Precons › Starter Commander Decks

Chaos Incarnate

Commander precon · Starter Commander Decks · 2022 · led by Kardur, Doomscourge

Synergy 2.5/5 (developing) · Bracket 1–2 · Kardur, Doomscourge works with 7 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

13 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together more: synergy 2.5 → 3.4 of 5, from developing to connected. It is a little more consistent: Build 4.8 → 5.0 of 5, still on target; no longer short on interaction, no longer short on ramp. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Akoum Refuge: Akoum Refuge enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  2. Take out Bloodfell Caves: Bloodfell Caves enters tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
  3. Take out Cinder Barrens: Cinder Barrens enters tapped. Put in Graven Cairns: Graven Cairns never enters tapped and makes black or red.
  4. Take out Foreboding Ruins: Foreboding Ruins enters tapped. Put in Luxury Suite: Luxury Suite never enters tapped and makes black or red.
  5. Take out Temple of Malice: Temple of Malice enters tapped. Put in Shadowblood Ridge: Shadowblood Ridge never enters tapped and makes black or red.
  6. Take out Urborg Volcano: Urborg Volcano enters tapped. Put in Blackcleave Cliffs: Blackcleave Cliffs enters tapped less often and makes black or red.

Ramp

  1. Take out Rakshasa Debaser: Rakshasa Debaser is next on the report's cut list. Works with nothing else in this deck. Put in Starting Column: Ramp: you were 1 short; Starting Column counts as ramp. When a permanent makes a player lose life thanks to Guttersnipe, Starting Column raises your speed.

Interaction

  1. Take out Vampire Nighthawk: Vampire Nighthawk is next on the report's cut list. Works with nothing else in this deck. Put in Solphim, Mayhem Dominus: Interaction: you were 1 short; Solphim, Mayhem Dominus counts as interaction.

Cards that work together

  1. Take out Kazuul, Tyrant of the Cliffs: Kazuul, Tyrant of the Cliffs works with 2 cards in this deck, all of them on its theme; Tor Wauki the Younger works with 21 cards, 19 of them on it. Put in Tor Wauki the Younger: When a permanent deals noncombat damage thanks to Guttersnipe, Tor Wauki the Younger doubles the damage
  2. Take out Scythe Specter: Scythe Specter works with 3 cards in this deck, none of them on its theme; Asgardian Inspiration works with 19 cards, 18 of them on it. Put in Asgardian Inspiration: When a permanent deals noncombat damage thanks to Guttersnipe, Asgardian Inspiration returns itself from the graveyard
  3. Take out Sunbird's Invocation: Sunbird's Invocation works with 2 cards in this deck, none of them on its theme; Rankle and Torbran works with 25 cards, 23 of them on it. Put in Rankle and Torbran: When a permanent deals noncombat damage thanks to Guttersnipe, Rankle and Torbran doubles the damage
  4. Take out Dredge the Mire: Dredge the Mire works with 1 card in this deck, none of it on its theme; Quest for Pure Flame works with 18 cards, all of them on it. Put in Quest for Pure Flame: When a permanent deals noncombat damage thanks to Guttersnipe, Quest for Pure Flame doubles the damage
  5. Take out Kaervek the Merciless: Kaervek the Merciless works with 2 cards in this deck, 1 of them on its theme; Talon of Pain works with 18 cards, all of them on it. Put in Talon of Pain: When a permanent deals noncombat damage thanks to Guttersnipe, Talon of Pain puts a charge counter on itself

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

16 swaps, and after them the report reads the deck at bracket 3.

Its cards work together more: synergy 2.5 → 3.6 of 5, from developing to connected. It is a little more consistent: Build 4.8 → 5.0 of 5, still on target; no longer short on interaction, no longer short on ramp. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Akoum Refuge: Akoum Refuge enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  2. Take out Bloodfell Caves: Bloodfell Caves enters tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
  3. Take out Cinder Barrens: Cinder Barrens enters tapped. Put in Graven Cairns: Graven Cairns never enters tapped and makes black or red.
  4. Take out Foreboding Ruins: Foreboding Ruins enters tapped. Put in Luxury Suite: Luxury Suite never enters tapped and makes black or red.
  5. Take out Temple of Malice: Temple of Malice enters tapped. Put in Shadowblood Ridge: Shadowblood Ridge never enters tapped and makes black or red.
  6. Take out Urborg Volcano: Urborg Volcano enters tapped. Put in Blackcleave Cliffs: Blackcleave Cliffs enters tapped less often and makes black or red.

Ramp

  1. Take out Rakshasa Debaser: Rakshasa Debaser is next on the report's cut list. Works with nothing else in this deck. Put in Starting Column: Ramp: you were 1 short; Starting Column counts as ramp. When a permanent makes a player lose life thanks to Guttersnipe, Starting Column raises your speed.
  2. Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  3. Take out Rakdos Signet: Rakdos Signet is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  4. Take out Worn Powerstone: Worn Powerstone is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Vampire Nighthawk: Vampire Nighthawk is next on the report's cut list. Works with nothing else in this deck. Put in Solphim, Mayhem Dominus: Interaction: you were 1 short; Solphim, Mayhem Dominus counts as interaction.

Cards that work together

  1. Take out Kazuul, Tyrant of the Cliffs: Kazuul, Tyrant of the Cliffs works with 2 cards in this deck, all of them on its theme; Tor Wauki the Younger works with 21 cards, 19 of them on it. Put in Tor Wauki the Younger: When a permanent deals noncombat damage thanks to Guttersnipe, Tor Wauki the Younger doubles the damage
  2. Take out Scythe Specter: Scythe Specter works with 3 cards in this deck, none of them on its theme; Asgardian Inspiration works with 19 cards, 18 of them on it. Put in Asgardian Inspiration: When a permanent deals noncombat damage thanks to Guttersnipe, Asgardian Inspiration returns itself from the graveyard
  3. Take out Sunbird's Invocation: Sunbird's Invocation works with 2 cards in this deck, none of them on its theme; Rankle and Torbran works with 25 cards, 23 of them on it. Put in Rankle and Torbran: When a permanent deals noncombat damage thanks to Guttersnipe, Rankle and Torbran doubles the damage
  4. Take out Dredge the Mire: Dredge the Mire works with 1 card in this deck, none of it on its theme; Quest for Pure Flame works with 18 cards, all of them on it. Put in Quest for Pure Flame: When a permanent deals noncombat damage thanks to Guttersnipe, Quest for Pure Flame doubles the damage
  5. Take out Kaervek the Merciless: Kaervek the Merciless works with 2 cards in this deck, 1 of them on its theme; Talon of Pain works with 18 cards, all of them on it. Put in Talon of Pain: When a permanent deals noncombat damage thanks to Guttersnipe, Talon of Pain puts a charge counter on itself

Upgrades at bracket 4–5

No limits on Game Changers or combos.

16 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.

Its cards work together more: synergy 2.5 → 3.6 of 5, from developing to connected. It is a little more consistent: Build 4.8 → 5.0 of 5, still on target; no longer short on interaction, no longer short on ramp. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Akoum Refuge: Akoum Refuge enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  2. Take out Bloodfell Caves: Bloodfell Caves enters tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
  3. Take out Cinder Barrens: Cinder Barrens enters tapped. Put in Graven Cairns: Graven Cairns never enters tapped and makes black or red.
  4. Take out Foreboding Ruins: Foreboding Ruins enters tapped. Put in Luxury Suite: Luxury Suite never enters tapped and makes black or red.
  5. Take out Temple of Malice: Temple of Malice enters tapped. Put in Shadowblood Ridge: Shadowblood Ridge never enters tapped and makes black or red.
  6. Take out Urborg Volcano: Urborg Volcano enters tapped. Put in Blackcleave Cliffs: Blackcleave Cliffs enters tapped less often and makes black or red.

Ramp

  1. Take out Rakshasa Debaser: Rakshasa Debaser is next on the report's cut list. Works with nothing else in this deck. Put in Starting Column: Ramp: you were 1 short; Starting Column counts as ramp. When a permanent makes a player lose life thanks to Guttersnipe, Starting Column raises your speed.
  2. Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  3. Take out Rakdos Signet: Rakdos Signet is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  4. Take out Worn Powerstone: Worn Powerstone is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Vampire Nighthawk: Vampire Nighthawk is next on the report's cut list. Works with nothing else in this deck. Put in Solphim, Mayhem Dominus: Interaction: you were 1 short; Solphim, Mayhem Dominus counts as interaction.

Cards that work together

  1. Take out Kazuul, Tyrant of the Cliffs: Kazuul, Tyrant of the Cliffs works with 2 cards in this deck, all of them on its theme; Tor Wauki the Younger works with 21 cards, 19 of them on it. Put in Tor Wauki the Younger: When a permanent deals noncombat damage thanks to Guttersnipe, Tor Wauki the Younger doubles the damage
  2. Take out Scythe Specter: Scythe Specter works with 3 cards in this deck, none of them on its theme; Asgardian Inspiration works with 19 cards, 18 of them on it. Put in Asgardian Inspiration: When a permanent deals noncombat damage thanks to Guttersnipe, Asgardian Inspiration returns itself from the graveyard
  3. Take out Sunbird's Invocation: Sunbird's Invocation works with 2 cards in this deck, none of them on its theme; Rankle and Torbran works with 25 cards, 23 of them on it. Put in Rankle and Torbran: When a permanent deals noncombat damage thanks to Guttersnipe, Rankle and Torbran doubles the damage
  4. Take out Dredge the Mire: Dredge the Mire works with 1 card in this deck, none of it on its theme; Quest for Pure Flame works with 18 cards, all of them on it. Put in Quest for Pure Flame: When a permanent deals noncombat damage thanks to Guttersnipe, Quest for Pure Flame doubles the damage
  5. Take out Kaervek the Merciless: Kaervek the Merciless works with 2 cards in this deck, 1 of them on its theme; Talon of Pain works with 18 cards, all of them on it. Put in Talon of Pain: When a permanent deals noncombat damage thanks to Guttersnipe, Talon of Pain puts a charge counter on itself

Opens a route: Mogg Bombers. 23 of its cards reach Sangromancer through it.

Also short, against a typical Commander deck: interaction 11 of 12, ramp 12 of 13.

The decklist

Creatures

Archfiend of Depravity · Bloodgift Demon · Brash Taunter · Burnished Hart · Combustible Gearhulk · Geode Rager · Guttersnipe · Indulgent Tormentor · Kaervek the Merciless · Kazuul, Tyrant of the Cliffs · Magmatic Force · Rakshasa Debaser · Sangromancer · Scythe Specter · Sepulchral Primordial · Solemn Simulacrum · Stormfist Crusader · Tectonic Giant · Thermo-Alchemist · Titan Hunter · Vampire Nighthawk · Wildfire Devils

Planeswalkers

Ob Nixilis Reignited

Instants and sorceries

Abrade · Ambition's Cost · Blasphemous Act · Breath of Malfegor · Chaos Warp · Deadly Tempest · Dredge the Mire · Explosion of Riches · Feed the Swarm · Fiery Confluence · Hate Mirage · Mana Geyser · Profane Command · Rakdos Charm · Read the Bones · Reign of the Pit · Sign in Blood · Soul Shatter · Syphon Mind · Terminate · Unlicensed Disintegration · Wild Ricochet

Artifacts and enchantments

Arcane Signet · Commander's Sphere · Coveted Jewel · Dictate of the Twin Gods · Lightning Greaves · Nihil Spellbomb · Rakdos Signet · Sol Ring · Spiteful Visions · Sunbird's Invocation · Talisman of Indulgence · Theater of Horrors · Wayfarer's Bauble · Worn Powerstone

Lands

Akoum Refuge · Bloodfell Caves · Cinder Barrens · Command Tower · Foreboding Ruins · Molten Slagheap · 14 Mountain · Myriad Landscape · Smoldering Marsh · Stensia Bloodhall · 15 Swamp · Temple of Malice · Urborg Volcano

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