Adaptive Training Post

Adaptive Training Post

Artifact

Mana cost: {2}{U}

How we read this card

Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it.

triggered — puts a counter on it

When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.

activated Remove three charge counters from this artifact —

activated Remove three charge counters from this artifact — copies a spell

Causes: put a counter on anything, remove a counter from anything, copy an instant, copy a sorcery.

Cares about: nothing.

Works well with

a sorcery is copied — 83 cards in the game can cause this (Adaptive Training Post is one).

When an instant is copied thanks to Adaptive Training Post:

  1. Extus, Oriq Overlord // Awaken the Blood Avatar — brings a card back
  2. Storm-Kiln Artist — makes a token
  3. Professor Onyx — makes each opponent lose 2 life
  4. Zaffai, Thunder Conductor — scries
  5. Deekah, Fractal Theorist — makes a token
  6. Elemental Expressionist — grants a keyword
  7. Sedgemoor Witch — makes a token
  8. Witherbloom Apprentice — makes each opponent lose 1 life
  9. Jadzi, Oracle of Arcavios // Journey to the Oracle — puts a creature, artifact, enchantment, instant, sorcery, planeswalker or battle onto the battlefield
  10. Ashling, Flame Dancer — draws and discards

21 other cards care about it too. These are the ones with the most connections.

an instant is copied — 87 cards in the game can cause this (Adaptive Training Post is one).

  1. Kalamax, the Stormsire — When an instant is copied thanks to Adaptive Training Post, Kalamax, the Stormsire puts a +1/+1 counter on itself

31 other cards care about it too. These are the ones with the most connections.

an artifact is cast — 3,683 cards in the game can cause this (Adaptive Training Post is one).

When Adaptive Training Post is cast:

  1. Mendicant Core, Guidelight — copies a spell
  2. Sai, Master Thopterist — makes a token
  3. Ravenous Robots — makes a token
  4. Pinnacle Emissary — makes a token
  5. Mirrodin Besieged — makes a token
  6. Poetic Ingenuity — makes a token
  7. Digsite Engineer — makes a token
  8. Myrsmith — makes a token
  9. Riddlesmith — draws you 1 card
  10. Dr. Madison Li — puts a counter on a permanent you control

271 other cards care about it too. These are the ones with the most connections.

a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (Adaptive Training Post is one).

When Adaptive Training Post enters:

  1. Ultron, Artificial Malevolence — makes a token
  2. The Prydwen, Steel Flagship — makes a token
  3. Conquest Mission — puts a quest counter on itself
  4. Surge Conductor — proliferates
  5. Replication Specialist — makes a token
  6. Weapons Manufacturing — makes a token
  7. Mirrorworks — makes a token

anything gets a counter — 4,415 cards in the game can cause this (Adaptive Training Post is one).

  1. All Will Be One — When a permanent gets a counter thanks to Adaptive Training Post, All Will Be One deals that much damage

7 other cards care about it too. These are the ones with the most connections.

an artifact enters the battlefield — 4,643 cards in the game can cause this (Adaptive Training Post is one).

When Adaptive Training Post enters:

  1. Transplant Theorist — draws you 1 card
  2. Elvish Archivist — puts 2 +1/+1 counters on itself
  3. Golbez, Crystal Collector — surveils
  4. Sludge Strider — makes a player lose 1 life
  5. Underhanded Designs — makes each opponent lose 1 life
  6. Mechan Assembler — makes a token
  7. Glassdust Hulk — gets +1/+1
  8. Rook Turret — draws you 1 card
  9. Hedron Detonator — deals 1 damage
  10. Pactdoll Terror — makes each opponent lose 1 life

55 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Adaptive Training Post is one).

When Adaptive Training Post enters:

  1. HYDRA Assault Robot — deals 1 damage
  2. Era of Innovation — puts a counter on a permanent you control
  3. Nature's Wrath — makes a player sacrifice an Island or permanent

39 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Adaptive Training Post is one).

When Adaptive Training Post is cast:

  1. Sokka, Bold Boomeranger — puts a +1/+1 counter on itself
  2. Saheeli, Radiant Creator — puts a counter on a permanent you control

10 other cards care about it too. These are the ones with the most connections.