Precons › Starter Commander Decks

Token Triumph

Commander precon · Starter Commander Decks · 2022 · led by Emmara, Soul of the Accord

Main theme: Saproling tokens · Synergy 2.9/5 (developing) · Bracket 1–2 · Emmara, Soul of the Accord works with 17 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

10 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together a little more: synergy 2.9 → 3.2 of 5, from developing to connected. Its consistency is unchanged: Build stays at 4.7 of 5, on target; no longer short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Blossoming Sands: Blossoming Sands enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
  2. Take out Elfhame Palace: Elfhame Palace enters tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
  3. Take out Fortified Village: Fortified Village enters tapped. Put in Sungrass Prairie: Sungrass Prairie never enters tapped and makes white or green.
  4. Take out Graypelt Refuge: Graypelt Refuge enters tapped. Put in Temple Garden: Temple Garden never enters tapped and makes white or green.
  5. Take out Temple of Plenty: Temple of Plenty enters tapped. Put in Wooded Bastion: Wooded Bastion never enters tapped and makes white or green.
  6. Take out Tranquil Expanse: Tranquil Expanse enters tapped. Put in Overgrown Farmland: Overgrown Farmland enters tapped less often and makes white or green.

Interaction

  1. Take out Overrun: Overrun is next on the report's cut list. Works with nothing else in this deck. Put in Prowl, Stoic Strategist // Prowl, Pursuit Vehicle: Interaction: you were 2 short; Prowl, Stoic Strategist // Prowl, Pursuit Vehicle counts as interaction.
  2. Take out Great Oak Guardian: Great Oak Guardian is next on the report's cut list. Works with 14 other cards: with 9 again and again, with 5 just once or in the background. Put in Brilliant Wings: Interaction: you were 2 short; Brilliant Wings counts as interaction.
  3. Take out Conclave Tribunal: Conclave Tribunal costs 4 where Banishing Light costs 3. Put in Banishing Light: Banishing Light is the same removal for 1 less mana.

Cards that work together

  1. Take out Presence of Gond: Presence of Gond works with 4 cards in this deck, 3 of them on its theme. Put in Haliya, Guided by Light: When a Human or Warrior enters thanks to Maja, Bretagard Protector, Haliya, Guided by Light gains you 1 life

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

13 swaps, and after them the report reads the deck at bracket 3.

Its cards work together a little more: synergy 2.9 → 3.2 of 5, from developing to connected. It is a little more consistent: Build 4.7 → 4.8 of 5, still on target; no longer short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Blossoming Sands: Blossoming Sands enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
  2. Take out Elfhame Palace: Elfhame Palace enters tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
  3. Take out Fortified Village: Fortified Village enters tapped. Put in Sungrass Prairie: Sungrass Prairie never enters tapped and makes white or green.
  4. Take out Graypelt Refuge: Graypelt Refuge enters tapped. Put in Temple Garden: Temple Garden never enters tapped and makes white or green.
  5. Take out Temple of Plenty: Temple of Plenty enters tapped. Put in Wooded Bastion: Wooded Bastion never enters tapped and makes white or green.
  6. Take out Tranquil Expanse: Tranquil Expanse enters tapped. Put in Overgrown Farmland: Overgrown Farmland enters tapped less often and makes white or green.

Ramp

  1. Take out Arcane Signet: Arcane Signet is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  2. Take out Talisman of Unity: Talisman of Unity is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Harmonize: Harmonize is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Overrun: Overrun is next on the report's cut list. Works with nothing else in this deck. Put in Prowl, Stoic Strategist // Prowl, Pursuit Vehicle: Interaction: you were 2 short; Prowl, Stoic Strategist // Prowl, Pursuit Vehicle counts as interaction.
  2. Take out Great Oak Guardian: Great Oak Guardian is next on the report's cut list. Works with 14 other cards: with 9 again and again, with 5 just once or in the background. Put in Brilliant Wings: Interaction: you were 2 short; Brilliant Wings counts as interaction.
  3. Take out Conclave Tribunal: Conclave Tribunal costs 4 where Banishing Light costs 3. Put in Banishing Light: Banishing Light is the same removal for 1 less mana.

Cards that work together

  1. Take out Presence of Gond: Presence of Gond works with 4 cards in this deck, 3 of them on its theme. Put in Haliya, Guided by Light: When a Human or Warrior enters thanks to Maja, Bretagard Protector, Haliya, Guided by Light gains you 1 life

Upgrades at bracket 4–5

No limits on Game Changers or combos.

14 swaps, and after them the report reads the deck at bracket 4–5.

Its cards work together a little more: synergy 2.9 → 3.3 of 5, from developing to connected. It is a little more consistent: Build 4.7 → 4.8 of 5, still on target; no longer short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Blossoming Sands: Blossoming Sands enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
  2. Take out Elfhame Palace: Elfhame Palace enters tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
  3. Take out Fortified Village: Fortified Village enters tapped. Put in Sungrass Prairie: Sungrass Prairie never enters tapped and makes white or green.
  4. Take out Graypelt Refuge: Graypelt Refuge enters tapped. Put in Temple Garden: Temple Garden never enters tapped and makes white or green.
  5. Take out Temple of Plenty: Temple of Plenty enters tapped. Put in Wooded Bastion: Wooded Bastion never enters tapped and makes white or green.
  6. Take out Tranquil Expanse: Tranquil Expanse enters tapped. Put in Overgrown Farmland: Overgrown Farmland enters tapped less often and makes white or green.

Ramp

  1. Take out Arcane Signet: Arcane Signet is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  2. Take out Talisman of Unity: Talisman of Unity is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Harmonize: Harmonize is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Overrun: Overrun is next on the report's cut list. Works with nothing else in this deck. Put in Prowl, Stoic Strategist // Prowl, Pursuit Vehicle: Interaction: you were 2 short; Prowl, Stoic Strategist // Prowl, Pursuit Vehicle counts as interaction.
  2. Take out Great Oak Guardian: Great Oak Guardian is next on the report's cut list. Works with 14 other cards: with 9 again and again, with 5 just once or in the background. Put in Brilliant Wings: Interaction: you were 2 short; Brilliant Wings counts as interaction.
  3. Take out Conclave Tribunal: Conclave Tribunal costs 4 where Banishing Light costs 3. Put in Banishing Light: Banishing Light is the same removal for 1 less mana.
  4. Take out Sylvan Reclamation: Sylvan Reclamation is weaker removal than Aura Shards. Put in Aura Shards: Aura Shards is removal too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Presence of Gond: Presence of Gond works with 4 cards in this deck, 3 of them on its theme. Put in Haliya, Guided by Light: When a Human or Warrior enters thanks to Maja, Bretagard Protector, Haliya, Guided by Light gains you 1 life

Opens a route: Aunt May. 28 of its cards reach Dawn of Hope through it.

Also short, against a typical Commander deck: interaction 10 of 12.

The decklist

Creatures

Avacyn's Pilgrim · Champion of Lambholt · Citanul Hierophants · Dauntless Escort · Eternal Witness · Farhaven Elf · Great Oak Guardian · Hornet Nest · Hornet Queen · Jade Mage · Jaspera Sentinel · Leafkin Druid · Loyal Guardian · Maja, Bretagard Protector · Mentor of the Meek · Nullmage Shepherd · Reclamation Sage · Rishkar, Peema Renegade · Scavenging Ooze · Selesnya Evangel · Selesnya Guildmage · Sporemound · Thunderfoot Baloth · Trostani Discordant · Verdant Force · Voice of Many

Planeswalkers

Ajani, Caller of the Pride

Instants and sorceries

Aura Mutation · Camaraderie · Citywide Bust · Collective Unconscious · Devouring Light · Harmonize · Harvest Season · Hour of Reckoning · March of the Multitudes · Nissa's Expedition · Overrun · Path to Exile · Rootborn Defenses · Scatter the Seeds · Sylvan Reclamation · White Sun's Zenith

Artifacts and enchantments

Arcane Signet · Collective Blessing · Commander's Insignia · Commander's Sphere · Conclave Tribunal · Curse of Bounty · Dawn of Hope · Dictate of Heliod · Felidar Retreat · Idol of Oblivion · Karametra's Favor · Overwhelming Instinct · Presence of Gond · Slate of Ancestry · Sol Ring · Talisman of Unity · Valor in Akros

Lands

Blossoming Sands · Canopy Vista · Command Tower · Elfhame Palace · 15 Forest · Fortified Village · Graypelt Refuge · Holdout Settlement · 14 Plains · Temple of Plenty · Tranquil Expanse · Vitu-Ghazi, the City-Tree

Other Starter Commander Decks precons