Experimental Lab // Staff Room

Experimental Lab // Staff Room

Enchantment — Room // Enchantment — Room

Mana cost: {3}{G} // {2}{G}

How we read this card

When you unlock this door, manifest dread, then put two +1/+1 counters and a trample counter on that creature.

triggered —

triggered — puts 2 counters on it

triggered — puts a counter on it

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever a creature you control deals combat damage to a player, turn that creature face up or put a +1/+1 counter on it.

triggered — turns something into a creature

triggered — puts counters on it

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Causes: put a creature onto the battlefield, mill a creature, put a counter on anything, a creature is turned face up.

Cares about: a creature deals combat damage.

Works well with

a creature is milled — 14 cards in the game can cause this (Experimental Lab is one).

When a creature makes a player mill a card thanks to Experimental Lab // Staff Room:

  1. Zellix, Sanity Flayer — makes a token
  2. Screeching Scorchbeast — makes that many tokens
  3. Glowing One — gains you 1 life
  4. Mirelurk Queen — draws you 1 card
  5. The Wise Mothman — puts a counter on a creature

1 other card cares about it too. These are the ones with the most connections.

a Room is fully unlocked — 28 cards in the game can cause this (Experimental Lab is one).

When Experimental Lab // Staff Room is fully unlocked:

  1. Victor, Valgavoth's Seneschal — surveils
  2. Ghostly Dancers — makes a token
  3. Unwilling Vessel — puts a possession counter on itself
  4. Gremlin Tamer — makes a token
  5. Fear of Infinity — returns itself from the graveyard
  6. Skullsnap Nuisance — surveils
  7. Scrabbling Skullcrab — mills a card
  8. Infernal Phantom — gets +2/+0
  9. Entity Tracker — draws you 1 card
  10. Fear of Sleep Paralysis — taps a creature

6 other cards care about it too. These are the ones with the most connections.

a creature is turned face up — 238 cards in the game can cause this (Experimental Lab is one).

  1. Den Protector — When Den Protector is turned face up thanks to Experimental Lab // Staff Room, it brings a card back
  2. Printlifter Ooze — When a creature is turned face up thanks to Experimental Lab // Staff Room, Printlifter Ooze makes a token
  3. Experiment Twelve — When a creature is turned face up thanks to Experimental Lab // Staff Room, Experiment Twelve puts its power counters on a permanent
  4. Pyrotechnic Performer — When a creature is turned face up thanks to Experimental Lab // Staff Room, Pyrotechnic Performer deals its power damage
  5. Pine Walker — When a creature is turned face up thanks to Experimental Lab // Staff Room, Pine Walker untaps a permanent
  6. Fugitive Codebreaker — When Fugitive Codebreaker is turned face up thanks to Experimental Lab // Staff Room, it draws and discards
  7. Fatal Mutation — When a creature is turned face up thanks to Experimental Lab // Staff Room, Fatal Mutation kills it

a creature goes to a graveyard — 3,011 cards in the game can cause this (Experimental Lab is one).

When a card hits the graveyard thanks to Experimental Lab // Staff Room:

  1. Syr Konrad, the Grim — deals 1 damage
  2. Robot Domination — draws you 1 card
  3. Voracious Brood — puts that many +1/+1 counters on itself
  4. Dennick, Pious Apprentice // Dennick, Pious Apparition — triggers
  5. Soulcipher Board // Cipherbound Spirit — triggers
  6. Sefris of the Hidden Ways — triggers

8 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Experimental Lab is one).

When Experimental Lab // Staff Room is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Experimental Lab is one).

  1. Historian's Boon — When Experimental Lab // Staff Room enters, Historian's Boon makes a token

an enchantment it makes cheaper to cast — 3,713 cards in the game can cause this.

  1. Mana Matrix — Mana Matrix reduces what Experimental Lab // Staff Room costs

3,712 other cards cause it too. These are the ones with the most connections.

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Experimental Lab is one).

When Experimental Lab // Staff Room enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  4. Doomwake Giant — shrinks a creature by -1/-1
  5. Cacophony Unleashed — turns something into a creature
  6. Thassa's Devourer — mills a card
  7. Archon of Sun's Grace — makes a token
  8. Stalked Researcher — triggers
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

65 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Experimental Lab is one).

  1. All Will Be One — When a permanent gets a counter thanks to Experimental Lab // Staff Room, All Will Be One deals that much damage
  2. Lonis, Genetics Expert — When Lonis, Genetics Expert gets a counter thanks to Experimental Lab // Staff Room, it triggers

7 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Experimental Lab is one).

Experimental Lab // Staff Room:

  1. Samwise Gamgee — puts cards into the graveyard that Samwise Gamgee can bring back
  2. Sidequest: Card Collection // Magicked Card — fills your graveyard toward the 8 or more cards Sidequest: Card Collection // Magicked Card needs

442 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Experimental Lab is one).

  1. Colossal Grave-Reaver — When Colossal Grave-Reaver enters thanks to Experimental Lab // Staff Room, it mills a card
  2. Unshakable Tail — When Unshakable Tail enters thanks to Experimental Lab // Staff Room, it surveils
  3. Dreadhound — When Dreadhound enters thanks to Experimental Lab // Staff Room, it mills a card
  4. Airbender Ascension — When a creature enters thanks to Experimental Lab // Staff Room, Airbender Ascension puts a quest counter on itself
  5. Fire Nation Salvagers — When Fire Nation Salvagers enters thanks to Experimental Lab // Staff Room, it puts a counter on a creature or Vehicle

360 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Experimental Lab is one).

  1. Sidisi, Brood Tyrant — When Sidisi, Brood Tyrant enters thanks to Experimental Lab // Staff Room, it mills a card
  2. Caradora, Heart of Alacria — When Caradora, Heart of Alacria enters thanks to Experimental Lab // Staff Room, it searches a library

39 other cards care about it too. These are the ones with the most connections.