Adventurer's Airship

Adventurer's Airship

Artifact — Vehicle

Mana cost: {3}

How we read this card

Flying
Whenever this Vehicle attacks, draw a card, then discard a card.

triggered — draws you 1 card

triggered —

Crew 2

Causes: draw a card, discard a card.

Cares about: nothing.

Works well with

a Vehicle enters the battlefield — 207 cards in the game can cause this (Adventurer's Airship is one).

When Adventurer's Airship enters:

  1. Kolodin, Triumph Caster — turns something into a creature
  2. Miles "Tails" Prower — draws you 1 card

3 other cards care about it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Adventurer's Airship is one).

When Adventurer's Airship makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

an artifact is cast — 3,683 cards in the game can cause this (Adventurer's Airship is one).

When Adventurer's Airship is cast:

  1. Mendicant Core, Guidelight — copies a spell
  2. Sai, Master Thopterist — makes a token
  3. Ravenous Robots — makes a token
  4. Pinnacle Emissary — makes a token
  5. Mirrodin Besieged — makes a token
  6. Poetic Ingenuity — makes a token
  7. Digsite Engineer — makes a token
  8. Myrsmith — makes a token
  9. Riddlesmith — draws you 1 card
  10. Dr. Madison Li — puts a counter on a permanent you control

271 other cards care about it too. These are the ones with the most connections.

a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (Adventurer's Airship is one).

When Adventurer's Airship enters:

  1. Ultron, Artificial Malevolence — makes a token
  2. The Prydwen, Steel Flagship — makes a token
  3. Conquest Mission — puts a quest counter on itself
  4. Surge Conductor — proliferates
  5. Replication Specialist — makes a token
  6. Weapons Manufacturing — makes a token
  7. Mirrorworks — makes a token

a card is drawn — 3,815 cards in the game can cause this (Adventurer's Airship is one).

When Adventurer's Airship makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

an artifact enters the battlefield — 4,643 cards in the game can cause this (Adventurer's Airship is one).

When Adventurer's Airship enters:

  1. Transplant Theorist — draws you 1 card
  2. Elvish Archivist — puts 2 +1/+1 counters on itself
  3. Golbez, Crystal Collector — surveils
  4. Sludge Strider — makes a player lose 1 life
  5. Underhanded Designs — makes each opponent lose 1 life
  6. Mechan Assembler — makes a token
  7. Glassdust Hulk — gets +1/+1
  8. Rook Turret — draws you 1 card
  9. Hedron Detonator — deals 1 damage
  10. Pactdoll Terror — makes each opponent lose 1 life

56 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Adventurer's Airship is one).

Adventurer's Airship:

  1. Carrion Cruiser — puts cards into the graveyard that Carrion Cruiser can bring back
  2. Vessel of Endless Rest — puts cards into the graveyard that Vessel of Endless Rest can bring back
  3. Samwise Gamgee — puts cards into the graveyard that Samwise Gamgee can bring back
  4. Bloodbond March — puts cards into the graveyard that Bloodbond March can bring back
  5. Gale, Waterdeep Prodigy — puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  6. Harness the Storm — puts cards into the graveyard that Harness the Storm can bring back
  7. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Adventurer's Airship is one).

  1. Measure of Wickedness — When a card hits the graveyard thanks to Adventurer's Airship, Measure of Wickedness gives an opponent control of itself

10 other cards care about it too. These are the ones with the most connections.