Adrenaline Jockey

Adrenaline Jockey

Creature — Minotaur Pilot

Mana cost: {2}{R}

How we read this card

Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.

triggered — deals 4 damage

Whenever you activate an exhaust ability, put a +1/+1 counter on this creature.

triggered — puts a counter on it

Causes: anything deals noncombat damage, put a counter on anything.

Cares about: nothing.

Works well with

a Minotaur attacks — 164 cards in the game can cause this (Adrenaline Jockey is one).

  1. Kragma Warcaller — When Adrenaline Jockey attacks, Kragma Warcaller gives +2/+0

a nontoken Minotaur enters the battlefield — 167 cards in the game can cause this (Adrenaline Jockey is one).

  1. Sethron, Hurloon General — When Adrenaline Jockey enters, Sethron, Hurloon General makes a token

a creature gets a counter — 2,691 cards in the game can cause this (Adrenaline Jockey is one).

When Adrenaline Jockey gets a counter:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Generous Patron — draws you 1 card
  6. Shalai and Hallar — deals that much damage
  7. Danny Pink — draws you 1 card
  8. Enduring Scalelord — puts a +1/+1 counter on itself
  9. Bold Plagiarist — puts counters on a permanent
  10. Mikey & Leo, Chaos & Order — draws you 1 card

33 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Adrenaline Jockey is one).

When Adrenaline Jockey deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Soul-Scar Mage — puts that many counters on a permanent
  3. Fear of Burning Alive — deals that amount damage
  4. Niv-Mizzet, Visionary — draws you that many cards
  5. Chandra's Incinerator — deals that much damage
  6. Chandra's Pyreling — gets +1/+0
  7. Talon of Pain — puts a charge counter on itself
  8. Asgardian Inspiration — returns itself from the graveyard
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Adrenaline Jockey is one).

When Adrenaline Jockey makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Oath of Lim-Dûl — sacrifices an enchantment
  9. Marina Vendrell's Grimoire — triggers
  10. Lich's Mastery — triggers

46 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Adrenaline Jockey is one).

  1. All Will Be One — When Adrenaline Jockey gets a counter, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Adrenaline Jockey is one).

When Adrenaline Jockey attacks:

  1. Anthem of Rakdos — gives +2/+0
  2. Adaptive Omnitool — searches a library
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature

184 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Adrenaline Jockey is one).

When Adrenaline Jockey attacks:

  1. Temmet, Naktamun's Will — draws you 1 card
  2. Grim Javelineer — gives +1/+0
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers
  8. Banon, the Returners' Leader — draws and discards
  9. Toph, Earthbending Master — puts a counter on a permanent
  10. Three Dog, Galaxy News DJ — sacrifices an Aura

113 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Adrenaline Jockey is one).

  1. Tide of War — When Adrenaline Jockey blocks, Tide of War sacrifices a creature

27 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Adrenaline Jockey is one).

When Adrenaline Jockey enters:

  1. Scurry Oak — puts a counter on itself
  2. Fathom Mage — puts a counter on itself
  3. Lonis, Genetics Expert — puts a counter on itself
  4. Slash, Reptile Rampager — deals 2 damage
  5. Ray Fillet, Wave Warrior — puts a counter on itself
  6. The Neutrinos — gets +1/+0
  7. Wingnut, Bat on the Belfry — grants flying, haste and menace
  8. Aetherstorm Roc — puts a counter on a permanent you control
  9. Raphael, Most Attitude — exiles a card from your library

302 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Adrenaline Jockey is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Adrenaline Jockey enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

42 other cards care about it too. These are the ones with the most connections.