Call Damage Control

Call Damage Control

Sorcery

Mana cost: {1}{G}

How we read this card

Choose up to two. Return those cards from your graveyard to your hand.

on-cast — brings a card back

on-cast —

Target artifact card.
Target creature card.
Target enchantment card.
Target land card.

Causes: anything leaves a graveyard, you face a dilemma.

Cares about: a card in a graveyard.

Works well with

you face a dilemma — 739 cards in the game can cause this (Call Damage Control is one).

When Call Damage Control poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

anything leaves a graveyard — 2,503 cards in the game can cause this (Call Damage Control is one).

When Call Damage Control leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a sorcery it makes cheaper to cast — 3,585 cards in the game can cause this.

  1. Primal Amulet // Primal Wellspring — Primal Amulet // Primal Wellspring reduces what Call Damage Control costs

3,584 other cards cause it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Call Damage Control is one).

When Call Damage Control is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Call Damage Control is one).

  1. Sokka, Bold Boomeranger — Sokka, Bold Boomeranger puts cards into the graveyard that Call Damage Control can bring back
  2. Nature's Wrath — When Nature's Wrath is in the graveyard, Call Damage Control can bring it back
  3. Samwise Gamgee — Samwise Gamgee puts cards into the graveyard that Call Damage Control can bring back
  4. Liliana the Repentant — Liliana the Repentant puts cards into the graveyard that Call Damage Control can bring back
  5. Pious Evangel // Wayward Disciple — Pious Evangel // Wayward Disciple puts cards into the graveyard that Call Damage Control can bring back
  6. Rankle and Torbran — Rankle and Torbran puts cards into the graveyard that Call Damage Control can bring back
  7. Shriveling Rot — Shriveling Rot puts cards into the graveyard that Call Damage Control can bring back
  8. Caesar, Legion's Emperor — Caesar, Legion's Emperor puts cards into the graveyard that Call Damage Control can bring back
  9. Ayara, First of Locthwain — Ayara, First of Locthwain puts cards into the graveyard that Call Damage Control can bring back
  10. Temmet, Naktamun's Will — Temmet, Naktamun's Will puts cards into the graveyard that Call Damage Control can bring back

7,579 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Call Damage Control is one).

When Call Damage Control is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.