Bloodline Shaman

Bloodline Shaman

Creature — Elf Wizard Shaman

Mana cost: {1}{G}

How we read this card

Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.

activated {T} — searches a library

activated {T} — mills a card

Causes: mill a creature.

Cares about: nothing.

Works well with

a creature is milled — 14 cards in the game can cause this (Bloodline Shaman is one).

When a creature makes a player mill a card thanks to Bloodline Shaman:

  1. Zellix, Sanity Flayer — makes a token
  2. Screeching Scorchbeast — makes that many tokens
  3. Glowing One — gains you 1 life
  4. Mirelurk Queen — draws you 1 card
  5. The Wise Mothman — puts a counter on a creature

1 other card cares about it too. These are the ones with the most connections.

a Shaman creature enters the battlefield — 539 cards in the game can cause this (Bloodline Shaman is one).

  1. Thornbite Staff — When Bloodline Shaman enters, Thornbite Staff triggers

an Elf attacks — 723 cards in the game can cause this (Bloodline Shaman is one).

When Bloodline Shaman attacks:

  1. Celeborn the Wise — scries
  2. Tyvar the Bellicose — grants deathtouch
  3. Harald Unites the Elves — shrinks a creature by -1/-1
  4. Arboreal Alliance — triggers

a nontoken Elf enters the battlefield — 728 cards in the game can cause this (Bloodline Shaman is one).

  1. Wirewood Hivemaster — When Bloodline Shaman enters, Wirewood Hivemaster makes a token

an Elf enters the battlefield — 752 cards in the game can cause this (Bloodline Shaman is one).

When Bloodline Shaman enters:

  1. Wolverine Riders — gains you its toughness life
  2. Elvish Warmaster — makes a token
  3. Elvish Vanguard — puts a +1/+1 counter on itself
  4. Marwyn, the Nurturer — puts a +1/+1 counter on itself
  5. Woodland Weavemaster — gets +1/+1
  6. High Perfect Morcant — puts a counter on a permanent an opponent controls
  7. Maralen, Fae Ascendant — exiles a card from an opponent's library

1 other card cares about it too. These are the ones with the most connections.

a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Bloodline Shaman is one).

  1. Inalla, Archmage Ritualist — When Bloodline Shaman enters, Inalla, Archmage Ritualist makes a token

a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Bloodline Shaman is one).

  1. Diviner's Wand — When Bloodline Shaman enters, Diviner's Wand triggers

a creature goes to a graveyard — 3,011 cards in the game can cause this (Bloodline Shaman is one).

When a card hits the graveyard thanks to Bloodline Shaman:

  1. Syr Konrad, the Grim — deals 1 damage
  2. Robot Domination — draws you 1 card
  3. Voracious Brood — puts that many +1/+1 counters on itself
  4. Dennick, Pious Apprentice // Dennick, Pious Apparition — triggers
  5. Soulcipher Board // Cipherbound Spirit — triggers
  6. Sefris of the Hidden Ways — triggers

8 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Bloodline Shaman is one).

  1. Samwise Gamgee — Bloodline Shaman puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Bloodline Shaman puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Bloodline Shaman puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Bloodline Shaman puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Bloodline Shaman puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Bloodline Shaman puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Bloodline Shaman puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Bloodline Shaman fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Bloodline Shaman puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Bloodline Shaman puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Bloodline Shaman is one).

When a card hits the graveyard thanks to Bloodline Shaman:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Bloodline Shaman is one).

When Bloodline Shaman attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers

126 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Bloodline Shaman is one).

When Bloodline Shaman attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Saw — sacrifices a creature

196 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Bloodline Shaman is one).

  1. Tide of War — When Bloodline Shaman blocks, Tide of War sacrifices a creature

29 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Bloodline Shaman is one).

When Bloodline Shaman enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. Bess, Soul Nourisher — puts a +1/+1 counter on itself
  4. The Neutrinos — gets +1/+0
  5. Wingnut, Bat on the Belfry — grants flying, haste and menace
  6. Aetherstorm Roc — puts a counter on a permanent you control
  7. Raphael, Most Attitude — exiles a card from your library

355 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Bloodline Shaman is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Bloodline Shaman enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

58 other cards care about it too. These are the ones with the most connections.