The Wise Mothman

The Wise Mothman

Legendary Creature — Insect Mutant

Mana cost: {1}{B}{G}{U}

How we read this card

Flying
Whenever The Wise Mothman enters or attacks, each player gets a rad counter.

triggered — puts a counter on it

triggered — puts a counter on it

Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.

triggered — puts a counter on it

What we read on this card

Causes: put a counter on anything, put a counter on a creature.

Cares about: an artifact is milled, a battle is milled, a creature is milled, an enchantment is milled, an instant is milled, a planeswalker is milled, a sorcery is milled.

Works well with

mill a battle — 1 card in The Wise Mothman's colors can cause this.

  1. Telemin Performance — When an artifact makes a player mill a card thanks to Telemin Performance, The Wise Mothman puts a counter on a creature

mill an artifact — 2 cards in The Wise Mothman's colors can cause this.

  1. Neurok Familiar — When an artifact makes a player mill a card thanks to Neurok Familiar, The Wise Mothman puts a counter on a creature

1 other card causes it too. These are the ones with the most connections.

mill a creature — 11 cards in The Wise Mothman's colors can cause this.

When a creature makes a player mill a card thanks to:

  1. Experimental Lab // Staff Room — The Wise Mothman puts a counter on a creature
  2. Undercity Informer — The Wise Mothman puts a counter on a creature
  3. Old Stickfingers — The Wise Mothman puts a counter on a creature
  4. Grisly Spectacle — The Wise Mothman puts a counter on a creature
  5. Bloodline Shaman — The Wise Mothman puts a counter on a creature
  6. Zoologist — The Wise Mothman puts a counter on a creature
  7. Moldering Gym // Weight Room — The Wise Mothman puts a counter on a creature
  8. Underwater Tunnel // Slimy Aquarium — The Wise Mothman puts a counter on a creature
  9. Call of the Wild — The Wise Mothman puts a counter on a creature
  10. Nylea, Keen-Eyed — The Wise Mothman puts a counter on a creature

1 other card causes it too. These are the ones with the most connections.

a Mutant attacks — 180 cards in The Wise Mothman's colors can cause this (The Wise Mothman is one).

  1. Wolverine, Claws Out — When The Wise Mothman attacks, Wolverine, Claws Out makes your creatures bigger

a Mutant enters the battlefield — 184 cards in The Wise Mothman's colors can cause this (The Wise Mothman is one).

When The Wise Mothman enters:

  1. Genghis Frog — makes a token
  2. X-23, Deadly Weapon — puts a counter on a permanent
  3. April O'Neil, Live on the Scene — triggers

an Insect attacks — 268 cards in The Wise Mothman's colors can cause this (The Wise Mothman is one).

  1. Fumulus, the Infestation — When The Wise Mothman attacks, Fumulus, the Infestation makes each opponent lose 1 life

a creature gets a counter — 1,612 cards in The Wise Mothman's colors can cause this (The Wise Mothman is one).

  1. Scurry Oak — When Scurry Oak gets a counter thanks to The Wise Mothman, it makes a token
  2. Fathom Mage — When Fathom Mage gets a counter thanks to The Wise Mothman, it draws you 1 card
  3. Hollowmurk Siege — When a permanent gets a counter thanks to The Wise Mothman, Hollowmurk Siege draws you 1 card
  4. Ant-Man, Colony Commander — When a creature gets a counter thanks to The Wise Mothman, Ant-Man, Colony Commander makes a token
  5. Earth Kingdom General — When a creature gets a counter thanks to The Wise Mothman, Earth Kingdom General gains you that much life
  6. Generous Patron — When a permanent gets a counter thanks to The Wise Mothman, Generous Patron draws you 1 card
  7. Danny Pink — When a permanent gets a counter thanks to The Wise Mothman, Danny Pink draws you 1 card
  8. Bold Plagiarist — When a permanent gets a counter thanks to The Wise Mothman, Bold Plagiarist puts counters on a permanent
  9. Knight of Wundagore — When a creature gets a counter thanks to The Wise Mothman, Knight of Wundagore puts a +1/+1 counter on itself
  10. Omarthis, Ghostfire Initiate — When a creature gets a counter thanks to The Wise Mothman, Omarthis, Ghostfire Initiate puts a counter on a permanent

23 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 2,700 cards in The Wise Mothman's colors can cause this (The Wise Mothman is one).

  1. Lonis, Genetics Expert — When Lonis, Genetics Expert gets a counter thanks to The Wise Mothman, it triggers

4 other cards care about it too. These are the ones with the most connections.

a creature attacks — 9,732 cards in The Wise Mothman's colors can cause this (The Wise Mothman is one).

When The Wise Mothman attacks:

  1. Adaptive Omnitool — searches a library
  2. Kindred Discovery — draws you 1 card
  3. Chorale of the Void — brings a card back
  4. Teo, Spirited Glider — draws you 1 card
  5. Shadow Puppeteers — turns something into a creature
  6. Screaming Swarm — mills a card
  7. Imperious Mindbreaker — mills a card
  8. Saw — sacrifices a creature
  9. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  10. Ultima Weapon — kills a creature an opponent controls

78 other cards care about it too. These are the ones with the most connections.

anything attacks — 9,732 cards in The Wise Mothman's colors can cause this (The Wise Mothman is one).

When The Wise Mothman attacks:

  1. Grim Javelineer — gives +1/+0
  2. ED-E, Lonesome Eyebot — puts a quest counter on itself
  3. Fire Navy Trebuchet — makes a token
  4. Madame Web, Clairvoyant — mills a card
  5. Bonny Pall, Clearcutter — draws you 1 card
  6. Dimir Strandcatcher — surveils
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Toph, Earthbending Master — puts a counter on a permanent
  10. Krydle of Baldur's Gate — triggers

27 other cards care about it too. These are the ones with the most connections.

a creature blocks — 9,732 cards in The Wise Mothman's colors can cause this (The Wise Mothman is one).

When The Wise Mothman blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Barrow-Blade — strips abilities
  3. Favor of the Woods — gains you 3 life
  4. Gift of the Woods — gives +0/+3
  5. Noxious Assault — puts a counter on a permanent
  6. Ferocity — puts a counter on a permanent
  7. Mammoth Harness — grants first strike
  8. Dead-Iron Sledge — kills a creature
  9. Dwindle — kills a creature

5 other cards care about it too. These are the ones with the most connections.

a creature deals combat damage — 9,732 cards in The Wise Mothman's colors can cause this (The Wise Mothman is one).

  1. Hive Mind Coprocessor — When The Wise Mothman deals combat damage, Hive Mind Coprocessor makes you lose life

130 other cards care about it too. These are the ones with the most connections.

a creature is cast — 9,778 cards in The Wise Mothman's colors can cause this (The Wise Mothman is one).

When The Wise Mothman is cast:

  1. Primeval Bounty — makes a token
  2. Bloodbond March — brings a card back
  3. Dancing from Dark to Dawn — puts that spell's mana value counters on a creature
  4. Endrek Sahr, Master Breeder — makes that spell's mana value tokens
  5. Summon: Fenrir — it arrives with counters thanks to Summon: Fenrir
  6. Mona Lisa, Ever Adaptable — makes a token
  7. Skittering Horror — sacrifices itself
  8. Skittering Skirge — sacrifices itself
  9. Skittering Monstrosity — sacrifices itself
  10. Silverback Elder — triggers

51 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 10,056 cards in The Wise Mothman's colors can cause this (The Wise Mothman is one).

When The Wise Mothman enters:

  1. Dual Nature — makes a token
  2. Lonis, Cryptozoologist — triggers

16 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 10,785 cards in The Wise Mothman's colors can cause this (The Wise Mothman is one).

When The Wise Mothman enters:

  1. Ray Fillet, Wave Warrior — puts a counter on itself
  2. Legolas Greenleaf — puts a counter on a permanent

146 other cards care about it too. These are the ones with the most connections.