Precons › The Brothers' War Commander
Urza's Iron Alliance
Commander precon · The Brothers' War Commander · 2022 · led by Urza, Chief Artificer
Synergy 3.5/5 (connected) · Bracket 1–2 · Urza, Chief Artificer works with 43 of its cards
Upgrades at bracket 1–2
No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.
15 swaps, and after them the report reads the deck at bracket 1–2.
Its cards work together a little more: synergy 3.5 → 3.8 of 5, still connected. It is a little more consistent: Build 4.8 → 5.0 of 5, still on target; no longer short on ramp. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Dimir Aqueduct: Dimir Aqueduct enters tapped. Put in Darkwater Catacombs: Darkwater Catacombs never enters tapped and makes blue or black.
- Take out Temple of Deceit: Temple of Deceit enters tapped. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.
- Take out Azorius Chancery: Azorius Chancery enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
- Take out Temple of Enlightenment: Temple of Enlightenment enters tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
- Take out Orzhov Basilica: Orzhov Basilica enters tapped. Put in Desolate Mire: Desolate Mire never enters tapped and makes white or black.
- Take out Temple of Silence: Temple of Silence enters tapped. Put in Fetid Heath: Fetid Heath never enters tapped and makes white or black.
- Take out Seat of the Synod: Seat of the Synod makes only blue. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.
- Take out Vault of Whispers: Vault of Whispers makes only black. Put in Godless Shrine: Godless Shrine never enters tapped and makes white or black.
- Take out Ancient Den: Ancient Den makes only white. Put in Scrubland: Scrubland never enters tapped and makes white or black.
- Take out Island: Island makes only blue. Put in Sunken Ruins: Sunken Ruins never enters tapped and makes blue or black.
Ramp
- Take out Sanwell, Avenger Ace: Sanwell, Avenger Ace is next on the report's cut list. Works with 4 other cards: with 4 again and again. Put in Phial of Galadriel: Ramp: you were 2 short; Phial of Galadriel counts as ramp. While you control Phial of Galadriel, Bronze Guardian counts it and gets bigger.
- Take out Marionette Master: Marionette Master is next on the report's cut list. Works with 5 other cards: with 4 again and again, with 1 just once or in the background. Put in Fellwar Stone: Ramp: you were 2 short; Fellwar Stone counts as ramp.
Cards that work together
- Take out Kayla's Music Box: Kayla's Music Box works with 13 cards in this deck, 2 of them on its theme; Symmetry Matrix works with 23 cards, 14 of them on it. Put in Symmetry Matrix: While you control Symmetry Matrix, Bronze Guardian counts it and gets bigger
- Take out Whirler Rogue: Whirler Rogue works with 3 cards in this deck, 1 of them on its theme; Mace of the Valiant works with 23 cards, 13 of them on it, and with your commander. Put in Mace of the Valiant: While you control Mace of the Valiant, Bronze Guardian counts it and gets bigger
- Take out March of Progress: March of Progress works with 11 cards in this deck, 8 of them on its theme; Decoction Module works with 24 cards, 13 of them on it, and with your commander. Put in Decoction Module: While you control Decoction Module, Bronze Guardian counts it and gets bigger
Upgrades at bracket 3
Up to three Game Changers, and no two-card infinite combo that costs 6 or less.
18 swaps, and after them the report reads the deck at bracket 3.
Its cards work together a little more: synergy 3.5 → 3.8 of 5, still connected. It is a little more consistent: Build 4.8 → 5.0 of 5, still on target; no longer short on ramp. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Dimir Aqueduct: Dimir Aqueduct enters tapped. Put in Darkwater Catacombs: Darkwater Catacombs never enters tapped and makes blue or black.
- Take out Temple of Deceit: Temple of Deceit enters tapped. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.
- Take out Azorius Chancery: Azorius Chancery enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
- Take out Temple of Enlightenment: Temple of Enlightenment enters tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
- Take out Orzhov Basilica: Orzhov Basilica enters tapped. Put in Desolate Mire: Desolate Mire never enters tapped and makes white or black.
- Take out Temple of Silence: Temple of Silence enters tapped. Put in Fetid Heath: Fetid Heath never enters tapped and makes white or black.
- Take out Seat of the Synod: Seat of the Synod makes only blue. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.
- Take out Vault of Whispers: Vault of Whispers makes only black. Put in Godless Shrine: Godless Shrine never enters tapped and makes white or black.
- Take out Ancient Den: Ancient Den makes only white. Put in Scrubland: Scrubland never enters tapped and makes white or black.
- Take out Island: Island makes only blue. Put in Sunken Ruins: Sunken Ruins never enters tapped and makes blue or black.
Ramp
- Take out Sanwell, Avenger Ace: Sanwell, Avenger Ace is next on the report's cut list. Works with 4 other cards: with 4 again and again. Put in Phial of Galadriel: Ramp: you were 2 short; Phial of Galadriel counts as ramp. While you control Phial of Galadriel, Bronze Guardian counts it and gets bigger.
- Take out Marionette Master: Marionette Master is next on the report's cut list. Works with 5 other cards: with 4 again and again, with 1 just once or in the background. Put in Fellwar Stone: Ramp: you were 2 short; Fellwar Stone counts as ramp.
Card advantage
- Take out One with the Machine: One with the Machine is weaker card draw than Rhystic Study. Put in Rhystic Study: Rhystic Study is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Sphinx's Revelation: Sphinx's Revelation is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Board wipes
- Take out Austere Command: Austere Command is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Cards that work together
- Take out Kayla's Music Box: Kayla's Music Box works with 13 cards in this deck, 2 of them on its theme; Symmetry Matrix works with 23 cards, 14 of them on it. Put in Symmetry Matrix: While you control Symmetry Matrix, Bronze Guardian counts it and gets bigger
- Take out Whirler Rogue: Whirler Rogue works with 3 cards in this deck, 1 of them on its theme; Mace of the Valiant works with 23 cards, 13 of them on it, and with your commander. Put in Mace of the Valiant: While you control Mace of the Valiant, Bronze Guardian counts it and gets bigger
- Take out March of Progress: March of Progress works with 11 cards in this deck, 8 of them on its theme; Decoction Module works with 24 cards, 13 of them on it, and with your commander. Put in Decoction Module: While you control Decoction Module, Bronze Guardian counts it and gets bigger
Upgrades at bracket 4–5
No limits on Game Changers or combos.
18 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.
Its cards work together a little more: synergy 3.5 → 3.8 of 5, still connected. It is a little more consistent: Build 4.8 → 5.0 of 5, still on target; no longer short on ramp. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Dimir Aqueduct: Dimir Aqueduct enters tapped. Put in Darkwater Catacombs: Darkwater Catacombs never enters tapped and makes blue or black.
- Take out Temple of Deceit: Temple of Deceit enters tapped. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.
- Take out Azorius Chancery: Azorius Chancery enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
- Take out Temple of Enlightenment: Temple of Enlightenment enters tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
- Take out Orzhov Basilica: Orzhov Basilica enters tapped. Put in Desolate Mire: Desolate Mire never enters tapped and makes white or black.
- Take out Temple of Silence: Temple of Silence enters tapped. Put in Fetid Heath: Fetid Heath never enters tapped and makes white or black.
- Take out Seat of the Synod: Seat of the Synod makes only blue. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.
- Take out Vault of Whispers: Vault of Whispers makes only black. Put in Godless Shrine: Godless Shrine never enters tapped and makes white or black.
- Take out Ancient Den: Ancient Den makes only white. Put in Scrubland: Scrubland never enters tapped and makes white or black.
- Take out Island: Island makes only blue. Put in Sunken Ruins: Sunken Ruins never enters tapped and makes blue or black.
Ramp
- Take out Sanwell, Avenger Ace: Sanwell, Avenger Ace is next on the report's cut list. Works with 4 other cards: with 4 again and again. Put in Phial of Galadriel: Ramp: you were 2 short; Phial of Galadriel counts as ramp. While you control Phial of Galadriel, Bronze Guardian counts it and gets bigger.
- Take out Marionette Master: Marionette Master is next on the report's cut list. Works with 5 other cards: with 4 again and again, with 1 just once or in the background. Put in Fellwar Stone: Ramp: you were 2 short; Fellwar Stone counts as ramp.
Card advantage
- Take out One with the Machine: One with the Machine is weaker card draw than Rhystic Study. Put in Rhystic Study: Rhystic Study is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Sphinx's Revelation: Sphinx's Revelation is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Board wipes
- Take out Austere Command: Austere Command is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Cards that work together
- Take out Kayla's Music Box: Kayla's Music Box works with 13 cards in this deck, 2 of them on its theme; Symmetry Matrix works with 23 cards, 14 of them on it. Put in Symmetry Matrix: While you control Symmetry Matrix, Bronze Guardian counts it and gets bigger
- Take out Whirler Rogue: Whirler Rogue works with 3 cards in this deck, 1 of them on its theme; Mace of the Valiant works with 23 cards, 13 of them on it, and with your commander. Put in Mace of the Valiant: While you control Mace of the Valiant, Bronze Guardian counts it and gets bigger
- Take out March of Progress: March of Progress works with 11 cards in this deck, 8 of them on its theme; Decoction Module works with 24 cards, 13 of them on it, and with your commander. Put in Decoction Module: While you control Decoction Module, Bronze Guardian counts it and gets bigger
Opens a route: The Cyber-Controller. 15 of its cards reach Myr Battlesphere through it.
Also short, against a typical Commander deck: ramp 11 of 13.
The decklist
Creatures
Alela, Artful Provocateur · Angel of the Ruins · Armix, Filigree Thrasher · Baleful Strix · Bronze Guardian · Chief of the Foundry · Chrome Courier · Darksteel Juggernaut · Digsite Engineer · Etched Champion · Etherium Sculptor · Ethersworn Adjudicator · Filigree Attendant · Hexavus · Indomitable Archangel · Losheel, Clockwork Scholar · Marionette Master · Master of Etherium · Myr Battlesphere · Noxious Gearhulk · Sai, Master Thopterist · Sanwell, Avenger Ace · Scholar of New Horizons · Sharding Sphinx · Sharuum the Hegemon · Shimmer Dragon · Solemn Simulacrum · Steel Hellkite · Steel Overseer · Tawnos, Solemn Survivor · Teshar, Ancestor's Apostle · Thought Monitor · Vedalken Humiliator · Whirler Rogue · Wire Surgeons · Wreck Hunter
Instants and sorceries
Austere Command · Despark · March of Progress · One with the Machine · Phyrexian Rebirth · Preordain · Sphinx's Revelation · Swords to Plowshares · Unbreakable Formation · Urza's Ruinous Blast · Vindicate
Artifacts and enchantments
Arcane Signet · Azorius Signet · Bident of Thassa · Cranial Plating · Dimir Signet · Kayla's Music Box · Liquimetal Torque · Orzhov Signet · Relic of Progenitus · Skullclamp · Sol Ring · Swiftfoot Boots · Tempered Steel · Thopter Shop · Thopter Spy Network · Thought Vessel
Lands
Ancient Den · Arcane Sanctum · Ash Barrens · Azorius Chancery · Bojuka Bog · Command Tower · Darksteel Citadel · Dimir Aqueduct · Evolving Wilds · Exotic Orchard · Goldmire Bridge · 4 Island · Mistvault Bridge · Orzhov Basilica · Path of Ancestry · 4 Plains · Prairie Stream · Razortide Bridge · River of Tears · Seat of the Synod · Skycloud Expanse · Spire of Industry · Sunken Hollow · 3 Swamp · Temple of Deceit · Temple of Enlightenment · Temple of Silence · Vault of Whispers
Other The Brothers' War Commander precons