Brass's Tunnel-Grinder // Tecutlan, the Searing Rift

Brass's Tunnel-Grinder // Tecutlan, the Searing Rift

Legendary Artifact // Legendary Land — Cave

Mana cost: {2}{R}

How we read this card

When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.

triggered —

triggered — draws you that many plus 1 cards

At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it.

triggered — puts a counter on it

triggered —

triggered —

(Transforms from Brass's Tunnel-Grinder.)
Add {R}.

activated {T} — adds 1 mana

Whenever you cast a permanent spell using mana produced by Tecutlan, discover X, where X is that spell's mana value.

triggered —

Causes: discard a card, draw a card, put a counter on anything, remove a counter from anything, transform anything, cast anything.

Cares about: nothing.

Works well with

a Cave it grants abilities to — 21 cards in the game can cause this.

  1. Forgotten Monument — Forgotten Monument gives Brass's Tunnel-Grinder // Tecutlan, the Searing Rift an extra ability

20 other cards cause it too. These are the ones with the most connections.

a land it grants abilities to — 1,237 cards in the game can cause this.

  1. Mystic Skull // Mystic Monstrosity — Mystic Skull // Mystic Monstrosity gives Brass's Tunnel-Grinder // Tecutlan, the Searing Rift an extra ability
  2. Chromatic Lantern — Chromatic Lantern gives Brass's Tunnel-Grinder // Tecutlan, the Searing Rift an extra ability
  3. Petrified Hamlet — Petrified Hamlet gives Brass's Tunnel-Grinder // Tecutlan, the Searing Rift an extra ability

1,234 other cards cause it too. These are the ones with the most connections.

a land it applies animate to — 1,237 cards in the game can cause this.

  1. Blood Moon — Blood Moon gives Brass's Tunnel-Grinder // Tecutlan, the Searing Rift life as a creature
  2. Melting — Melting gives Brass's Tunnel-Grinder // Tecutlan, the Searing Rift life as a creature

1,235 other cards cause it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Brass's Tunnel-Grinder is one).

When Brass's Tunnel-Grinder // Tecutlan, the Searing Rift makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

an artifact is cast — 3,683 cards in the game can cause this (Brass's Tunnel-Grinder is one).

When Brass's Tunnel-Grinder // Tecutlan, the Searing Rift is cast:

  1. Mendicant Core, Guidelight — copies a spell
  2. Sai, Master Thopterist — makes a token
  3. Ravenous Robots — makes a token
  4. Pinnacle Emissary — makes a token
  5. Mirrodin Besieged — makes a token
  6. Poetic Ingenuity — makes a token
  7. Digsite Engineer — makes a token
  8. Myrsmith — makes a token
  9. Riddlesmith — draws you 1 card
  10. Dr. Madison Li — puts a counter on a permanent you control

271 other cards care about it too. These are the ones with the most connections.

a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (Brass's Tunnel-Grinder is one).

When Brass's Tunnel-Grinder // Tecutlan, the Searing Rift enters:

  1. Ultron, Artificial Malevolence — makes a token
  2. The Prydwen, Steel Flagship — makes a token
  3. Conquest Mission — puts a quest counter on itself
  4. Surge Conductor — proliferates
  5. Replication Specialist — makes a token
  6. Weapons Manufacturing — makes a token
  7. Mirrorworks — makes a token

a card is drawn — 3,815 cards in the game can cause this (Brass's Tunnel-Grinder is one).

When Brass's Tunnel-Grinder // Tecutlan, the Searing Rift makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Brass's Tunnel-Grinder is one).

  1. All Will Be One — When Brass's Tunnel-Grinder // Tecutlan, the Searing Rift gets a counter, All Will Be One deals that much damage

7 other cards care about it too. These are the ones with the most connections.

an artifact enters the battlefield — 4,643 cards in the game can cause this (Brass's Tunnel-Grinder is one).

When Brass's Tunnel-Grinder // Tecutlan, the Searing Rift enters:

  1. Transplant Theorist — draws you 1 card
  2. Elvish Archivist — puts 2 +1/+1 counters on itself
  3. Golbez, Crystal Collector — surveils
  4. Sludge Strider — makes a player lose 1 life
  5. Underhanded Designs — makes each opponent lose 1 life
  6. Mechan Assembler — makes a token
  7. Glassdust Hulk — gets +1/+1
  8. Rook Turret — draws you 1 card
  9. Hedron Detonator — deals 1 damage
  10. Pactdoll Terror — makes each opponent lose 1 life

56 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Brass's Tunnel-Grinder is one).

Brass's Tunnel-Grinder // Tecutlan, the Searing Rift:

  1. Vessel of Endless Rest — puts cards into the graveyard that Vessel of Endless Rest can bring back
  2. Samwise Gamgee — puts cards into the graveyard that Samwise Gamgee can bring back
  3. Bloodbond March — puts cards into the graveyard that Bloodbond March can bring back
  4. Gale, Waterdeep Prodigy — puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — puts cards into the graveyard that Harness the Storm can bring back
  6. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  7. Wayward Angel — fills your graveyard toward the 7 or more cards Wayward Angel needs
  8. Rescue from the Underworld — puts cards into the graveyard that Rescue from the Underworld can bring back
  9. Victimize — puts cards into the graveyard that Victimize can bring back
  10. Bound // Determined — puts cards into the graveyard that Bound // Determined can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Brass's Tunnel-Grinder is one).

When a card hits the graveyard thanks to Brass's Tunnel-Grinder // Tecutlan, the Searing Rift:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Measure of Wickedness — gives an opponent control of itself

9 other cards care about it too. These are the ones with the most connections.