The Wise Mothman

The Wise Mothman

Legendary Creature — Insect Mutant

Mana cost: {1}{B}{G}{U}

How we read this card

Flying
Whenever The Wise Mothman enters or attacks, each player gets a rad counter.

triggered — puts a counter on it

triggered — puts a counter on it

Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.

triggered — puts a counter on it

What a deck led by this card wants

Causes: put a counter on anything, put a counter on a creature.

Cares about: an artifact is milled, a battle is milled, a creature is milled, an enchantment is milled, an instant is milled, a planeswalker is milled, a sorcery is milled.

Works well with

mill a battle — 1 card in the game can cause this.

  1. Telemin Performance — When an artifact makes a player mill a card thanks to Telemin Performance, The Wise Mothman puts a counter on a creature

mill an artifact — 2 cards in the game can cause this.

  1. Neurok Familiar — When an artifact makes a player mill a card thanks to Neurok Familiar, The Wise Mothman puts a counter on a creature

1 other card causes it too. These are the ones with the most connections.

mill a creature — 14 cards in the game can cause this.

When a creature makes a player mill a card thanks to:

  1. Experimental Lab // Staff Room — The Wise Mothman puts a counter on a creature
  2. Undercity Informer — The Wise Mothman puts a counter on a creature
  3. Old Stickfingers — The Wise Mothman puts a counter on a creature
  4. Grisly Spectacle — The Wise Mothman puts a counter on a creature
  5. Bloodline Shaman — The Wise Mothman puts a counter on a creature
  6. Zoologist — The Wise Mothman puts a counter on a creature
  7. Moldering Gym // Weight Room — The Wise Mothman puts a counter on a creature
  8. Underwater Tunnel // Slimy Aquarium — The Wise Mothman puts a counter on a creature
  9. Call of the Wild — The Wise Mothman puts a counter on a creature
  10. Nylea, Keen-Eyed — The Wise Mothman puts a counter on a creature

4 other cards cause it too. These are the ones with the most connections.

a Mutant attacks — 280 cards in the game can cause this (The Wise Mothman is one).

  1. Wolverine, Claws Out — When The Wise Mothman attacks, Wolverine, Claws Out makes your creatures bigger

a Mutant deals combat damage — 280 cards in the game can cause this (The Wise Mothman is one).

  1. Heroes in a Half Shell — When The Wise Mothman deals combat damage, Heroes in a Half Shell puts a counter on a permanent

a Mutant enters the battlefield — 286 cards in the game can cause this (The Wise Mothman is one).

When The Wise Mothman enters:

  1. Genghis Frog — makes a token
  2. X-23, Deadly Weapon — puts a counter on a permanent
  3. April O'Neil, Live on the Scene — triggers

an Insect attacks — 323 cards in the game can cause this (The Wise Mothman is one).

When The Wise Mothman attacks:

  1. Vrestin, Menoptra Leader — puts a counter on a permanent
  2. Fumulus, the Infestation — makes each opponent lose 1 life

a creature gets a counter — 2,691 cards in the game can cause this (The Wise Mothman is one).

  1. Scurry Oak — When Scurry Oak gets a counter thanks to The Wise Mothman, it makes a token
  2. Fathom Mage — When Fathom Mage gets a counter thanks to The Wise Mothman, it draws you 1 card
  3. Hollowmurk Siege — When a permanent gets a counter thanks to The Wise Mothman, Hollowmurk Siege draws you 1 card
  4. Ant-Man, Colony Commander — When a creature gets a counter thanks to The Wise Mothman, Ant-Man, Colony Commander makes a token
  5. Earth Kingdom General — When a creature gets a counter thanks to The Wise Mothman, Earth Kingdom General gains you that much life
  6. Casey Jones, Back Alley Brute — When a creature gets a counter thanks to The Wise Mothman, Casey Jones, Back Alley Brute deals that much damage
  7. Generous Patron — When a permanent gets a counter thanks to The Wise Mothman, Generous Patron draws you 1 card
  8. Shalai and Hallar — When a creature gets a counter thanks to The Wise Mothman, Shalai and Hallar deals that much damage
  9. Danny Pink — When a permanent gets a counter thanks to The Wise Mothman, Danny Pink draws you 1 card
  10. Enduring Scalelord — When a creature gets a counter thanks to The Wise Mothman, Enduring Scalelord puts a +1/+1 counter on itself

33 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (The Wise Mothman is one).

  1. All Will Be One — When a permanent gets a counter thanks to The Wise Mothman, All Will Be One deals that much damage
  2. Lonis, Genetics Expert — When Lonis, Genetics Expert gets a counter thanks to The Wise Mothman, it triggers

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (The Wise Mothman is one).

When The Wise Mothman attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

113 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (The Wise Mothman is one).

When The Wise Mothman attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

180 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (The Wise Mothman is one).

When The Wise Mothman blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Barrow-Blade — strips abilities
  4. Heat of Battle — deals 1 damage
  5. Battle Strain — deals 1 damage
  6. Tide of War — sacrifices a creature
  7. Dead-Iron Sledge — kills a creature
  8. Dwindle — kills a creature
  9. Shield of the Righteous — triggers

19 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (The Wise Mothman is one).

When The Wise Mothman attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token
  3. Militia's Pride — makes a token

a creature enters the battlefield — 19,800 cards in the game can cause this (The Wise Mothman is one).

When The Wise Mothman enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Legolas Greenleaf — puts a counter on a permanent
  5. The Neutrinos — gets +1/+0
  6. Wingnut, Bat on the Belfry — grants flying, haste and menace
  7. Aetherstorm Roc — puts a counter on a permanent you control
  8. Raphael, Most Attitude — exiles a card from your library

299 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (The Wise Mothman is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When The Wise Mothman enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

42 other cards care about it too. These are the ones with the most connections.