Acidic Dagger

Artifact

Produces: a creature dying, an artifact being sacrificed, an artifact dying.

Cares about: a creature dealing combat damage, a creature leaving the battlefield.

Partners

549 cards can cause an nontoken artifact being sacrificed.

  1. Ratchet, Field Medic // Ratchet, Rescue Racer — When Acidic Dagger sacrifices something, Ratchet, Field Medic // Ratchet, Rescue Racer triggers

565 cards can cause an artifact being sacrificed.

  1. Moonstone Eulogist — When Acidic Dagger sacrifices something, Moonstone Eulogist puts a counter on a permanent
  2. Esoteric Duplicator — When Acidic Dagger sacrifices something, Esoteric Duplicator makes a token
  3. Nyssa of Traken — When Acidic Dagger sacrifices something, Nyssa of Traken triggers

1,040 cards can cause an nontoken artifact dying.

  1. Sly Requisitioner — When Acidic Dagger dies, Sly Requisitioner makes a token
  2. Psychomancer — When Acidic Dagger dies, Psychomancer costs each opponent 1 life
  3. Farid, Enterprising Salvager — When Acidic Dagger dies, Farid, Enterprising Salvager makes a token

1,057 cards can cause an artifact dying.

  1. Summoning Station — When Acidic Dagger dies, Summoning Station untaps itself
  2. Scrap Trawler — When Acidic Dagger dies, Scrap Trawler brings a card back
  3. Molder Beast — When Acidic Dagger dies, Molder Beast gives +2/+0

1,358 cards can cause an artifact or enchantment dying.

  1. Scrapheap — When Acidic Dagger dies, Scrapheap gains you 1 life

1,570 cards can cause an artifact leaving the battlefield.

  1. Oni-Cult Anvil — When Acidic Dagger leaves the battlefield, Oni-Cult Anvil makes a token
  2. Sludge Strider — When Acidic Dagger leaves the battlefield, Sludge Strider costs each opponent 1 life

1,856 cards can cause an nontoken artifact or creature being sacrificed.

  1. Bag of Devouring — When Acidic Dagger sacrifices something, Bag of Devouring triggers

1,885 cards can cause an artifact or creature being sacrificed.

  1. Invasion of New Capenna // Holy Frazzle-Cannon — When Acidic Dagger sacrifices something, Invasion of New Capenna // Holy Frazzle-Cannon triggers
  2. Ravenous Squirrel — When Acidic Dagger sacrifices something, Ravenous Squirrel puts a counter on a permanent
  3. Lightless Evangel — When Acidic Dagger sacrifices something, Lightless Evangel puts counters on a permanent

2,056 cards can cause an artifact, battle, creature, enchantment or planeswalker being sacrificed.

  1. Felothar, Dawn of the Abzan — When Acidic Dagger sacrifices something, Felothar, Dawn of the Abzan puts counters on a permanent

2,353 cards can cause a nontoken creature dying.

  1. Remembrance — When a creature dies thanks to Acidic Dagger, Remembrance searches a library
  2. Gnawing Crescendo — When a creature dies thanks to Acidic Dagger, Gnawing Crescendo makes a token
  3. Ogre Slumlord — When a creature dies thanks to Acidic Dagger, Ogre Slumlord makes a token

2,371 cards can cause a creature dying.

  1. South Wind Avatar — When a creature dies thanks to Acidic Dagger, South Wind Avatar gains you life
  2. Demonic Vigor — When a creature dies thanks to Acidic Dagger, Demonic Vigor brings a card back
  3. End-Blaze Epiphany — When a creature dies thanks to Acidic Dagger, End-Blaze Epiphany triggers

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →