Marauding Mako

Marauding Mako

Creature — Shark Pirate

Mana cost: {R}

How we read this card

Whenever you discard one or more cards, put that many +1/+1 counters on this creature.

triggered — puts that many counters on it

Cycling {2}

Causes: put a counter on anything.

Cares about: a card is discarded.

Works well with

a creature is discarded — 206 cards in the game can cause this (Marauding Mako is one).

When Marauding Mako makes a player discard a card:

  1. Wharf Infiltrator — makes a token
  2. Bone Miser — makes a token
  3. Hashaton, Scarab's Fist — makes a token
  4. Surly Badgersaur — puts a +1/+1 counter on itself
  5. Oskar, Rubbish Reclaimer — brings a card back
  6. Conspiracy Theorist — brings a card back
  7. Veronica, Dissident Scribe — makes a token
  8. Green Goblin, Nemesis — puts a counter on a Goblin

1 other card cares about it too. These are the ones with the most connections.

a Pirate deals combat damage — 223 cards in the game can cause this (Marauding Mako is one).

  1. Ramirez DePietro, Pillager — When Marauding Mako deals combat damage, Ramirez DePietro, Pillager exiles a card from a library

1 other card cares about it too. These are the ones with the most connections.

a Pirate attacks — 223 cards in the game can cause this (Marauding Mako is one).

  1. Breeches, Eager Pillager — When Marauding Mako attacks, Breeches, Eager Pillager triggers

a Pirate enters the battlefield — 231 cards in the game can cause this (Marauding Mako is one).

When Marauding Mako enters:

  1. Gemcutter Buccaneer — makes a token
  2. Forerunner of the Coalition — makes each opponent lose 1 life
  3. Merchant Raiders — taps a creature
  4. Coercive Recruiter — untaps a creature

a card is discarded — 2,042 cards in the game can cause this.

  1. Ivora, Insatiable Heir — When Marauding Mako makes a player discard a card, Ivora, Insatiable Heir puts a +1/+1 counter on itself
  2. Cool but Rude — When Marauding Mako makes a player discard a card, Cool but Rude deals 2 damage
  3. Containment Construct — When Marauding Mako makes a player discard a card, Containment Construct brings a card back
  4. Moonstone, Harsh Mistress — When Marauding Mako makes a player discard a card, Moonstone, Harsh Mistress brings a card back
  5. Lazotep Chancellor — When Marauding Mako makes a player discard a card, Lazotep Chancellor puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — When Marauding Mako makes a player discard a card, Magmakin Artillerist deals that much damage
  7. Irreverent Gremlin — When Irreverent Gremlin makes a player discard a card, Marauding Mako puts that many +1/+1 counters on itself
  8. The Flame of Keld — When The Flame of Keld makes a player discard a card, Marauding Mako puts that many +1/+1 counters on itself
  9. The Spear of Leonidas — When The Spear of Leonidas makes a player discard a card, Marauding Mako puts that many +1/+1 counters on itself
  10. Pyrewild Shaman — When Pyrewild Shaman makes a player discard a card, Marauding Mako puts that many +1/+1 counters on itself
  11. Hazoret's Monument — When Hazoret's Monument makes a player discard a card, Marauding Mako puts that many +1/+1 counters on itself
  12. Pip-Boy 3000 — When Pip-Boy 3000 makes a player discard a card, Marauding Mako puts that many +1/+1 counters on itself
  13. Arm-Mounted Anchor — When a Pirate makes a player discard a card thanks to Arm-Mounted Anchor, Marauding Mako puts that many +1/+1 counters on itself
  14. Mask of Memory — When Mask of Memory makes a player discard a card, Marauding Mako puts that many +1/+1 counters on itself
  15. Paleontologist's Pick-Axe // Dinosaur Headdress — When Paleontologist's Pick-Axe // Dinosaur Headdress makes a player discard a card, Marauding Mako puts that many +1/+1 counters on itself
  16. Skeleton Key — When Skeleton Key makes a player discard a card, Marauding Mako puts that many +1/+1 counters on itself
  17. Inti, Seneschal of the Sun — When Marauding Mako makes a player discard a card, Inti, Seneschal of the Sun exiles a card from your library
  18. Pitchstone Wall — When Marauding Mako makes a player discard a card, Pitchstone Wall sacrifices itself
  19. Currency Converter — When Marauding Mako makes a player discard a card, Currency Converter exiles it
  20. Hostile Investigator — When Marauding Mako makes a player discard a card, Hostile Investigator triggers

422 other cards care about it too. These are the ones with the most connections.

a creature gets a counter — 2,691 cards in the game can cause this (Marauding Mako is one).

When Marauding Mako gets a counter:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Generous Patron — draws you 1 card
  6. Shalai and Hallar — deals that much damage
  7. Danny Pink — draws you 1 card
  8. Enduring Scalelord — puts a +1/+1 counter on itself
  9. Bold Plagiarist — puts counters on a permanent
  10. Mikey & Leo, Chaos & Order — draws you 1 card

33 other cards care about it too. These are the ones with the most connections.

a creature goes to a graveyard — 3,011 cards in the game can cause this (Marauding Mako is one).

When Marauding Mako hits the graveyard:

  1. Syr Konrad, the Grim — deals 1 damage
  2. Robot Domination — draws you 1 card
  3. Voracious Brood — puts that many +1/+1 counters on itself
  4. Dennick, Pious Apprentice // Dennick, Pious Apparition — triggers
  5. Soulcipher Board // Cipherbound Spirit — triggers
  6. Sefris of the Hidden Ways — triggers

8 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Marauding Mako is one).

When Marauding Mako makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Marauding Mako is one).

  1. All Will Be One — When Marauding Mako gets a counter, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Marauding Mako is one).

  1. Gale, Waterdeep Prodigy — When Marauding Mako is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  2. Transplant Theorist — When Marauding Mako is in the graveyard, Transplant Theorist can bring it back
  3. Heart-Shaped Herb — When Marauding Mako is in the graveyard, Heart-Shaped Herb can bring it back
  4. Wayward Angel — Marauding Mako fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Rescue from the Underworld — When Marauding Mako is in the graveyard, Rescue from the Underworld can bring it back
  6. Victimize — When Marauding Mako is in the graveyard, Victimize can bring it back
  7. Bound // Determined — When Marauding Mako is in the graveyard, Bound // Determined can bring it back

437 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Marauding Mako is one).

  1. Bloodbond March — When Marauding Mako is cast, Bloodbond March brings a card back

90 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Marauding Mako is one).

  1. Samwise Gamgee — When Marauding Mako enters, Samwise Gamgee makes a token

32 other cards care about it too. These are the ones with the most connections.