edhseer Commander synergy, explained
Creature — Zombie Detective
Mana cost: {2}{B}
When this creature enters and at the beginning of your upkeep, surveil 1.
triggered — surveils
triggered — surveils
Whenever one or more creature cards are put into your graveyard from your library, investigate.
triggered —
Return this card from your graveyard to your hand.
activated {2}, Sacrifice a Clue —
activated {2}, Sacrifice a Clue — brings a card back
Causes: surveil, create a Clue artifact token, put a Clue artifact token onto the battlefield, sacrifice a Clue, a Clue is put into a graveyard from the battlefield, anything leaves a graveyard.
Cares about: an upkeep, a creature goes to a graveyard, a Clue to sacrifice.
a Clue is sacrificed — 21 cards in the game can cause this (Unshakable Tail is one).
When you sacrifice a Clue to Unshakable Tail:
6 other cards care about it too. These are the ones with the most connections.
a Clue is put into a graveyard from the battlefield — 21 cards in the game can cause this (Unshakable Tail is one).
a Detective enters the battlefield — 148 cards in the game can cause this (Unshakable Tail is one).
When Unshakable Tail enters:
you surveil — 233 cards in the game can cause this (Unshakable Tail is one).
When Unshakable Tail surveils:
5 other cards care about it too. These are the ones with the most connections.
a Zombie deals combat damage — 657 cards in the game can cause this (Unshakable Tail is one).
a Zombie attacks — 657 cards in the game can cause this (Unshakable Tail is one).
a nontoken Zombie enters the battlefield — 661 cards in the game can cause this (Unshakable Tail is one).
a Zombie it boosts — 669 cards in the game can cause this.
668 other cards cause it too. These are the ones with the most connections.
a Zombie enters the battlefield — 795 cards in the game can cause this (Unshakable Tail is one).
When Unshakable Tail enters:
a Zombie creature it makes cheaper to cast — 797 cards in the game can cause this.
796 other cards cause it too. These are the ones with the most connections.
a Zombie creature it grants abilities to — 797 cards in the game can cause this.
796 other cards cause it too. These are the ones with the most connections.
a creature leaves a graveyard — 1,302 cards in the game can cause this (Unshakable Tail is one).
When Unshakable Tail leaves a graveyard:
3 other cards care about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Unshakable Tail is one).
When Unshakable Tail leaves a graveyard:
13 other cards care about it too. These are the ones with the most connections.
put a creature into a graveyard — 3,011 cards in the game can cause this.
When a creature hits the graveyard thanks to:
3,008 other cards cause it too. These are the ones with the most connections.
anything is sacrificed — 3,450 cards in the game can cause this (Unshakable Tail is one).
2 other cards care about it too. These are the ones with the most connections.
a token enters the battlefield — 3,710 cards in the game can cause this (Unshakable Tail is one).
When a Clue enters thanks to Unshakable Tail:
9 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Unshakable Tail is one).
137 other cards care about it too. These are the ones with the most connections.
put a creature onto the battlefield — 19,800 cards in the game can cause this.
When Unshakable Tail enters thanks to:
19,798 other cards cause it too. These are the ones with the most connections.