Arms Race

Enchantment

Produces: an artifact entering the battlefield, anything being sacrificed, anything dying.

Cares about: nothing.

Partners

161 cards can cause an nontoken artifact entering the battlefield.

  1. Replication Specialist — When an artifact enters thanks to Arms Race, Replication Specialist makes a token
  2. Ultron, Artificial Malevolence — When an artifact enters thanks to Arms Race, Ultron, Artificial Malevolence makes a token
  3. Surge Conductor — When an artifact enters thanks to Arms Race, Surge Conductor proliferates

1,089 cards can cause an artifact entering the battlefield.

  1. Battered Golem — When an artifact enters thanks to Arms Race, Battered Golem untaps itself
  2. Tezzeret, Cruel Captain — When an artifact enters thanks to Arms Race, Tezzeret, Cruel Captain puts a counter on a permanent
  3. Grinding Station — When an artifact enters thanks to Arms Race, Grinding Station untaps itself

1,201 cards can cause an artifact, battle, enchantment or planeswalker entering the battlefield.

  1. Builder's Talent — When an artifact enters thanks to Arms Race, Builder's Talent puts counters on a permanent

2,996 cards can cause anything being sacrificed.

  1. Gorbag of Minas Morgul — When Arms Race sacrifices something, Gorbag of Minas Morgul triggers

4,081 cards can cause an artifact or creature entering the battlefield.

  1. Weftstalker Ardent — When an artifact enters thanks to Arms Race, Weftstalker Ardent deals 1 damage
  2. Haliya, Guided by Light — When an artifact enters thanks to Arms Race, Haliya, Guided by Light gains you 1 life

4,138 cards can cause an artifact, creature or enchantment entering the battlefield.

  1. Confusion in the Ranks — When an artifact enters thanks to Arms Race, Confusion in the Ranks triggers

4,146 cards can cause an artifact, battle, creature, enchantment or planeswalker entering the battlefield.

  1. Brainstealer Dragon — When an artifact enters thanks to Arms Race, Brainstealer Dragon costs each opponent life

4,505 cards can cause anything dying.

  1. Creature Bond — When Arms Race dies, Creature Bond deals that creature's toughness damage
  2. Garland, Knight of Cornelia // Chaos, the Endless — When Arms Race dies, Garland, Knight of Cornelia // Chaos, the Endless brings a card back
  3. Turn Inside Out — When Arms Race dies, Turn Inside Out triggers

5,358 cards can cause anything entering the battlefield.

  1. Rosie Cotton of South Lane — When an artifact enters thanks to Arms Race, Rosie Cotton of South Lane makes a token
  2. Era of Innovation — When an artifact enters thanks to Arms Race, Era of Innovation adds mana
  3. Emet-Selch, Unsundered // Hades, Sorcerer of Eld — When an artifact enters thanks to Arms Race, Emet-Selch, Unsundered // Hades, Sorcerer of Eld draws you 1 card

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →