edhseer Commander synergy, explained
Enchantment — Room // Enchantment — Room
Mana cost: {3}{G} // {2}{G}
When you unlock this door, manifest dread, then put two +1/+1 counters and a trample counter on that creature.
triggered —
triggered — puts 2 counters on it
triggered — puts a counter on it
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever a creature you control deals combat damage to a player, turn that creature face up or put a +1/+1 counter on it.
triggered — turns something into a creature
triggered — puts counters on it
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Causes: put a creature onto the battlefield, mill a creature, put a counter on anything, a creature is turned face up.
Cares about: a creature deals combat damage.
a creature is milled — 14 cards in the game can cause this (Experimental Lab is one).
When a creature makes a player mill a card thanks to Experimental Lab // Staff Room:
1 other card cares about it too. These are the ones with the most connections.
a Room is fully unlocked — 28 cards in the game can cause this (Experimental Lab is one).
When Experimental Lab // Staff Room is fully unlocked:
6 other cards care about it too. These are the ones with the most connections.
a creature is turned face up — 238 cards in the game can cause this (Experimental Lab is one).
a creature goes to a graveyard — 3,011 cards in the game can cause this (Experimental Lab is one).
When a card hits the graveyard thanks to Experimental Lab // Staff Room:
8 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Experimental Lab is one).
When Experimental Lab // Staff Room is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Experimental Lab is one).
an enchantment it makes cheaper to cast — 3,713 cards in the game can cause this.
3,712 other cards cause it too. These are the ones with the most connections.
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Experimental Lab is one).
When Experimental Lab // Staff Room enters:
65 other cards care about it too. These are the ones with the most connections.
anything gets a counter — 4,415 cards in the game can cause this (Experimental Lab is one).
7 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Experimental Lab is one).
Experimental Lab // Staff Room:
442 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Experimental Lab is one).
360 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Experimental Lab is one).
39 other cards care about it too. These are the ones with the most connections.