Neurok Familiar

Neurok Familiar

Creature — Bird

Mana cost: {1}{U}

How we read this card

Flying
When this creature enters, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.

triggered — searches a library

triggered — mills a card

Causes: mill an artifact.

Cares about: nothing.

Works well with

an artifact is milled — 2 cards in the game can cause this (Neurok Familiar is one).

When an artifact makes a player mill a card thanks to Neurok Familiar:

  1. Screeching Scorchbeast — makes that many tokens
  2. Glowing One — gains you 1 life
  3. Mirelurk Queen — draws you 1 card
  4. The Wise Mothman — puts a counter on a creature

1 other card cares about it too. These are the ones with the most connections.

a Bird attacks — 486 cards in the game can cause this (Neurok Familiar is one).

When Neurok Familiar attacks:

  1. Hermes, Overseer of Elpis — scries
  2. Choco, Seeker of Paradise — puts a land onto the battlefield

a Bird creature is cast — 486 cards in the game can cause this (Neurok Familiar is one).

  1. Chocobo Camp — When Neurok Familiar is cast, it arrives with counters thanks to Chocobo Camp

1 other card cares about it too. These are the ones with the most connections.

a Bird deals combat damage — 486 cards in the game can cause this (Neurok Familiar is one).

  1. Kastral, the Windcrested — When Neurok Familiar deals combat damage, Kastral, the Windcrested triggers

a nontoken Bird enters the battlefield — 487 cards in the game can cause this (Neurok Familiar is one).

  1. Knightfisher — When Neurok Familiar enters, Knightfisher makes a token

a Bird enters the battlefield — 538 cards in the game can cause this (Neurok Familiar is one).

  1. Salvation Swan — When Neurok Familiar enters, Salvation Swan flickers a creature you control

1 other card cares about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Neurok Familiar is one).

  1. Samwise Gamgee — Neurok Familiar puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Neurok Familiar puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Neurok Familiar puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Neurok Familiar puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Neurok Familiar puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Neurok Familiar puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Neurok Familiar puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Neurok Familiar fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Neurok Familiar puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Neurok Familiar puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Neurok Familiar is one).

When a card hits the graveyard thanks to Neurok Familiar:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Neurok Familiar is one).

When Neurok Familiar attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

118 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Neurok Familiar is one).

When Neurok Familiar attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

189 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Neurok Familiar is one).

When Neurok Familiar blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Tide of War — sacrifices a creature
  4. Dead-Iron Sledge — kills a creature
  5. Dwindle — kills a creature

25 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Neurok Familiar is one).

  1. Mardu Ascendancy — When Neurok Familiar attacks, Mardu Ascendancy makes a token

2 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Neurok Familiar is one).

When Neurok Familiar enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. Bess, Soul Nourisher — puts a +1/+1 counter on itself
  4. The Neutrinos — gets +1/+0
  5. Wingnut, Bat on the Belfry — grants flying, haste and menace
  6. Aetherstorm Roc — puts a counter on a permanent you control
  7. Raphael, Most Attitude — exiles a card from your library

342 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Neurok Familiar is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Neurok Familiar enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.