Salvation Swan

Salvation Swan

Creature — Bird Cleric

Mana cost: {3}{W}

How we read this card

Flash
Flying
Whenever this creature or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.

triggered —

triggered —

triggered — blinks a permanent

triggered — blinks a permanent

triggered — puts a counter on it

triggered — puts a counter on it

Causes: exile a creature, a creature leaves the battlefield, put a creature onto the battlefield, put a counter on anything.

Cares about: a Bird enters the battlefield.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (Salvation Swan is one).

  1. Shaun, Father of Synths — When Shaun, Father of Synths leaves the battlefield thanks to Salvation Swan, it exiles a Synth you control

a Bird attacks — 486 cards in the game can cause this (Salvation Swan is one).

When Salvation Swan attacks:

  1. Hermes, Overseer of Elpis — scries
  2. Choco, Seeker of Paradise — puts a land onto the battlefield

a Bird creature is cast — 486 cards in the game can cause this (Salvation Swan is one).

  1. Chocobo Camp — When Salvation Swan is cast, it arrives with counters thanks to Chocobo Camp

1 other card cares about it too. These are the ones with the most connections.

a Bird deals combat damage — 486 cards in the game can cause this (Salvation Swan is one).

  1. Kastral, the Windcrested — When Salvation Swan deals combat damage, Kastral, the Windcrested triggers

a nontoken Bird enters the battlefield — 487 cards in the game can cause this (Salvation Swan is one).

  1. Knightfisher — When Salvation Swan enters, Knightfisher makes a token

put a Bird onto the battlefield — 538 cards in the game can cause this.

  1. Wingmantle Chaplain — When a Bird enters thanks to Wingmantle Chaplain, Salvation Swan flickers a creature you control
  2. Lifecreed Duo — When Lifecreed Duo enters, Salvation Swan flickers a creature you control
  3. East Wind Avatar — When East Wind Avatar enters, Salvation Swan flickers a creature you control
  4. Stirring Hopesinger — When Stirring Hopesinger enters, Salvation Swan flickers a creature you control
  5. Battlewise Aven — When Battlewise Aven enters, Salvation Swan flickers a creature you control
  6. Mystic Familiar — When Mystic Familiar enters, Salvation Swan flickers a creature you control
  7. Swiftwing Assailant — When Swiftwing Assailant enters, Salvation Swan flickers a creature you control
  8. Teshar, Ancestor's Apostle — When Teshar, Ancestor's Apostle enters, Salvation Swan flickers a creature you control
  9. Jackdaw Savior — When Jackdaw Savior enters, Salvation Swan flickers a creature you control
  10. Soulcatcher — When Soulcatcher enters, Salvation Swan flickers a creature you control

528 other cards cause it too. These are the ones with the most connections.

a Bird creature it boosts — 541 cards in the game can cause this.

  1. Soulcatchers' Aerie — Soulcatchers' Aerie gives Salvation Swan bigger stats

540 other cards cause it too. These are the ones with the most connections.

a Cleric enters the battlefield — 722 cards in the game can cause this (Salvation Swan is one).

  1. Cleric of Life's Bond — When Salvation Swan enters, Cleric of Life's Bond gains you 1 life

1 other card cares about it too. These are the ones with the most connections.

a nontoken creature is exiled — 995 cards in the game can cause this (Salvation Swan is one).

  1. The War Games — When a creature is exiled thanks to Salvation Swan, The War Games exiles a Warrior

a creature is exiled — 1,003 cards in the game can cause this (Salvation Swan is one).

When a creature is exiled thanks to Salvation Swan:

  1. Ashnod's Intervention — brings a card back
  2. Syr Vondam, Sunstar Exemplar — puts a +1/+1 counter on itself
  3. Kaya, Spirits' Justice — copies a permanent
  4. Soulherder — puts a +1/+1 counter on itself
  5. Kaya's Ghostform — blinks a permanent

1 other card cares about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Salvation Swan is one).

  1. The War Doctor — When a creature is exiled thanks to Salvation Swan, The War Doctor puts a time counter on itself
  2. God-Eternal Oketra — When God-Eternal Oketra is exiled thanks to Salvation Swan, it triggers

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Salvation Swan is one).

When a creature leaves the battlefield thanks to Salvation Swan:

  1. Tokka & Rahzar, Unsupervised — puts a +1/+1 counter on itself
  2. Splinter, the Mentor — makes a token
  3. Rat King, Pale Piper — makes a token
  4. Dual Nature — exiles a creature

a creature leaves the battlefield — 4,238 cards in the game can cause this (Salvation Swan is one).

  1. Lunarch Veteran // Luminous Phantom — When a creature leaves the battlefield thanks to Salvation Swan, Lunarch Veteran // Luminous Phantom gains you 1 life
  2. Rapacious Guest — When Rapacious Guest leaves the battlefield thanks to Salvation Swan, it makes each opponent lose life equal to its power
  3. Extractor Demon — When a creature leaves the battlefield thanks to Salvation Swan, Extractor Demon mills a card
  4. Aang, Airbending Master — When a creature leaves the battlefield thanks to Salvation Swan, Aang, Airbending Master puts a counter on a permanent
  5. Dour Port-Mage — When a creature leaves the battlefield thanks to Salvation Swan, Dour Port-Mage draws you 1 card
  6. Vela the Night-Clad — When a creature leaves the battlefield thanks to Salvation Swan, Vela the Night-Clad makes each opponent lose 1 life
  7. Champions of the Perfect — When Champions of the Perfect leaves the battlefield thanks to Salvation Swan, it triggers
  8. Funeral March — When a creature leaves the battlefield thanks to Salvation Swan, Funeral March makes a player sacrifice a creature
  9. Sally Sparrow — When a creature leaves the battlefield thanks to Salvation Swan, Sally Sparrow triggers
  10. Aang, at the Crossroads // Aang, Destined Savior — When a creature leaves the battlefield thanks to Salvation Swan, Aang, at the Crossroads // Aang, Destined Savior triggers

21 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Salvation Swan is one).

  1. All Will Be One — When a permanent gets a counter thanks to Salvation Swan, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Salvation Swan is one).

When Salvation Swan attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

114 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Salvation Swan is one).

When Salvation Swan attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature

185 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Salvation Swan is one).

  1. Tide of War — When Salvation Swan blocks, Tide of War sacrifices a creature

27 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Salvation Swan is one).

  1. Lonis, Genetics Expert — When Salvation Swan enters, Lonis, Genetics Expert puts a counter on itself
  2. Fire Nation Salvagers — When Fire Nation Salvagers enters thanks to Salvation Swan, it puts a counter on a creature or Vehicle
  3. Goblin Goliath — When Goblin Goliath enters thanks to Salvation Swan, it makes a token
  4. Slash, Reptile Rampager — When a creature enters thanks to Salvation Swan, Slash, Reptile Rampager deals 2 damage
  5. Ray Fillet, Wave Warrior — When Salvation Swan enters, Ray Fillet, Wave Warrior puts a counter on itself
  6. The Neutrinos — When a creature enters thanks to Salvation Swan, The Neutrinos gets +1/+0
  7. Wingnut, Bat on the Belfry — When a creature enters thanks to Salvation Swan, Wingnut, Bat on the Belfry grants flying, haste and menace
  8. Aetherstorm Roc — When a creature enters thanks to Salvation Swan, Aetherstorm Roc puts a counter on a permanent you control
  9. Raphael, Most Attitude — When a creature enters thanks to Salvation Swan, Raphael, Most Attitude exiles a card from your library

305 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Salvation Swan is one).

  1. Caradora, Heart of Alacria — When Caradora, Heart of Alacria enters thanks to Salvation Swan, it searches a library
  2. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When a creature enters thanks to Salvation Swan, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself
  3. Ivora, Insatiable Heir — When Ivora, Insatiable Heir enters thanks to Salvation Swan, it makes a token

41 other cards care about it too. These are the ones with the most connections.