Ashling, Flame Dancer

Ashling, Flame Dancer

Legendary Creature — Elemental Shaman

Mana cost: {2}{R}{R}

How we read this card

You don't lose unspent red mana as steps and phases end.
Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add {R}{R}{R}{R}.

triggered —

triggered —

triggered — draws you 1 card

triggered — draws you 1 card

triggered — deals 2 damage

triggered — deals 2 damage

triggered — adds 4 mana

triggered — adds 4 mana

What a deck led by this card wants

Causes: discard a card, draw a card, anything deals noncombat damage, a creature deals noncombat damage.

Cares about: an instant is cast, a sorcery is cast, an instant is copied, a sorcery is copied.

Works well with

copy a sorcery — 83 cards in the game can cause this.

  1. Lithoform Engine — When an instant is copied thanks to Lithoform Engine, Ashling, Flame Dancer draws and discards
  2. Return the Favor — When Return the Favor is copied, Ashling, Flame Dancer draws and discards
  3. Summon: G.F. Cerberus — When an instant is copied thanks to Summon: G.F. Cerberus, Ashling, Flame Dancer draws and discards
  4. Capricious Hellraiser — When an instant is copied thanks to Capricious Hellraiser, Ashling, Flame Dancer draws and discards
  5. Renegade Bull — When an instant is copied thanks to Renegade Bull, Ashling, Flame Dancer draws and discards
  6. Spinerock Tyrant — When an instant is copied thanks to Spinerock Tyrant, Ashling, Flame Dancer draws and discards
  7. Chandra, Hope's Beacon — When an instant is copied thanks to Chandra, Hope's Beacon, Ashling, Flame Dancer draws and discards
  8. Bonus Round — When Bonus Round is copied, Ashling, Flame Dancer draws and discards
  9. Flare of Duplication — When Flare of Duplication is copied, Ashling, Flame Dancer draws and discards
  10. Roving Actuator — When an instant is copied thanks to Roving Actuator, Ashling, Flame Dancer draws and discards

73 other cards cause it too. These are the ones with the most connections.

copy an instant — 87 cards in the game can cause this.

When an instant is copied thanks to:

  1. Spellbinder — Ashling, Flame Dancer draws and discards
  2. Isochron Scepter — Ashling, Flame Dancer draws and discards

85 other cards cause it too. These are the ones with the most connections.

a Shaman creature enters the battlefield — 539 cards in the game can cause this (Ashling is one).

  1. Thornbite Staff — When Ashling, Flame Dancer enters, Thornbite Staff triggers

an Elemental enters the battlefield — 754 cards in the game can cause this (Ashling is one).

When Ashling, Flame Dancer enters:

  1. Champion of the Path — deals its power damage
  2. Risen Reef — puts a land onto the battlefield

a card is discarded — 2,042 cards in the game can cause this (Ashling is one).

When Ashling, Flame Dancer makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Ashling is one).

When Ashling, Flame Dancer deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Soul-Scar Mage — puts that many counters on a permanent
  3. Fear of Burning Alive — deals that amount damage
  4. Niv-Mizzet, Visionary — draws you that many cards
  5. Chandra's Incinerator — deals that much damage
  6. Chandra's Pyreling — gets +1/+0
  7. Talon of Pain — puts a charge counter on itself
  8. Asgardian Inspiration — returns itself from the graveyard
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Ashling is one).

When Ashling, Flame Dancer makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Nesting Bot — raises your speed
  9. Howlsquad Heavy — raises your speed
  10. Hour of Victory — raises your speed

46 other cards care about it too. These are the ones with the most connections.

cast a sorcery — 3,720 cards in the game can cause this.

  1. Sword of Once and Future — When an instant is cast thanks to Sword of Once and Future, Ashling, Flame Dancer draws and discards
  2. Glamdring — When an instant is cast thanks to Glamdring, Ashling, Flame Dancer draws and discards
  3. Finale of Promise — When Finale of Promise is cast, Ashling, Flame Dancer draws and discards
  4. Treasure Keeper — When an instant is cast thanks to Treasure Keeper, Ashling, Flame Dancer draws and discards
  5. Ogre Battlecaster — When an instant is cast thanks to Ogre Battlecaster, Ashling, Flame Dancer draws and discards
  6. Wildfire Eternal — When an instant is cast thanks to Wildfire Eternal, Ashling, Flame Dancer draws and discards
  7. Dreadhorde Arcanist — When an instant is cast thanks to Dreadhorde Arcanist, Ashling, Flame Dancer draws and discards
  8. Scholar of Combustion — When an instant is cast thanks to Scholar of Combustion, Ashling, Flame Dancer draws and discards
  9. Ryan Sinclair — When an instant is cast thanks to Ryan Sinclair, Ashling, Flame Dancer draws and discards
  10. Goblin Dark-Dwellers — When an instant is cast thanks to Goblin Dark-Dwellers, Ashling, Flame Dancer draws and discards

3,710 other cards cause it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Ashling is one).

When Ashling, Flame Dancer makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. The Locust God — makes a token
  4. Starving Revenant — makes each opponent lose 1 life
  5. Diviner's Wand — gets +1/+1
  6. Ominous Seas — puts a foreshadow counter on itself
  7. Dream Trawler — gets +1/+0
  8. Iron Man, Armored Avenger — puts a counter on a creature
  9. The Astonishing Ant-Man — puts a +1/+1 counter on itself
  10. Psychosis Crawler — makes each opponent lose 1 life

57 other cards care about it too. These are the ones with the most connections.

cast an instant — 3,931 cards in the game can cause this.

  1. Vivi's Persistence — When Vivi's Persistence is cast, Ashling, Flame Dancer draws and discards
  2. First Day of Class — When First Day of Class is cast, Ashling, Flame Dancer draws and discards
  3. Wyll's Reversal — When Wyll's Reversal is cast, Ashling, Flame Dancer draws and discards
  4. Arcbond — When Arcbond is cast, Ashling, Flame Dancer draws and discards
  5. Commando Raid — When Commando Raid is cast, Ashling, Flame Dancer draws and discards
  6. Blind Fury — When Blind Fury is cast, Ashling, Flame Dancer draws and discards
  7. Pyre Rhymer // Molten Tide — When Pyre Rhymer // Molten Tide is cast, Ashling, Flame Dancer draws and discards
  8. Magmatic Sinkhole — When Magmatic Sinkhole is cast, Ashling, Flame Dancer draws and discards
  9. Thermal Blast — When Thermal Blast is cast, Ashling, Flame Dancer draws and discards
  10. Demoralize — When Demoralize is cast, Ashling, Flame Dancer draws and discards

3,921 other cards cause it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Ashling is one).

Ashling, Flame Dancer:

  1. Charnelhoard Wurm — puts cards into the graveyard that Charnelhoard Wurm can bring back
  2. Samwise Gamgee — puts cards into the graveyard that Samwise Gamgee can bring back
  3. Bloodbond March — puts cards into the graveyard that Bloodbond March can bring back
  4. Thor, God of Thunder — puts cards into the graveyard that Thor, God of Thunder can bring back
  5. Gale, Waterdeep Prodigy — puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  6. Harness the Storm — puts cards into the graveyard that Harness the Storm can bring back
  7. Transplant Theorist — puts cards into the graveyard that Transplant Theorist can bring back
  8. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  9. Wayward Angel — fills your graveyard toward the 7 or more cards Wayward Angel needs
  10. Rescue from the Underworld — puts cards into the graveyard that Rescue from the Underworld can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Ashling is one).

When a card hits the graveyard thanks to Ashling, Flame Dancer:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Ashling is one).

  1. Anthem of Rakdos — When Ashling, Flame Dancer attacks, Anthem of Rakdos gives +2/+0

201 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Ashling is one).

  1. Invisible Woman — When Ashling, Flame Dancer attacks, Invisible Woman triggers

128 other cards care about it too. These are the ones with the most connections.

a creature is dealt damage — 18,923 cards in the game can cause this (Ashling is one).

  1. Soul Link — When a creature is dealt damage thanks to Ashling, Flame Dancer, Soul Link gains you that much life

26 other cards care about it too. These are the ones with the most connections.