Precons › Tarkir: Dragonstorm Commander

Jeskai Striker

Commander precon · Tarkir: Dragonstorm Commander · 2025 · led by Shiko and Narset, Unified

Main theme: instants · Synergy 3.5/5 (connected) · Bracket 3 · Shiko and Narset, Unified works with 2 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.It starts at bracket 3, so the first swap brings it down.

11 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together more: synergy 3.5 → 4.0 of 5, from connected to tight. It is a little more consistent: Build 4.5 → 4.6 of 5, still on target; 2 short on interaction, was 3. That is what this page measures: how well the deck holds together, not how strong it is.

First, to reach bracket 1–2

  1. Take out Expansion // Explosion: With Narset's Reversal, Expansion // Explosion makes an infinite combo, which bracket 1–2 doesn't allow. Put in Niv-Mizzet, Parun: When Whirlwind of Thought makes a player draw a card, Niv-Mizzet, Parun deals 1 damage

Lands

  1. Take out Temple of Enlightenment: Temple of Enlightenment enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
  2. Take out Temple of Triumph: Temple of Triumph enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  3. Take out Temple of Epiphany: Temple of Epiphany enters tapped. Put in Steam Vents: Steam Vents never enters tapped and makes blue or red.
  4. Take out Glacial Fortress: Glacial Fortress can enter tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
  5. Take out Clifftop Retreat: Clifftop Retreat can enter tapped. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.
  6. Take out Sulfur Falls: Sulfur Falls can enter tapped. Put in Training Center: Training Center never enters tapped and makes blue or red.
  7. Take out Plains: Plains makes only white. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.
  8. Take out Island: Island makes only blue. Put in Tundra: Tundra never enters tapped and makes white or blue.
  9. Take out Mountain: Mountain makes only red. Put in Spectator Seating: Spectator Seating never enters tapped and makes white or red.

Interaction

  1. Take out Tempest Technique: Tempest Technique is next on the report's cut list. Put in Sword of Wealth and Power: Interaction: you were 3 short; Sword of Wealth and Power counts as interaction. When Sword of Wealth and Power is copied, Storm-Kiln Artist makes a token.

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

10 swaps, and after them the report reads the deck at bracket 3.

Its cards work together as before: synergy stays at 3.5 of 5, connected. It is a little more consistent: Build 4.5 → 4.6 of 5, still on target; 2 short on interaction, was 3. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Temple of Enlightenment: Temple of Enlightenment enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
  2. Take out Temple of Triumph: Temple of Triumph enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  3. Take out Temple of Epiphany: Temple of Epiphany enters tapped. Put in Steam Vents: Steam Vents never enters tapped and makes blue or red.
  4. Take out Glacial Fortress: Glacial Fortress can enter tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
  5. Take out Clifftop Retreat: Clifftop Retreat can enter tapped. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.
  6. Take out Sulfur Falls: Sulfur Falls can enter tapped. Put in Training Center: Training Center never enters tapped and makes blue or red.
  7. Take out Plains: Plains makes only white. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.
  8. Take out Island: Island makes only blue. Put in Tundra: Tundra never enters tapped and makes white or blue.
  9. Take out Mountain: Mountain makes only red. Put in Spectator Seating: Spectator Seating never enters tapped and makes white or red.

Interaction

  1. Take out Tempest Technique: Tempest Technique is next on the report's cut list. Put in Sword of Wealth and Power: Interaction: you were 3 short; Sword of Wealth and Power counts as interaction. When Sword of Wealth and Power is copied, Storm-Kiln Artist makes a token.

Upgrades at bracket 4–5

No limits on Game Changers or combos.

10 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.

Its cards work together as before: synergy stays at 3.5 of 5, connected. It is a little more consistent: Build 4.5 → 4.6 of 5, still on target; 2 short on interaction, was 3. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Temple of Enlightenment: Temple of Enlightenment enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
  2. Take out Temple of Triumph: Temple of Triumph enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  3. Take out Temple of Epiphany: Temple of Epiphany enters tapped. Put in Steam Vents: Steam Vents never enters tapped and makes blue or red.
  4. Take out Glacial Fortress: Glacial Fortress can enter tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
  5. Take out Clifftop Retreat: Clifftop Retreat can enter tapped. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.
  6. Take out Sulfur Falls: Sulfur Falls can enter tapped. Put in Training Center: Training Center never enters tapped and makes blue or red.
  7. Take out Plains: Plains makes only white. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.
  8. Take out Island: Island makes only blue. Put in Tundra: Tundra never enters tapped and makes white or blue.
  9. Take out Mountain: Mountain makes only red. Put in Spectator Seating: Spectator Seating never enters tapped and makes white or red.

Interaction

  1. Take out Tempest Technique: Tempest Technique is next on the report's cut list. Put in Sword of Wealth and Power: Interaction: you were 3 short; Sword of Wealth and Power counts as interaction. When Sword of Wealth and Power is copied, Storm-Kiln Artist makes a token.

Also short, against a typical Commander deck: interaction 9 of 12.

The decklist

Creatures

Archmage Emeritus · Baral and Kari Zev · Caldera Pyremaw · Elsha, Threefold Master · Goblin Electromancer · Guttersnipe · Haughty Djinn · Lier, Disciple of the Drowned · Manaform Hellkite · Mangara, the Diplomat · Monastery Mentor · Storm-Kiln Artist · Third Path Iconoclast · Transcendent Dragon · Velomachus Lorehold · Veyran, Voice of Duality · Voracious Bibliophile · Young Pyromancer

Instants and sorceries

Abrade · Ancestral Vision · Baral's Expertise · Big Score · Compulsive Research · Consider · Curse of the Swine · Deep Analysis · Dismantling Wave · Electrodominance · Expansion // Explosion · Expressive Iteration · Faithless Looting · Frantic Search · Magma Opus · Mana Geyser · Narset's Reversal · Opt · Ponder · Pongify · Preordain · Prismari Command · Rite of Replication · Sublime Epiphany · Swords to Plowshares · Think Twice · Time Wipe · Transforming Flourish · Vanquish the Horde · Will of the Jeskai

Artifacts and enchantments

Adaptive Training Post · Aligned Heart · Arcane Signet · Azorius Signet · Boros Signet · Curse of Opulence · Fellwar Stone · Ghostly Prison · Izzet Signet · Shiny Impetus · Sol Ring · Talisman of Progress · Tempest Technique · Whirlwind of Thought

Lands

Adarkar Wastes · Ash Barrens · Battlefield Forge · Cascade Bluffs · Clifftop Retreat · Command Tower · Evolving Wilds · Exotic Orchard · Ferrous Lake · Glacial Fortress · Irrigated Farmland · 5 Island · 5 Mountain · Mystic Monastery · Path of Ancestry · Perilous Landscape · 4 Plains · Prairie Stream · Reliquary Tower · Rugged Prairie · Shivan Reef · Skycloud Expanse · Sulfur Falls · Temple of Enlightenment · Temple of Epiphany · Temple of Triumph

Other Tarkir: Dragonstorm Commander precons