3.6 of 5, still connected. It is more consistent: Build 3.9 → 4.5 of 5, from close to on target; no longer short on card advantage, no longer short on ramp, still 1 short on board wipes, 1 short on interaction, was 4. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Temple of Malady: Temple of Malady enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
  2. Take out Temple of Mystery: Temple of Mystery enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  3. Take out Temple of Deceit: Temple of Deceit enters tapped. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.
  4. Take out Woodland Cemetery: Woodland Cemetery can enter tapped. Put in Overgrown Tomb: Overgrown Tomb never enters tapped and makes black or green.
  5. Take out Hinterland Harbor: Hinterland Harbor can enter tapped. Put in Flooded Grove: Flooded Grove never enters tapped and makes blue or green.
  6. Take out Drowned Catacomb: Drowned Catacomb can enter tapped. Put in Sunken Ruins: Sunken Ruins never enters tapped and makes blue or black.

Ramp

  1. Take out Biomass Mutation: Biomass Mutation is next on the report's cut list. Works with nothing else in this deck. Put in Dimir Signet: Ramp: you were 1 short; Dimir Signet counts as ramp.
  2. Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  3. Take out Talisman of Curiosity: Talisman of Curiosity is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  4. Take out Talisman of Resilience: Talisman of Resilience is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Fraying Sanity: Fraying Sanity is next on the report's cut list. Works with 4 other cards: with 3 again and again, with 1 just once or in the background. Put in Hollowmurk Siege: Card advantage: you were 5 short; Hollowmurk Siege counts as card advantage.
  2. Take out Nuclear Fallout: Nuclear Fallout is next on the report's cut list. Put in Danny Pink: Card advantage: you were 5 short; Danny Pink counts as card advantage. When a permanent gets a counter thanks to Recon Craft Theta, Danny Pink draws you 1 card.
  3. Take out Lumbering Megasloth: Lumbering Megasloth is next on the report's cut list. Works with 5 other cards: with 2 again and again, with 3 just once or in the background. Put in Generous Patron: Card advantage: you were 5 short; Generous Patron counts as card advantage. Generous Patron puts counters on the board, and Recon Craft Theta proliferates them.
  4. Take out Glowing One: Glowing One is next on the report's cut list. Works with 12 other cards: with 10 again and again, with 2 just once or in the background. Put in High Score: Card advantage: you were 5 short; High Score counts as card advantage.
  5. Take out Nightkin Ambusher: Nightkin Ambusher is next on the report's cut list. Works with 14 other cards: with 11 again and again, with 3 just once or in the background. Put in Terrasymbiosis: Card advantage: you were 5 short; Terrasymbiosis counts as card advantage.
  6. Take out Harmonize: Harmonize is weaker card draw than Rhystic Study. Put in Rhystic Study: Rhystic Study is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Winding Constrictor: Winding Constrictor is next on the report's cut list. Works with 15 other cards: with 12 again and again, with 3 just once or in the background. Put in Emperor of Bones: Interaction: you were 4 short; Emperor of Bones counts as interaction. Emperor of Bones puts counters on the board, and Recon Craft Theta proliferates them.
  2. Take out Cathedral Acolyte: Cathedral Acolyte is next on the report's cut list. Works with 15 other cards: with 13 again and again, with 2 just once or in the background. Put in Azog, Moria's Ruin: Interaction: you were 4 short; Azog, Moria's Ruin counts as interaction. Azog, Moria's Ruin puts counters on the board, and Recon Craft Theta proliferates them.
  3. Take out Raul, Trouble Shooter: Raul, Trouble Shooter is next on the report's cut list. Works with 14 other cards: with 10 again and again, with 4 just once or in the background. Put in Claim the Kingdom: Interaction: you were 4 short; Claim the Kingdom counts as interaction. Claim the Kingdom puts counters on the board, and Recon Craft Theta proliferates them.

Cards that work together

  1. Take out Power Fist: Power Fist works with 9 cards in this deck, all of them on its theme; Tome of Legends works with 8 cards, all of them on it. Put in Tome of Legends: Tome of Legends puts counters on the board, and Recon Craft Theta proliferates them
  2. Take out Screeching Scorchbeast: Screeching Scorchbeast works with 11 cards in this deck, 8 of them on its theme; Nature's Wrath works with 11 cards, none of them on it. Put in Nature's Wrath: When an Alien enters thanks to Recon Craft Theta, Nature's Wrath makes a player sacrifice an Island or permanent

Opens a route: Swarmborn Giant. 3 of its cards reach Feral Ghoul through it.

Also short, against a typical Commander deck: board wipes 1 of 2, card advantage 9 of 14, interaction 9 of 13, ramp 11 of 12.

The decklist

Creatures

Agent Frank Horrigan · Alpha Deathclaw · Bloatfly Swarm · Cathedral Acolyte · Corpsejack Menace · Feral Ghoul · Glowing One · Hancock, Ghoulish Mayor · Harold and Bob, First Numens · Infesting Radroach · Jason Bright, Glowing Prophet · Lily Bowen, Raging Grandma · Lumbering Megasloth · Marcus, Mutant Mayor · Mirelurk Queen · Nightkin Ambusher · Piper Wright, Publick Reporter · Rampaging Yao Guai · Raul, Trouble Shooter · Screeching Scorchbeast · Strong, the Brutish Thespian · Tato Farmer · The Master, Transcendent · Tireless Tracker · Vexing Radgull · Watchful Radstag · Winding Constrictor · Young Deathclaws

Instants and sorceries

Atomize · Biomass Mutation · Casualties of War · Contaminated Drink · Cultivate · Farseek · Find // Finality · Harmonize · Inspiring Call · Mutational Advantage · Nuclear Fallout · Putrefy · Radstorm · Rampant Growth

Artifacts and enchantments

Arcane Signet · Branching Evolution · Contagion Clasp · Fraying Sanity · Guardian Project · Hardened Scales · Inexorable Tide · Nuka-Nuke Launcher · Power Fist · Recon Craft Theta · Sol Ring · Strength Bobblehead · Struggle for Project Purity · Talisman of Curiosity · Talisman of Dominance · Talisman of Resilience · Vault 12: The Necropolis · Vault 87: Forced Evolution

Lands

Ash Barrens · Command Tower · Darkwater Catacombs · Drowned Catacomb · Evolving Wilds · Exotic Orchard · Fetid Pools · 5 Forest · Hinterland Harbor · 5 Island · Mariposa Military Base · Mortuary Mire · Nesting Grounds · Opulent Palace · Overflowing Basin · Path of Ancestry · Sunken Hollow · 5 Swamp · Tainted Isle · Tainted Wood · Temple of Deceit · Temple of Malady · Temple of Mystery · Temple of the False God · Terramorphic Expanse · Viridescent Bog · Woodland Cemetery

Other Fallout precons