Precons › Crimson Vow Commander

Vampiric Bloodline

Commander precon · Crimson Vow Commander · 2021 · led by Strefan, Maurer Progenitor

Main theme: Vampire tribal · Synergy 4.1/5 (tight) · Bracket 1–2 · Strefan, Maurer Progenitor works with 39 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

11 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together a little more: synergy 4.1 → 4.2 of 5, still tight. It is a little less consistent: Build 4.6 → 4.5 of 5, still on target; no longer short on ramp, now 2 short on interaction, was 1, 1 short on card advantage, was 2. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Foreboding Ruins: Foreboding Ruins enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  2. Take out Rakdos Carnarium: Rakdos Carnarium enters tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
  3. Take out Temple of Malice: Temple of Malice enters tapped. Put in Graven Cairns: Graven Cairns never enters tapped and makes black or red.

Ramp

  1. Take out Avacyn's Judgment: Avacyn's Judgment is next on the report's cut list. Works with nothing else in this deck. Put in Fellwar Stone: Ramp: you were 2 short; Fellwar Stone counts as ramp.
  2. Take out Predators' Hour: Predators' Hour is next on the report's cut list. Works with nothing else in this deck. Put in The Soul Stone: Ramp: you were 2 short; The Soul Stone counts as ramp.
  3. Take out Unstable Obelisk: Unstable Obelisk also does removal, and doesn't make black and red, which the deck is short of for its spells. Put in Bender's Waterskin: Bender's Waterskin is the same ramp and makes black and red, which the deck is short of for its spells, but does not do removal.
  4. Take out Charcoal Diamond: Charcoal Diamond doesn't make red, which the deck is short of for its spells. Put in Star Compass: Star Compass is the same ramp and makes red, which the deck is short of for its spells.
  5. Take out Fire Diamond: Fire Diamond doesn't make black, which the deck is short of for its spells. Put in Talisman of Indulgence: Talisman of Indulgence is the same ramp and makes black, which the deck is short of for its spells.

Card advantage

  1. Take out Laurine, the Diversion: Laurine, the Diversion is next on the report's cut list. Works with 11 other cards: with 10 again and again, with 1 just once or in the background. Put in Stensia Banquet: Card advantage: you were 2 short; Stensia Banquet counts as card advantage. When you cast Stensia Banquet, it counts Markov Enforcer and deals more damage.

Cards that work together

  1. Take out Mob Rule: Mob Rule works with no other card in this deck; Dominating Vampire works with 38 cards, 36 of them on it, and with your commander. Put in Dominating Vampire: While you control Markov Enforcer, Dominating Vampire counts it and does more
  2. Take out Shadowgrange Archfiend: Shadowgrange Archfiend works with 6 cards in this deck, none of them on its theme. Put in Voldaren Ambusher: While you control Markov Enforcer, Voldaren Ambusher counts it and deals more damage

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

12 swaps, and after them the report reads the deck at bracket 3.

Its cards work together a little more: synergy 4.1 → 4.2 of 5, still tight. It is a little less consistent: Build 4.6 → 4.5 of 5, still on target; no longer short on ramp, now 2 short on interaction, was 1, 1 short on card advantage, was 2. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Foreboding Ruins: Foreboding Ruins enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  2. Take out Rakdos Carnarium: Rakdos Carnarium enters tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
  3. Take out Temple of Malice: Temple of Malice enters tapped. Put in Graven Cairns: Graven Cairns never enters tapped and makes black or red.

Ramp

  1. Take out Avacyn's Judgment: Avacyn's Judgment is next on the report's cut list. Works with nothing else in this deck. Put in Fellwar Stone: Ramp: you were 2 short; Fellwar Stone counts as ramp.
  2. Take out Predators' Hour: Predators' Hour is next on the report's cut list. Works with nothing else in this deck. Put in Talisman of Indulgence: Ramp: you were 2 short; Talisman of Indulgence counts as ramp.
  3. Take out Unstable Obelisk: Unstable Obelisk also does removal, and doesn't make black and red, which the deck is short of for its spells. Put in Bender's Waterskin: Bender's Waterskin is the same ramp and makes black and red, which the deck is short of for its spells, but does not do removal.
  4. Take out Charcoal Diamond: Charcoal Diamond is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  5. Take out Fire Diamond: Fire Diamond is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  6. Take out Rakdos Signet: Rakdos Signet is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Laurine, the Diversion: Laurine, the Diversion is next on the report's cut list. Works with 11 other cards: with 10 again and again, with 1 just once or in the background. Put in Stensia Banquet: Card advantage: you were 2 short; Stensia Banquet counts as card advantage. When you cast Stensia Banquet, it counts Markov Enforcer and deals more damage.

Cards that work together

  1. Take out Mob Rule: Mob Rule works with no other card in this deck; Dominating Vampire works with 38 cards, 36 of them on it, and with your commander. Put in Dominating Vampire: While you control Markov Enforcer, Dominating Vampire counts it and does more
  2. Take out Shadowgrange Archfiend: Shadowgrange Archfiend works with 6 cards in this deck, none of them on its theme. Put in Voldaren Ambusher: While you control Markov Enforcer, Voldaren Ambusher counts it and deals more damage

Upgrades at bracket 4–5

No limits on Game Changers or combos.

13 swaps, and after them the report reads the deck at bracket 4–5.

Its cards work together a little more: synergy 4.1 → 4.2 of 5, still tight. Its consistency is unchanged: Build stays at 4.6 of 5, on target; no longer short on ramp, still 1 short on interaction, 1 short on card advantage, was 2. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Foreboding Ruins: Foreboding Ruins enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  2. Take out Rakdos Carnarium: Rakdos Carnarium enters tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
  3. Take out Temple of Malice: Temple of Malice enters tapped. Put in Graven Cairns: Graven Cairns never enters tapped and makes black or red.

Ramp

  1. Take out Avacyn's Judgment: Avacyn's Judgment is next on the report's cut list. Works with nothing else in this deck. Put in Fellwar Stone: Ramp: you were 2 short; Fellwar Stone counts as ramp.
  2. Take out Predators' Hour: Predators' Hour is next on the report's cut list. Works with nothing else in this deck. Put in Talisman of Indulgence: Ramp: you were 2 short; Talisman of Indulgence counts as ramp.
  3. Take out Unstable Obelisk: Unstable Obelisk also does removal, and doesn't make black and red, which the deck is short of for its spells. Put in Bender's Waterskin: Bender's Waterskin is the same ramp and makes black and red, which the deck is short of for its spells, but does not do removal.
  4. Take out Charcoal Diamond: Charcoal Diamond is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  5. Take out Fire Diamond: Fire Diamond is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  6. Take out Rakdos Signet: Rakdos Signet is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Laurine, the Diversion: Laurine, the Diversion is next on the report's cut list. Works with 11 other cards: with 10 again and again, with 1 just once or in the background. Put in Stensia Banquet: Card advantage: you were 2 short; Stensia Banquet counts as card advantage. When you cast Stensia Banquet, it counts Markov Enforcer and deals more damage.
  2. Take out Ancient Craving: Ancient Craving is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Mob Rule: Mob Rule works with no other card in this deck; Dominating Vampire works with 38 cards, 36 of them on it, and with your commander. Put in Dominating Vampire: While you control Markov Enforcer, Dominating Vampire counts it and does more
  2. Take out Shadowgrange Archfiend: Shadowgrange Archfiend works with 6 cards in this deck, none of them on its theme. Put in Voldaren Ambusher: While you control Markov Enforcer, Voldaren Ambusher counts it and deals more damage

Opens a route: Flame-Kin War Scout. 34 of its cards reach Butcher of Malakir through it.

Also short, against a typical Commander deck: ramp 11 of 13, card advantage 12 of 14, interaction 11 of 12.

The decklist

Creatures

Anje's Ravager · Anowon, the Ruin Sage · Blood Artist · Bloodline Necromancer · Bloodlord of Vaasgoth · Bloodsworn Steward · Bloodtithe Harvester · Bloodtracker · Butcher of Malakir · Champion of Dusk · Cordial Vampire · Crimson Honor Guard · Crossway Troublemakers · Dark Impostor · Falkenrath Gorger · Falkenrath Noble · Indulgent Aristocrat · Kamber, the Plunderer · Laurine, the Diversion · Malakir Bloodwitch · Markov Enforcer · Midnight Arsonist · Necropolis Regent · Nirkana Revenant · Patron of the Vein · Rakish Heir · Sanctum Seeker · Scion of Opulence · Shadowgrange Archfiend · Stromkirk Captain · Stromkirk Condemned · Stromkirk Occultist · Timothar, Baron of Bats · Vampire Nighthawk · Vampiric Dragon

Instants and sorceries

Ancient Craving · Avacyn's Judgment · Blasphemous Act · Damnable Pact · Feed the Swarm · Imposing Grandeur · Mob Rule · Night's Whisper · Olivia's Wrath · Predators' Hour · Rakdos Charm · Sinister Waltz · Urge to Feed · Vandalblast

Artifacts and enchantments

Arcane Signet · Arterial Alchemy · Charcoal Diamond · Commander's Sphere · Fire Diamond · Glass-Cast Heart · Molten Echoes · Rakdos Signet · Sol Ring · Stensia Masquerade · Swiftfoot Boots · Underworld Connections · Unstable Obelisk

Lands

Command Tower · Exotic Orchard · Foreboding Ruins · 11 Mountain · Myriad Landscape · Path of Ancestry · Rakdos Carnarium · Shadowblood Ridge · Smoldering Marsh · 14 Swamp · Tainted Peak · Temple of Malice · Temple of the False God · Unclaimed Territory

Other Crimson Vow Commander precons