Precons › Commander 2015
Swell the Host
Commander precon · Commander 2015 · 2015 · led by Ezuri, Claw of Progress
Main theme: Snake tribal · Synergy 4.0/5 (tight) · Bracket 1–2 · Ezuri, Claw of Progress works with 32 of its cards
Upgrades at bracket 1–2
No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.
9 swaps, and after them the report reads the deck at bracket 1–2.
Its cards work together a little more: synergy 4.0 → 4.3 of 5, still tight. It is a little more consistent: Build 4.3 → 4.5 of 5, still on target; no longer short on ramp, no longer short on card advantage, still 1 short on board wipes, still 1 short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Simic Growth Chamber: Simic Growth Chamber enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
- Take out Simic Guildgate: Simic Guildgate enters tapped. Put in Flooded Grove: Flooded Grove never enters tapped and makes blue or green.
- Take out Thornwood Falls: Thornwood Falls enters tapped. Put in Overflowing Basin: Overflowing Basin never enters tapped and makes blue or green.
Ramp
- Take out Overrun: Overrun is next on the report's cut list. Works with nothing else in this deck. Put in Arcane Signet: Ramp: you were 3 short; Arcane Signet counts as ramp.
- Take out Chameleon Colossus: Chameleon Colossus is next on the report's cut list. Works with 3 other cards: with 2 again and again, with 1 just once or in the background. Put in Fellwar Stone: Ramp: you were 3 short; Fellwar Stone counts as ramp.
Cards that work together
- Take out Scytheclaw: Scytheclaw works with no other card in this deck; Sage of the Falls works with 16 cards, 12 of them on it. Put in Sage of the Falls: Beastmaster Ascension gives Sage of the Falls bigger stats
- Take out Noble Quarry: Noble Quarry works with 1 card in this deck, none of it on its theme; Selvala, Heart of the Wilds works with 13 cards, 12 of them on it. Put in Selvala, Heart of the Wilds: Beastmaster Ascension gives Selvala, Heart of the Wilds bigger stats
- Take out Sword of Vengeance: Sword of Vengeance works with no other card in this deck; Fathom Mage works with 6 cards, 5 of them on it, and with your commander. Put in Fathom Mage: Beastmaster Ascension gives Fathom Mage bigger stats
- Take out Mirror Match: Mirror Match works with 2 cards in this deck, 1 of them on its theme; Vaultborn Tyrant works with 5 cards, 4 of them on it. Put in Vaultborn Tyrant: Beastmaster Ascension gives Vaultborn Tyrant bigger stats
Upgrades at bracket 3
Up to three Game Changers, and no two-card infinite combo that costs 6 or less.
11 swaps, and after them the report reads the deck at bracket 3.
Its cards work together a little more: synergy 4.0 → 4.3 of 5, still tight. It is a little more consistent: Build 4.3 → 4.4 of 5, still on target; no longer short on ramp, no longer short on card advantage, still 1 short on board wipes, still 1 short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Simic Growth Chamber: Simic Growth Chamber enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
- Take out Simic Guildgate: Simic Guildgate enters tapped. Put in Flooded Grove: Flooded Grove never enters tapped and makes blue or green.
- Take out Thornwood Falls: Thornwood Falls enters tapped. Put in Overflowing Basin: Overflowing Basin never enters tapped and makes blue or green.
Ramp
- Take out Overrun: Overrun is next on the report's cut list. Works with nothing else in this deck. Put in Arcane Signet: Ramp: you were 3 short; Arcane Signet counts as ramp.
- Take out Chameleon Colossus: Chameleon Colossus is next on the report's cut list. Works with 3 other cards: with 2 again and again, with 1 just once or in the background. Put in Fellwar Stone: Ramp: you were 3 short; Fellwar Stone counts as ramp.
- Take out Simic Signet: Simic Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Thought Vessel: Thought Vessel is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Cards that work together
- Take out Scytheclaw: Scytheclaw works with no other card in this deck; Sage of the Falls works with 16 cards, 12 of them on it. Put in Sage of the Falls: Beastmaster Ascension gives Sage of the Falls bigger stats
- Take out Noble Quarry: Noble Quarry works with 1 card in this deck, none of it on its theme; Selvala, Heart of the Wilds works with 13 cards, 12 of them on it. Put in Selvala, Heart of the Wilds: Beastmaster Ascension gives Selvala, Heart of the Wilds bigger stats
- Take out Sword of Vengeance: Sword of Vengeance works with no other card in this deck; Fathom Mage works with 6 cards, 5 of them on it, and with your commander. Put in Fathom Mage: Beastmaster Ascension gives Fathom Mage bigger stats
- Take out Mirror Match: Mirror Match works with 2 cards in this deck, 1 of them on its theme; Vaultborn Tyrant works with 5 cards, 4 of them on it. Put in Vaultborn Tyrant: Beastmaster Ascension gives Vaultborn Tyrant bigger stats
Upgrades at bracket 4–5
No limits on Game Changers or combos.
11 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.
Its cards work together a little more: synergy 4.0 → 4.3 of 5, still tight. It is a little more consistent: Build 4.3 → 4.4 of 5, still on target; no longer short on ramp, no longer short on card advantage, still 1 short on board wipes, still 1 short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Simic Growth Chamber: Simic Growth Chamber enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
- Take out Simic Guildgate: Simic Guildgate enters tapped. Put in Flooded Grove: Flooded Grove never enters tapped and makes blue or green.
- Take out Thornwood Falls: Thornwood Falls enters tapped. Put in Overflowing Basin: Overflowing Basin never enters tapped and makes blue or green.
Ramp
- Take out Overrun: Overrun is next on the report's cut list. Works with nothing else in this deck. Put in Arcane Signet: Ramp: you were 3 short; Arcane Signet counts as ramp.
- Take out Chameleon Colossus: Chameleon Colossus is next on the report's cut list. Works with 3 other cards: with 2 again and again, with 1 just once or in the background. Put in Fellwar Stone: Ramp: you were 3 short; Fellwar Stone counts as ramp.
- Take out Simic Signet: Simic Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Thought Vessel: Thought Vessel is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Cards that work together
- Take out Scytheclaw: Scytheclaw works with no other card in this deck; Sage of the Falls works with 16 cards, 12 of them on it. Put in Sage of the Falls: Beastmaster Ascension gives Sage of the Falls bigger stats
- Take out Noble Quarry: Noble Quarry works with 1 card in this deck, none of it on its theme; Selvala, Heart of the Wilds works with 13 cards, 12 of them on it. Put in Selvala, Heart of the Wilds: Beastmaster Ascension gives Selvala, Heart of the Wilds bigger stats
- Take out Sword of Vengeance: Sword of Vengeance works with no other card in this deck; Fathom Mage works with 6 cards, 5 of them on it, and with your commander. Put in Fathom Mage: Beastmaster Ascension gives Fathom Mage bigger stats
- Take out Mirror Match: Mirror Match works with 2 cards in this deck, 1 of them on its theme; Vaultborn Tyrant works with 5 cards, 4 of them on it. Put in Vaultborn Tyrant: Beastmaster Ascension gives Vaultborn Tyrant bigger stats
Opens a route: Windrider Wizard. 12 of its cards reach Lorescale Coatl through it.
Also short, against a typical Commander deck: board wipes 1 of 2, ramp 10 of 13, interaction 11 of 12, card advantage 13 of 14.
The decklist
Creatures
Arbor Colossus · Bane of Progress · Broodbirth Viper · Caller of the Claw · Caller of the Pack · Chameleon Colossus · Coiling Oracle · Cold-Eyed Selkie · Elvish Visionary · Eternal Witness · Experiment One · Forgotten Ancient · Great Oak Guardian · Illusory Ambusher · Kaseto, Orochi Archmage · Loaming Shaman · Lorescale Coatl · Mulldrifter · Mystic Snake · Ninja of the Deep Hours · Noble Quarry · Ohran Viper · Patagia Viper · Plaxmanta · Prime Speaker Zegana · Sakura-Tribe Elder · Skullwinder · Solemn Simulacrum · Stingerfling Spider · Thelonite Hermit · Trygon Predator · Viridian Shaman · Wistful Selkie
Instants and sorceries
Arachnogenesis · Biomantic Mastery · Cobra Trap · Desert Twister · Ezuri's Predation · Kodama's Reach · Krosan Grip · Mirror Match · Overrun · Rampant Growth · Rapid Hybridization · Snakeform · Synthetic Destiny · Verdant Confluence
Artifacts and enchantments
Beastmaster Ascension · Bident of Thassa · Day of the Dragons · Orochi Hatchery · Scytheclaw · Simic Keyrune · Simic Signet · Sol Ring · Swiftfoot Boots · Sword of Vengeance · Thought Vessel
Lands
Command Beacon · Command Tower · Evolving Wilds · 14 Forest · High Market · 11 Island · Llanowar Reborn · Mosswort Bridge · Novijen, Heart of Progress · Oran-Rief, the Vastwood · Reliquary Tower · Simic Growth Chamber · Simic Guildgate · Terramorphic Expanse · Thornwood Falls · Vivid Creek · Vivid Grove · Zoetic Cavern
Other Commander 2015 precons