Precons › Tarkir: Dragonstorm Commander

Temur Roar

Commander precon · Tarkir: Dragonstorm Commander · 2025 · led by Eshki, Temur's Roar

Main theme: Dragon tribal · Synergy 3.7/5 (connected) · Bracket 1–2 · Eshki, Temur's Roar works with 37 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

9 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together a little more: synergy 3.7 → 3.9 of 5, still connected. It is a little more consistent: Build 4.4 → 4.6 of 5, still on target; no longer short on card advantage, 4 short on interaction, was 5. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Temple of Mystery: Temple of Mystery enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  2. Take out Temple of Abandon: Temple of Abandon enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  3. Take out Hinterland Harbor: Hinterland Harbor can enter tapped. Put in Overflowing Basin: Overflowing Basin never enters tapped and makes blue or green.
  4. Take out Rootbound Crag: Rootbound Crag can enter tapped. Put in Spire Garden: Spire Garden never enters tapped and makes red or green.
  5. Take out Sulfur Falls: Sulfur Falls can enter tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.

Card advantage

  1. Take out Reflections of Littjara: Reflections of Littjara is next on the report's cut list. Works with nothing else in this deck. Put in Artist's Talent: Card advantage: you were 2 short; Artist's Talent counts as card advantage. When Dragon Tempest deals noncombat damage, Artist's Talent doubles the damage.
  2. Take out Selvala's Stampede: Selvala's Stampede is next on the report's cut list. Put in Kyscu Drake: Card advantage: you were 2 short; Kyscu Drake counts as card advantage. When a Dragon enters thanks to Kyscu Drake, Dragon Tempest deals damage.

Interaction

  1. Take out Taurean Mauler: Taurean Mauler is next on the report's cut list. Works with 16 other cards: with 6 again and again, with 10 just once or in the background. Put in Solphim, Mayhem Dominus: Interaction: you were 5 short; Solphim, Mayhem Dominus counts as interaction.

Cards that work together

  1. Take out Dragonmaster Outcast: Dragonmaster Outcast works with 9 cards in this deck, 6 of them on its theme; Dragonkin Berserker works with 39 cards, 36 of them on it. Put in Dragonkin Berserker: When a Dragon enters thanks to Dragonkin Berserker, Dragon Tempest grants haste

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

12 swaps, and after them the report reads the deck at bracket 3.

Its cards work together a little more: synergy 3.7 → 3.8 of 5, still connected. It is a little more consistent: Build 4.4 → 4.6 of 5, still on target; no longer short on card advantage, 4 short on interaction, was 5. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Temple of Mystery: Temple of Mystery enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  2. Take out Temple of Abandon: Temple of Abandon enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  3. Take out Hinterland Harbor: Hinterland Harbor can enter tapped. Put in Overflowing Basin: Overflowing Basin never enters tapped and makes blue or green.
  4. Take out Rootbound Crag: Rootbound Crag can enter tapped. Put in Spire Garden: Spire Garden never enters tapped and makes red or green.
  5. Take out Sulfur Falls: Sulfur Falls can enter tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.

Ramp

  1. Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  2. Take out Fellwar Stone: Fellwar Stone is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  3. Take out Talisman of Creativity: Talisman of Creativity is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Reflections of Littjara: Reflections of Littjara is next on the report's cut list. Works with nothing else in this deck. Put in Artist's Talent: Card advantage: you were 2 short; Artist's Talent counts as card advantage. When Dragon Tempest deals noncombat damage, Artist's Talent doubles the damage.
  2. Take out Selvala's Stampede: Selvala's Stampede is next on the report's cut list. Put in Kyscu Drake: Card advantage: you were 2 short; Kyscu Drake counts as card advantage. When a Dragon enters thanks to Kyscu Drake, Dragon Tempest deals damage.

Interaction

  1. Take out Taurean Mauler: Taurean Mauler is next on the report's cut list. Works with 16 other cards: with 6 again and again, with 10 just once or in the background. Put in Solphim, Mayhem Dominus: Interaction: you were 5 short; Solphim, Mayhem Dominus counts as interaction.

Cards that work together

  1. Take out Dragonmaster Outcast: Dragonmaster Outcast works with 9 cards in this deck, 6 of them on its theme; Dragonkin Berserker works with 39 cards, 36 of them on it. Put in Dragonkin Berserker: When a Dragon enters thanks to Dragonkin Berserker, Dragon Tempest grants haste

Upgrades at bracket 4–5

No limits on Game Changers or combos.

14 swaps, and after them the report reads the deck at bracket 4–5.

Its cards work together a little more: synergy 3.7 → 3.8 of 5, still connected. It is a little more consistent: Build 4.4 → 4.6 of 5, still on target; no longer short on card advantage, 4 short on interaction, was 5. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Temple of Mystery: Temple of Mystery enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  2. Take out Temple of Abandon: Temple of Abandon enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  3. Take out Hinterland Harbor: Hinterland Harbor can enter tapped. Put in Overflowing Basin: Overflowing Basin never enters tapped and makes blue or green.
  4. Take out Rootbound Crag: Rootbound Crag can enter tapped. Put in Spire Garden: Spire Garden never enters tapped and makes red or green.
  5. Take out Sulfur Falls: Sulfur Falls can enter tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.

Ramp

  1. Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  2. Take out Fellwar Stone: Fellwar Stone is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  3. Take out Talisman of Creativity: Talisman of Creativity is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Reflections of Littjara: Reflections of Littjara is next on the report's cut list. Works with nothing else in this deck. Put in Artist's Talent: Card advantage: you were 2 short; Artist's Talent counts as card advantage. When Dragon Tempest deals noncombat damage, Artist's Talent doubles the damage.
  2. Take out Selvala's Stampede: Selvala's Stampede is next on the report's cut list. Put in Kyscu Drake: Card advantage: you were 2 short; Kyscu Drake counts as card advantage. When a Dragon enters thanks to Kyscu Drake, Dragon Tempest deals damage.
  3. Take out Zenith Festival: Zenith Festival is weaker card draw than Jeska's Will. Put in Jeska's Will: Jeska's Will is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Taurean Mauler: Taurean Mauler is next on the report's cut list. Works with 16 other cards: with 6 again and again, with 10 just once or in the background. Put in Solphim, Mayhem Dominus: Interaction: you were 5 short; Solphim, Mayhem Dominus counts as interaction.

Board wipes

  1. Take out Blasphemous Act: Blasphemous Act is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Dragonmaster Outcast: Dragonmaster Outcast works with 9 cards in this deck, 6 of them on its theme; Dragonkin Berserker works with 39 cards, 36 of them on it. Put in Dragonkin Berserker: When a Dragon enters thanks to Dragonkin Berserker, Dragon Tempest grants haste

Also short, against a typical Commander deck: interaction 7 of 12, card advantage 12 of 14.

The decklist

Creatures

Atarka, World Render · Atsushi, the Blazing Sky · Broodcaller Scourge · Deceptive Frostkite · Dragonlord Atarka · Dragonlord's Servant · Dragonmaster Outcast · Gadrak, the Crown-Scourge · Glorybringer · Hammerhead Tyrant · Harbinger of the Hunt · Hellkite Courser · Keiga, the Tide Star · Lathliss, Dragon Queen · Leyline Tyrant · Nesting Dragon · Nogi, Draco-Zealot · Opportunistic Dragon · Parapet Thrasher · Rapacious Dragon · Sarkhan, Soul Aflame · Scourge of the Throne · Skarrgan Hellkite · Steel Hellkite · Stormbreath Dragon · Stormshriek Feral // Flush Out · Taurean Mauler · Territorial Hellkite · Thunderbreak Regent · Thundermane Dragon · Ureni of the Unwritten · Vengeful Ancestor · Verix Bladewing · Whirlwing Stormbrood // Dynamic Soar

Instants and sorceries

Beast Within · Become the Avalanche · Blasphemous Act · Chaos Warp · Draconic Lore · Farseek · Kodama's Reach · Migration Path · Rapid Hybridization · Reality Shift · Selvala's Stampede · Spit Flame · Storm's Wrath · Will of the Temur · Zenith Festival

Artifacts and enchantments

Arcane Signet · Breaching Dragonstorm · Dragon Tempest · Dragon's Hoard · Elemental Bond · Encroaching Dragonstorm · Fellwar Stone · Frontier Siege · Reflections of Littjara · Sol Ring · Talisman of Creativity · Talisman of Impulse · Temur Ascendancy

Lands

Bountiful Landscape · Cinder Glade · Command Tower · Evolving Wilds · Exotic Orchard · Flooded Grove · 5 Forest · Frontier Bivouac · Haven of the Spirit Dragon · Hinterland Harbor · 3 Island · Karplusan Forest · Kessig Wolf Run · Mossfire Valley · Mosswort Bridge · 6 Mountain · Path of Ancestry · Rockfall Vale · Rootbound Crag · Sheltered Thicket · Shivan Reef · Sulfur Falls · Temple of Abandon · Temple of Mystery · Temple of the Dragon Queen · Yavimaya Coast

Other Tarkir: Dragonstorm Commander precons