Cabal Conditioning

Cabal Conditioning

Sorcery

Mana cost: {6}{B}

How we read this card

Any number of target players each discard a number of cards equal to the greatest mana value among permanents you control.

on-cast —

Causes: discard a permanent.

Cares about: nothing.

Works well with

a card is discarded — 2,042 cards in the game can cause this (Cabal Conditioning is one).

When a permanent makes a player discard a card thanks to Cabal Conditioning:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Cabal Conditioning is one).

When Cabal Conditioning is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Cabal Conditioning is one).

  1. Tergrid, God of Fright // Tergrid's Lantern — Cabal Conditioning puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  2. Gale, Waterdeep Prodigy — Cabal Conditioning puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  3. Harness the Storm — Cabal Conditioning puts cards into the graveyard that Harness the Storm can bring back
  4. Samwise Gamgee — Cabal Conditioning puts cards into the graveyard that Samwise Gamgee can bring back
  5. Bloodbond March — Cabal Conditioning puts cards into the graveyard that Bloodbond March can bring back
  6. Transplant Theorist — Cabal Conditioning puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Cabal Conditioning puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Cabal Conditioning fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Cabal Conditioning puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Cabal Conditioning puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Cabal Conditioning is one).

When a card hits the graveyard thanks to Cabal Conditioning:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Cabal Conditioning is one).

When Cabal Conditioning is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.