Ashling, Flame Dancer

Ashling, Flame Dancer

Legendary Creature — Elemental Shaman

Mana cost: {2}{R}{R}

How we read this card

You don't lose unspent red mana as steps and phases end.
Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add {R}{R}{R}{R}.

triggered —

triggered —

triggered — draws you 1 card

triggered — draws you 1 card

triggered — deals 2 damage

triggered — deals 2 damage

triggered — adds 4 mana

triggered — adds 4 mana

What we read on this card

Causes: discard a card, draw a card, anything deals noncombat damage, a creature deals noncombat damage.

Cares about: an instant is cast, a sorcery is cast, an instant is copied, a sorcery is copied.

Works well with

copy a sorcery — 33 cards in Ashling's colors can cause this.

  1. Lithoform Engine — When an instant is copied thanks to Lithoform Engine, Ashling, Flame Dancer draws and discards
  2. Return the Favor — When Return the Favor is copied, Ashling, Flame Dancer draws and discards
  3. Summon: G.F. Cerberus — When an instant is copied thanks to Summon: G.F. Cerberus, Ashling, Flame Dancer draws and discards
  4. Renegade Bull — When an instant is copied thanks to Renegade Bull, Ashling, Flame Dancer draws and discards
  5. Spinerock Tyrant — When an instant is copied thanks to Spinerock Tyrant, Ashling, Flame Dancer draws and discards
  6. Chandra, Hope's Beacon — When an instant is copied thanks to Chandra, Hope's Beacon, Ashling, Flame Dancer draws and discards
  7. Bonus Round — When Bonus Round is copied, Ashling, Flame Dancer draws and discards
  8. Flare of Duplication — When Flare of Duplication is copied, Ashling, Flame Dancer draws and discards
  9. Roving Actuator — When an instant is copied thanks to Roving Actuator, Ashling, Flame Dancer draws and discards
  10. Mirrorpool — When an instant is copied thanks to Mirrorpool, Ashling, Flame Dancer draws and discards

23 other cards cause it too. These are the ones with the most connections.

copy an instant — 35 cards in Ashling's colors can cause this.

When an instant is copied thanks to:

  1. Spellbinder — Ashling, Flame Dancer draws and discards
  2. Isochron Scepter — Ashling, Flame Dancer draws and discards

33 other cards cause it too. These are the ones with the most connections.

a Shaman creature enters the battlefield — 183 cards in Ashling's colors can cause this (Ashling is one).

  1. Thornbite Staff — When Ashling, Flame Dancer enters, Thornbite Staff triggers

an Elemental enters the battlefield — 254 cards in Ashling's colors can cause this (Ashling is one).

  1. Champion of the Path — When Ashling, Flame Dancer enters, Champion of the Path deals its power damage

a card is discarded — 460 cards in Ashling's colors can cause this (Ashling is one).

When Ashling, Flame Dancer makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Magmakin Artillerist — deals that much damage
  5. Glint-Horn Buccaneer — deals 1 damage
  6. Marauding Mako — puts that many +1/+1 counters on itself
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Bag of Holding — exiles it

7 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 1,797 cards in Ashling's colors can cause this (Ashling is one).

When Ashling, Flame Dancer deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Soul-Scar Mage — puts that many counters on a permanent
  3. Fear of Burning Alive — deals that amount damage
  4. Chandra's Incinerator — deals that much damage
  5. Chandra's Pyreling — gets +1/+0
  6. Talon of Pain — puts a charge counter on itself
  7. Asgardian Inspiration — returns itself from the graveyard
  8. Thor, Guardian of Midgard — exiles a card from your library
  9. Virtue of Courage // Embereth Blaze — exiles a card from your library

26 other cards care about it too. These are the ones with the most connections.

life is lost — 1,257 cards in Ashling's colors can cause this (Ashling is one).

When Ashling, Flame Dancer makes a player lose life:

  1. Howlsquad Heavy — raises your speed
  2. Walking Sarcophagus — raises your speed
  3. Starting Column — raises your speed
  4. Racers' Scoreboard — raises your speed
  5. Outpace Oblivion — raises your speed
  6. Kickoff Celebrations — raises your speed
  7. Goblin Surveyor — raises your speed
  8. Mindcrank — mills a card
  9. Burnout Bashtronaut — raises your speed
  10. Endrider Catalyzer — raises your speed

6 other cards care about it too. These are the ones with the most connections.

cast a sorcery — 811 cards in Ashling's colors can cause this.

  1. Sword of Once and Future — When an instant is cast thanks to Sword of Once and Future, Ashling, Flame Dancer draws and discards
  2. Glamdring — When an instant is cast thanks to Glamdring, Ashling, Flame Dancer draws and discards
  3. Finale of Promise — When Finale of Promise is cast, Ashling, Flame Dancer draws and discards
  4. Treasure Keeper — When an instant is cast thanks to Treasure Keeper, Ashling, Flame Dancer draws and discards
  5. Ogre Battlecaster — When an instant is cast thanks to Ogre Battlecaster, Ashling, Flame Dancer draws and discards
  6. Wildfire Eternal — When an instant is cast thanks to Wildfire Eternal, Ashling, Flame Dancer draws and discards
  7. Dreadhorde Arcanist — When an instant is cast thanks to Dreadhorde Arcanist, Ashling, Flame Dancer draws and discards
  8. Scholar of Combustion — When an instant is cast thanks to Scholar of Combustion, Ashling, Flame Dancer draws and discards
  9. Ryan Sinclair — When an instant is cast thanks to Ryan Sinclair, Ashling, Flame Dancer draws and discards
  10. Goblin Dark-Dwellers — When an instant is cast thanks to Goblin Dark-Dwellers, Ashling, Flame Dancer draws and discards

801 other cards cause it too. These are the ones with the most connections.

a card is drawn — 650 cards in Ashling's colors can cause this (Ashling is one).

When Ashling, Flame Dancer makes a player draw a card:

  1. Diviner's Wand — gets +1/+1
  2. Psychosis Crawler — makes each opponent lose 1 life
  3. Moonring Mirror — exiles a card from your library

5 other cards care about it too. These are the ones with the most connections.

cast an instant — 722 cards in Ashling's colors can cause this.

  1. Vivi's Persistence — When Vivi's Persistence is cast, Ashling, Flame Dancer draws and discards
  2. First Day of Class — When First Day of Class is cast, Ashling, Flame Dancer draws and discards
  3. Wyll's Reversal — When Wyll's Reversal is cast, Ashling, Flame Dancer draws and discards
  4. Arcbond — When Arcbond is cast, Ashling, Flame Dancer draws and discards
  5. Commando Raid — When Commando Raid is cast, Ashling, Flame Dancer draws and discards
  6. Blind Fury — When Blind Fury is cast, Ashling, Flame Dancer draws and discards
  7. Pyre Rhymer // Molten Tide — When Pyre Rhymer // Molten Tide is cast, Ashling, Flame Dancer draws and discards
  8. Magmatic Sinkhole — When Magmatic Sinkhole is cast, Ashling, Flame Dancer draws and discards
  9. Thermal Blast — When Thermal Blast is cast, Ashling, Flame Dancer draws and discards
  10. Demoralize — When Demoralize is cast, Ashling, Flame Dancer draws and discards

712 other cards cause it too. These are the ones with the most connections.

a card in a graveyard — 1,770 cards in Ashling's colors can cause this (Ashling is one).

Ashling, Flame Dancer:

  1. Thor, God of Thunder — puts cards into the graveyard that Thor, God of Thunder can bring back
  2. Harness the Storm — puts cards into the graveyard that Harness the Storm can bring back
  3. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  4. Barkform Harvester — puts cards into the graveyard that Barkform Harvester can bring back
  5. Cybernetic Specialist — puts cards into the graveyard that Cybernetic Specialist can bring back
  6. Reito Sentinel — puts cards into the graveyard that Reito Sentinel can bring back
  7. Chrome Companion — puts cards into the graveyard that Chrome Companion can bring back
  8. Capricious Hellraiser — fills your graveyard toward the 9 or more cards Capricious Hellraiser needs
  9. Yidaro, Wandering Monster — puts cards into the graveyard that Yidaro, Wandering Monster can bring back
  10. Tersa Lightshatter — puts cards into the graveyard that Tersa Lightshatter can bring back

60 other cards care about it too. These are the ones with the most connections.

a creature attacks — 3,451 cards in Ashling's colors can cause this (Ashling is one).

When Ashling, Flame Dancer attacks:

  1. Adaptive Omnitool — searches a library
  2. Saw — sacrifices a creature
  3. Ultima Weapon — kills a creature an opponent controls
  4. Total War — kills a creature
  5. The Spear of Leonidas — triggers

66 other cards care about it too. These are the ones with the most connections.

a creature blocks — 3,451 cards in Ashling's colors can cause this (Ashling is one).

When Ashling, Flame Dancer blocks:

  1. Tide of War — sacrifices a creature
  2. Dead-Iron Sledge — kills a creature

4 other cards care about it too. These are the ones with the most connections.

anything attacks — 3,451 cards in Ashling's colors can cause this (Ashling is one).

When Ashling, Flame Dancer attacks:

  1. ED-E, Lonesome Eyebot — puts a quest counter on itself
  2. Misty Mountains Raider — puts 2 counters on a Goblin or Army
  3. Razorkin Hordecaller — makes a token
  4. Gut, True Soul Zealot — sacrifices a creature or artifact
  5. Swashbuckler Extraordinaire — sacrifices a Treasure

25 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 3,801 cards in Ashling's colors can cause this (Ashling is one).

When Ashling, Flame Dancer enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Wingnut, Bat on the Belfry — grants flying, haste and menace
  4. Raphael, Most Attitude — exiles a card from your library

72 other cards care about it too. These are the ones with the most connections.