Adaptive Snapjaw

Adaptive Snapjaw

Creature — Lizard Beast

Mana cost: {4}{G}

How we read this card

Evolve

triggered — puts a counter on it

Causes: nothing.

Cares about: a creature enters the battlefield.

Works well with

a Lizard attacks — 230 cards in the game can cause this (Adaptive Snapjaw is one).

  1. Hired Claw — When Adaptive Snapjaw attacks, Hired Claw deals 1 damage

a Beast creature is cast — 587 cards in the game can cause this (Adaptive Snapjaw is one).

  1. Tawnos, the Toymaker — When Adaptive Snapjaw is cast, Tawnos, the Toymaker copies a spell

a Beast enters the battlefield — 632 cards in the game can cause this (Adaptive Snapjaw is one).

When Adaptive Snapjaw enters:

  1. Totem Speaker — gains you 3 life
  2. Wirewood Savage — draws you 1 card
  3. Woodland Liege — draws you 1 card
  4. Aether Charge — deals 4 damage

a creature gets a counter — 2,691 cards in the game can cause this (Adaptive Snapjaw is one).

When Adaptive Snapjaw gets a counter:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Shalai and Hallar — deals that much damage
  6. Danny Pink — draws you 1 card
  7. Enduring Scalelord — puts a +1/+1 counter on itself
  8. Mikey & Leo, Chaos & Order — draws you 1 card
  9. Knight of Wundagore — puts a +1/+1 counter on itself
  10. Moss-Pit Skeleton — returns itself from the graveyard

33 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Adaptive Snapjaw is one).

  1. All Will Be One — When Adaptive Snapjaw gets a counter, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Adaptive Snapjaw is one).

When Adaptive Snapjaw attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

113 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Adaptive Snapjaw is one).

When Adaptive Snapjaw attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Jolene, Plundering Pugilist — makes a token
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

180 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Adaptive Snapjaw is one).

When Adaptive Snapjaw blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Barrow-Blade — strips abilities
  4. Heat of Battle — deals 1 damage
  5. Battle Strain — deals 1 damage
  6. Favor of the Woods — gains you 3 life
  7. Tide of War — sacrifices a creature
  8. Dead-Iron Sledge — kills a creature
  9. Dwindle — kills a creature
  10. Shield of the Righteous — triggers

18 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Adaptive Snapjaw is one).

When Adaptive Snapjaw attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token
  3. Militia's Pride — makes a token

a creature it boosts — 19,392 cards in the game can cause this.

  1. Fecund Greenshell — Fecund Greenshell gives Adaptive Snapjaw bigger stats
  2. Leyline of Vitality — Leyline of Vitality gives Adaptive Snapjaw bigger stats
  3. Sylvan Anthem — Sylvan Anthem gives Adaptive Snapjaw bigger stats
  4. Vanquisher's Banner — Vanquisher's Banner gives Adaptive Snapjaw bigger stats
  5. Beastmaster Ascension — Beastmaster Ascension gives Adaptive Snapjaw bigger stats
  6. Comforting Counsel — Comforting Counsel gives Adaptive Snapjaw bigger stats
  7. Vibrating Sphere — Vibrating Sphere gives Adaptive Snapjaw bigger stats
  8. Towering Gibbon — Towering Gibbon gives Adaptive Snapjaw bigger stats
  9. Chronicle of Victory — Chronicle of Victory gives Adaptive Snapjaw bigger stats
  10. Door of Destinies — Door of Destinies gives Adaptive Snapjaw bigger stats

19,382 other cards cause it too. These are the ones with the most connections.

a creature it grants abilities to — 19,392 cards in the game can cause this.

  1. Garruk's Uprising — Garruk's Uprising gives Adaptive Snapjaw trample
  2. Spike-Tailed Ceratops — Spike-Tailed Ceratops gives Adaptive Snapjaw an extra ability
  3. Bellowing Tanglewurm — Bellowing Tanglewurm gives Adaptive Snapjaw intimidate
  4. Brawn — Brawn gives Adaptive Snapjaw trample
  5. Echo Circlet — Echo Circlet gives Adaptive Snapjaw an extra ability
  6. Vanguard's Shield — Vanguard's Shield gives Adaptive Snapjaw an extra ability
  7. Akroma's Memorial — Akroma's Memorial gives Adaptive Snapjaw first strike, flying, haste, protection, trample and vigilance
  8. Nylea, God of the Hunt — Nylea, God of the Hunt gives Adaptive Snapjaw trample
  9. Elven Chorus — Elven Chorus gives Adaptive Snapjaw an extra ability
  10. Dormant Grove // Gnarled Grovestrider — Dormant Grove // Gnarled Grovestrider gives Adaptive Snapjaw vigilance

19,382 other cards cause it too. These are the ones with the most connections.

a creature it makes cheaper to cast — 19,392 cards in the game can cause this.

  1. Rhonas's Monument — Rhonas's Monument reduces what Adaptive Snapjaw costs
  2. Goreclaw, Terror of Qal Sisma — Goreclaw, Terror of Qal Sisma reduces what Adaptive Snapjaw costs
  3. Centaur Omenreader — Centaur Omenreader reduces what Adaptive Snapjaw costs
  4. Herald's Horn — Herald's Horn reduces what Adaptive Snapjaw costs
  5. Planar Gate — Planar Gate reduces what Adaptive Snapjaw costs
  6. Urza's Incubator — Urza's Incubator reduces what Adaptive Snapjaw costs

19,386 other cards cause it too. These are the ones with the most connections.

a creature it applies untap to — 19,392 cards in the game can cause this.

  1. Quest for Renewal — Quest for Renewal gives Adaptive Snapjaw an extra untap

19,391 other cards cause it too. These are the ones with the most connections.

a creature it applies speed increase to — 19,392 cards in the game can cause this.

  1. Thousand-Year Elixir — Thousand-Year Elixir gives Adaptive Snapjaw haste
  2. Vivien, Champion of the Wilds — Vivien, Champion of the Wilds gives Adaptive Snapjaw haste

19,390 other cards cause it too. These are the ones with the most connections.

a creature it applies extra combat to — 19,392 cards in the game can cause this.

  1. Swinging Ship — Swinging Ship gives Adaptive Snapjaw its extra combat

19,391 other cards cause it too. These are the ones with the most connections.

a creature it grants types to — 19,392 cards in the game can cause this.

  1. Amorphous Axe — Amorphous Axe gives Adaptive Snapjaw an extra creature type
  2. Runed Stalactite — Runed Stalactite gives Adaptive Snapjaw an extra creature type

19,390 other cards cause it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Adaptive Snapjaw is one).

When Adaptive Snapjaw enters:

  1. Scurry Oak — puts a counter on itself
  2. Fathom Mage — puts a counter on itself
  3. Lonis, Genetics Expert — puts a counter on itself
  4. Slash, Reptile Rampager — deals 2 damage
  5. Ray Fillet, Wave Warrior — puts a counter on itself
  6. The Neutrinos — gets +1/+0
  7. Wingnut, Bat on the Belfry — grants flying, haste and menace
  8. Aetherstorm Roc — puts a counter on a permanent you control
  9. Raphael, Most Attitude — exiles a card from your library

297 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Adaptive Snapjaw is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Adaptive Snapjaw enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

41 other cards care about it too. These are the ones with the most connections.