Precons › Crimson Vow Commander
Spirit Squadron
Commander precon · Crimson Vow Commander · 2021 · led by Millicent, Restless Revenant
Main theme: Spirit tribal · Synergy 3.9/5 (connected) · Bracket 1–2 · Millicent, Restless Revenant works with 28 of its cards
Upgrades at bracket 1–2
No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.
12 swaps, and after them the report reads the deck at bracket 1–2.
Its cards work together a little more: synergy 3.9 → 4.0 of 5, from connected to tight. It is a little more consistent: Build 4.8 → 5.0 of 5, still on target; no longer short on interaction, no longer short on ramp. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Azorius Chancery: Azorius Chancery enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
- Take out Port Town: Port Town enters tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
- Take out Temple of Enlightenment: Temple of Enlightenment enters tapped. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.
Ramp
- Take out Breath of the Sleepless: Breath of the Sleepless is next on the report's cut list. Works with nothing else in this deck. Put in Fellwar Stone: Ramp: you were 1 short; Fellwar Stone counts as ramp.
- Take out Marble Diamond: Marble Diamond doesn't make blue, which the deck is short of for its spells. Put in Star Compass: Star Compass is the same ramp and makes blue, which the deck is short of for its spells.
- Take out Sky Diamond: Sky Diamond doesn't make white, which the deck is short of for its spells. Put in Talisman of Progress: Talisman of Progress is the same ramp and makes white, which the deck is short of for its spells.
Interaction
- Take out Rhoda, Geist Avenger: Rhoda, Geist Avenger is next on the report's cut list. It works with other cards only once, when it is played: with Benevolent Offering. Put in Spirit Bonds: Interaction: you were 1 short; Spirit Bonds counts as interaction. When Spectral Arcanist enters, Spirit Bonds makes a token.
Cards that work together
- Take out Custodi Soulbinders: Custodi Soulbinders works with 3 cards in this deck, 1 of them on its theme. Put in Thalia's Geistcaller: When an instant or sorcery is cast thanks to Spectral Arcanist, Thalia's Geistcaller makes a token
- Take out Haunting Imitation: Haunting Imitation works with 8 cards in this deck, 1 of them on its theme. Put in Vanguard of the Restless: While you control Vanguard of the Restless, Spectral Arcanist counts it and does more
- Take out Priest of the Blessed Graf: Priest of the Blessed Graf works with 3 cards in this deck, 1 of them on its theme. Put in Drogskol Cavalry: While you control Drogskol Cavalry, Spectral Arcanist counts it and does more
- Take out Field of Souls: Field of Souls works with 4 cards in this deck, 1 of them on its theme. Put in Lunarch Veteran // Luminous Phantom: While you control Luminous Phantom, Spectral Arcanist counts it and does more
- Take out Promise of Bunrei: Promise of Bunrei works with 5 cards in this deck, 1 of them on its theme. Put in Ribbons of the Reikai: When you cast Ribbons of the Reikai, it counts Spectral Arcanist and draws more cards
Upgrades at bracket 3
Up to three Game Changers, and no two-card infinite combo that costs 6 or less.
13 swaps, and after them the report reads the deck at bracket 3.
Its cards work together a little more: synergy 3.9 → 4.0 of 5, from connected to tight. It is a little more consistent: Build 4.8 → 5.0 of 5, still on target; no longer short on interaction, no longer short on ramp. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Azorius Chancery: Azorius Chancery enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
- Take out Port Town: Port Town enters tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
- Take out Temple of Enlightenment: Temple of Enlightenment enters tapped. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.
Ramp
- Take out Breath of the Sleepless: Breath of the Sleepless is next on the report's cut list. Works with nothing else in this deck. Put in Fellwar Stone: Ramp: you were 1 short; Fellwar Stone counts as ramp.
- Take out Marble Diamond: Marble Diamond is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Sky Diamond: Sky Diamond is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Azorius Signet: Azorius Signet is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Interaction
- Take out Rhoda, Geist Avenger: Rhoda, Geist Avenger is next on the report's cut list. It works with other cards only once, when it is played: with Benevolent Offering. Put in Spirit Bonds: Interaction: you were 1 short; Spirit Bonds counts as interaction. When Spectral Arcanist enters, Spirit Bonds makes a token.
Cards that work together
- Take out Custodi Soulbinders: Custodi Soulbinders works with 3 cards in this deck, 1 of them on its theme. Put in Thalia's Geistcaller: When an instant or sorcery is cast thanks to Spectral Arcanist, Thalia's Geistcaller makes a token
- Take out Haunting Imitation: Haunting Imitation works with 8 cards in this deck, 1 of them on its theme. Put in Vanguard of the Restless: While you control Vanguard of the Restless, Spectral Arcanist counts it and does more
- Take out Priest of the Blessed Graf: Priest of the Blessed Graf works with 3 cards in this deck, 1 of them on its theme. Put in Drogskol Cavalry: While you control Drogskol Cavalry, Spectral Arcanist counts it and does more
- Take out Field of Souls: Field of Souls works with 4 cards in this deck, 1 of them on its theme. Put in Lunarch Veteran // Luminous Phantom: While you control Luminous Phantom, Spectral Arcanist counts it and does more
- Take out Promise of Bunrei: Promise of Bunrei works with 5 cards in this deck, 1 of them on its theme. Put in Ribbons of the Reikai: When you cast Ribbons of the Reikai, it counts Spectral Arcanist and draws more cards
Upgrades at bracket 4–5
No limits on Game Changers or combos.
16 swaps, and after them the report reads the deck at bracket 4–5.
Its cards work together a little more: synergy 3.9 → 4.0 of 5, from connected to tight. It is a little more consistent: Build 4.8 → 5.0 of 5, still on target; no longer short on interaction, no longer short on ramp. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Azorius Chancery: Azorius Chancery enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
- Take out Port Town: Port Town enters tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
- Take out Temple of Enlightenment: Temple of Enlightenment enters tapped. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.
Ramp
- Take out Breath of the Sleepless: Breath of the Sleepless is next on the report's cut list. Works with nothing else in this deck. Put in Fellwar Stone: Ramp: you were 1 short; Fellwar Stone counts as ramp.
- Take out Marble Diamond: Marble Diamond is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Sky Diamond: Sky Diamond is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Azorius Signet: Azorius Signet is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Card advantage
- Take out Distant Melody: Distant Melody is weaker card draw than Rhystic Study. Put in Rhystic Study: Rhystic Study is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Sudden Salvation: Sudden Salvation is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Interaction
- Take out Rhoda, Geist Avenger: Rhoda, Geist Avenger is next on the report's cut list. It works with other cards only once, when it is played: with Benevolent Offering. Put in Spirit Bonds: Interaction: you were 1 short; Spirit Bonds counts as interaction. When Spectral Arcanist enters, Spirit Bonds makes a token.
Board wipes
- Take out Fell the Mighty: Fell the Mighty is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Cards that work together
- Take out Custodi Soulbinders: Custodi Soulbinders works with 3 cards in this deck, 1 of them on its theme. Put in Thalia's Geistcaller: When an instant or sorcery is cast thanks to Spectral Arcanist, Thalia's Geistcaller makes a token
- Take out Haunting Imitation: Haunting Imitation works with 8 cards in this deck, 1 of them on its theme. Put in Vanguard of the Restless: While you control Vanguard of the Restless, Spectral Arcanist counts it and does more
- Take out Priest of the Blessed Graf: Priest of the Blessed Graf works with 3 cards in this deck, 1 of them on its theme. Put in Drogskol Cavalry: While you control Drogskol Cavalry, Spectral Arcanist counts it and does more
- Take out Field of Souls: Field of Souls works with 4 cards in this deck, 1 of them on its theme. Put in Lunarch Veteran // Luminous Phantom: While you control Luminous Phantom, Spectral Arcanist counts it and does more
- Take out Promise of Bunrei: Promise of Bunrei works with 5 cards in this deck, 1 of them on its theme. Put in Ribbons of the Reikai: When you cast Ribbons of the Reikai, it counts Spectral Arcanist and draws more cards
Opens a route: Angelic Sell-Sword. 3 of its cards reach Mentor of the Meek through it.
Also short, against a typical Commander deck: interaction 11 of 12, ramp 12 of 13.
The decklist
Creatures
Angel of Flight Alabaster · Boreas Charger · Bygone Bishop · Custodi Soulbinders · Custodi Squire · Donal, Herald of Wings · Drogskol Captain · Drogskol Reinforcements · Ethereal Investigator · Geist of Saint Traft · Ghostly Pilferer · Hallowed Spiritkeeper · Hanged Executioner · Kami of the Crescent Moon · Karmic Guide · Knight of the White Orchid · Mentor of the Meek · Mirror Entity · Nebelgast Herald · Oyobi, Who Split the Heavens · Priest of the Blessed Graf · Rattlechains · Remorseful Cleric · Rhoda, Geist Avenger · Shacklegeist · Sire of the Storm · Spectral Arcanist · Spectral Sailor · Spectral Shepherd · Supreme Phantom · Timin, Youthful Geist · Twilight Drover · Windborn Muse
Planeswalkers
Dovin, Grand Arbiter
Instants and sorceries
Arcane Denial · Benevolent Offering · Crush Contraband · Disorder in the Court · Distant Melody · Fell the Mighty · Flood of Tears · Haunting Imitation · Kirtar's Wrath · Occult Epiphany · Storm of Souls · Sudden Salvation · Swords to Plowshares
Artifacts and enchantments
Arcane Signet · Azorius Locket · Azorius Signet · Breath of the Sleepless · Commander's Sphere · Darksteel Mutation · Field of Souls · Ghostly Prison · Haunted Library · Imprisoned in the Moon · Marble Diamond · Midnight Clock · Promise of Bunrei · Reconnaissance Mission · Sky Diamond · Sol Ring · Verity Circle
Lands
Azorius Chancery · Command Tower · Exotic Orchard · 11 Island · Moorland Haunt · Myriad Landscape · Path of Ancestry · 12 Plains · Port Town · Prairie Stream · Skycloud Expanse · Temple of Enlightenment · Temple of the False God · Unclaimed Territory
Other Crimson Vow Commander precons