Precons › Tarkir: Dragonstorm Commander

Sultai Arisen

Commander precon · Tarkir: Dragonstorm Commander · 2025 · led by Teval, the Balanced Scale

Main theme: Landfall · Synergy 4.5/5 (tight) · Bracket 1–2 · Teval, the Balanced Scale works with 56 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

14 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together a little more: synergy 4.5 → 4.6 of 5, still tight. It is more consistent: Build 4.1 → 4.6 of 5, still on target; 3 short on interaction, was 7, 1 short on card advantage, was 3. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Contaminated Aquifer: Contaminated Aquifer makes only blue or black. Put in Zagoth Triome: Zagoth Triome enters tapped and makes blue, black or green.
  2. Take out Golgari Rot Farm: Golgari Rot Farm enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
  3. Take out Haunted Mire: Haunted Mire enters tapped. Put in Overgrown Tomb: Overgrown Tomb never enters tapped and makes black or green.
  4. Take out Temple of Malady: Temple of Malady enters tapped. Put in Twilight Mire: Twilight Mire never enters tapped and makes black or green.
  5. Take out Woodland Cemetery: Woodland Cemetery can enter tapped. Put in Undergrowth Stadium: Undergrowth Stadium never enters tapped and makes black or green.
  6. Take out Hinterland Harbor: Hinterland Harbor can enter tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.

Card advantage

  1. Take out Lord of Extinction: Lord of Extinction is next on the report's cut list. Works with 2 other cards: with 2 again and again. Put in Fang, Fearless l'Cie: Card advantage: you were 3 short; Fang, Fearless l'Cie counts as card advantage.
  2. Take out Amphin Mutineer: Amphin Mutineer is next on the report's cut list. Works with 8 other cards: with 5 again and again, with 3 just once or in the background. Put in Silvan Reveler: Card advantage: you were 3 short; Silvan Reveler counts as card advantage.
  3. Take out Grisly Salvage: Grisly Salvage is next on the report's cut list. Works with 27 other cards: with 17 again and again, with 10 just once or in the background. Put in Zimone, Mystery Unraveler: Card advantage: you were 3 short; Zimone, Mystery Unraveler counts as card advantage.

Interaction

  1. Take out Consuming Aberration: Consuming Aberration is next on the report's cut list. Works with 26 other cards: with 20 again and again, with 6 just once or in the background. Put in Grist, the Hunger Tide: Interaction: you were 7 short; Grist, the Hunger Tide counts as interaction.
  2. Take out Colossal Grave-Reaver: Colossal Grave-Reaver is next on the report's cut list. Works with 28 other cards: with 19 again and again, with 9 just once or in the background. Put in Liliana, Untouched by Death: Interaction: you were 7 short; Liliana, Untouched by Death counts as interaction.
  3. Take out Satyr Wayfinder: Satyr Wayfinder is next on the report's cut list. Works with 29 other cards: with 20 again and again, with 9 just once or in the background. Put in Claim the Kingdom: Interaction: you were 7 short; Claim the Kingdom counts as interaction.
  4. Take out Stitcher's Supplier: Stitcher's Supplier is next on the report's cut list. Works with 32 other cards: with 23 again and again, with 9 just once or in the background. Put in Desperate Plea: Interaction: you were 7 short; Desperate Plea counts as interaction. Floral Evoker puts cards into the graveyard that Desperate Plea can bring back.

Cards that work together

  1. Take out Dauthi Voidwalker: Dauthi Voidwalker works with 29 cards in this deck, 2 of them on its theme. Put in Mole Man, Moloid Master: When a land enters thanks to Floral Evoker, Mole Man, Moloid Master makes a token

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

15 swaps, and after them the report reads the deck at bracket 3.

Its cards work together a little more: synergy 4.5 → 4.6 of 5, still tight. It is more consistent: Build 4.1 → 4.6 of 5, still on target; 3 short on interaction, was 7, 1 short on card advantage, was 3. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Contaminated Aquifer: Contaminated Aquifer makes only blue or black. Put in Zagoth Triome: Zagoth Triome enters tapped and makes blue, black or green.
  2. Take out Golgari Rot Farm: Golgari Rot Farm enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
  3. Take out Haunted Mire: Haunted Mire enters tapped. Put in Overgrown Tomb: Overgrown Tomb never enters tapped and makes black or green.
  4. Take out Temple of Malady: Temple of Malady enters tapped. Put in Twilight Mire: Twilight Mire never enters tapped and makes black or green.
  5. Take out Woodland Cemetery: Woodland Cemetery can enter tapped. Put in Undergrowth Stadium: Undergrowth Stadium never enters tapped and makes black or green.
  6. Take out Hinterland Harbor: Hinterland Harbor can enter tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.

Ramp

  1. Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Lord of Extinction: Lord of Extinction is next on the report's cut list. Works with 2 other cards: with 2 again and again. Put in Fang, Fearless l'Cie: Card advantage: you were 3 short; Fang, Fearless l'Cie counts as card advantage.
  2. Take out Amphin Mutineer: Amphin Mutineer is next on the report's cut list. Works with 8 other cards: with 5 again and again, with 3 just once or in the background. Put in Silvan Reveler: Card advantage: you were 3 short; Silvan Reveler counts as card advantage.
  3. Take out Grisly Salvage: Grisly Salvage is next on the report's cut list. Works with 27 other cards: with 17 again and again, with 10 just once or in the background. Put in Zimone, Mystery Unraveler: Card advantage: you were 3 short; Zimone, Mystery Unraveler counts as card advantage.

Interaction

  1. Take out Consuming Aberration: Consuming Aberration is next on the report's cut list. Works with 26 other cards: with 20 again and again, with 6 just once or in the background. Put in Grist, the Hunger Tide: Interaction: you were 7 short; Grist, the Hunger Tide counts as interaction.
  2. Take out Colossal Grave-Reaver: Colossal Grave-Reaver is next on the report's cut list. Works with 28 other cards: with 19 again and again, with 9 just once or in the background. Put in Liliana, Untouched by Death: Interaction: you were 7 short; Liliana, Untouched by Death counts as interaction.
  3. Take out Satyr Wayfinder: Satyr Wayfinder is next on the report's cut list. Works with 29 other cards: with 20 again and again, with 9 just once or in the background. Put in Claim the Kingdom: Interaction: you were 7 short; Claim the Kingdom counts as interaction.
  4. Take out Stitcher's Supplier: Stitcher's Supplier is next on the report's cut list. Works with 32 other cards: with 23 again and again, with 9 just once or in the background. Put in Desperate Plea: Interaction: you were 7 short; Desperate Plea counts as interaction. Floral Evoker puts cards into the graveyard that Desperate Plea can bring back.

Cards that work together

  1. Take out Dauthi Voidwalker: Dauthi Voidwalker works with 29 cards in this deck, 2 of them on its theme. Put in Mole Man, Moloid Master: When a land enters thanks to Floral Evoker, Mole Man, Moloid Master makes a token

Upgrades at bracket 4–5

No limits on Game Changers or combos.

15 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.

Its cards work together a little more: synergy 4.5 → 4.6 of 5, still tight. It is more consistent: Build 4.1 → 4.6 of 5, still on target; 3 short on interaction, was 7, 1 short on card advantage, was 3. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Contaminated Aquifer: Contaminated Aquifer makes only blue or black. Put in Zagoth Triome: Zagoth Triome enters tapped and makes blue, black or green.
  2. Take out Golgari Rot Farm: Golgari Rot Farm enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
  3. Take out Haunted Mire: Haunted Mire enters tapped. Put in Overgrown Tomb: Overgrown Tomb never enters tapped and makes black or green.
  4. Take out Temple of Malady: Temple of Malady enters tapped. Put in Twilight Mire: Twilight Mire never enters tapped and makes black or green.
  5. Take out Woodland Cemetery: Woodland Cemetery can enter tapped. Put in Undergrowth Stadium: Undergrowth Stadium never enters tapped and makes black or green.
  6. Take out Hinterland Harbor: Hinterland Harbor can enter tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.

Ramp

  1. Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Lord of Extinction: Lord of Extinction is next on the report's cut list. Works with 2 other cards: with 2 again and again. Put in Fang, Fearless l'Cie: Card advantage: you were 3 short; Fang, Fearless l'Cie counts as card advantage.
  2. Take out Amphin Mutineer: Amphin Mutineer is next on the report's cut list. Works with 8 other cards: with 5 again and again, with 3 just once or in the background. Put in Silvan Reveler: Card advantage: you were 3 short; Silvan Reveler counts as card advantage.
  3. Take out Grisly Salvage: Grisly Salvage is next on the report's cut list. Works with 27 other cards: with 17 again and again, with 10 just once or in the background. Put in Zimone, Mystery Unraveler: Card advantage: you were 3 short; Zimone, Mystery Unraveler counts as card advantage.

Interaction

  1. Take out Consuming Aberration: Consuming Aberration is next on the report's cut list. Works with 26 other cards: with 20 again and again, with 6 just once or in the background. Put in Grist, the Hunger Tide: Interaction: you were 7 short; Grist, the Hunger Tide counts as interaction.
  2. Take out Colossal Grave-Reaver: Colossal Grave-Reaver is next on the report's cut list. Works with 28 other cards: with 19 again and again, with 9 just once or in the background. Put in Liliana, Untouched by Death: Interaction: you were 7 short; Liliana, Untouched by Death counts as interaction.
  3. Take out Satyr Wayfinder: Satyr Wayfinder is next on the report's cut list. Works with 29 other cards: with 20 again and again, with 9 just once or in the background. Put in Claim the Kingdom: Interaction: you were 7 short; Claim the Kingdom counts as interaction.
  4. Take out Stitcher's Supplier: Stitcher's Supplier is next on the report's cut list. Works with 32 other cards: with 23 again and again, with 9 just once or in the background. Put in Desperate Plea: Interaction: you were 7 short; Desperate Plea counts as interaction. Floral Evoker puts cards into the graveyard that Desperate Plea can bring back.

Cards that work together

  1. Take out Dauthi Voidwalker: Dauthi Voidwalker works with 29 cards in this deck, 2 of them on its theme. Put in Mole Man, Moloid Master: When a land enters thanks to Floral Evoker, Mole Man, Moloid Master makes a token

Opens a route: Silverback Elder. 33 of its cards reach Floral Evoker through it.

Also short, against a typical Commander deck: interaction 5 of 12, card advantage 9 of 12.

The decklist

Creatures

Amphin Mutineer · Avenger of Zendikar · Colossal Grave-Reaver · Consuming Aberration · Dauthi Voidwalker · Disciple of Bolas · Diviner of Mist · Floral Evoker · Gravecrawler · Hedron Crab · Jarad, Golgari Lich Lord · Junji, the Midnight Sky · Kishla Skimmer · Kotis, Sibsig Champion · Lord of Extinction · Lord of the Forsaken · Meren of Clan Nel Toth · Millikin · Multani, Yavimaya's Avatar · Necropolis Fiend · Noxious Gearhulk · Nyx Weaver · Ob Nixilis, the Fallen · Reassembling Skeleton · River Kelpie · Sakura-Tribe Elder · Satyr Wayfinder · Shigeki, Jukai Visionary · Skull Prophet · Springbloom Druid · Steward of the Harvest · Stitcher's Supplier · Tasigur, the Golden Fang · Timeless Witness · Woe Strider · Wonder

Instants and sorceries

Afterlife from the Loam · Casualties of War · Cultivate · Farseek · Forbidden Alchemy · Grapple with the Past · Grisly Salvage · Harrow · Lethal Scheme · Life from the Loam · Living Death · Necromantic Selection · Putrefy · Rampant Growth · Tear Asunder · Treasure Cruise · Victimize · Welcome the Dead · Will of the Sultai

Artifacts and enchantments

Arcane Signet · Conduit of Worlds · Crawling Sensation · Essence Anchor · Phyrexian Reclamation · Sol Ring · Teval's Judgment

Lands

Cephalid Coliseum · Command Beacon · Command Tower · Contaminated Aquifer · Crypt of Agadeem · Darkwater Catacombs · Dreamroot Cascade · Drownyard Temple · Exotic Orchard · Fetid Pools · Foreboding Landscape · 6 Forest · Golgari Rot Farm · Haunted Mire · Hinterland Harbor · 4 Island · Llanowar Wastes · Memorial to Folly · Myriad Landscape · Opulent Palace · Sunken Hollow · 5 Swamp · Temple of Malady · Terramorphic Expanse · Woodland Cemetery

Other Tarkir: Dragonstorm Commander precons