edhseer Commander synergy, explained
Creature — Human Pirate
Mana cost: {3}{R}
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
activated {3}{R} —
activated {3}{R} — untaps a permanent
activated {3}{R} — grants haste
Causes: take control of a creature, untap a creature.
Cares about: nothing.
a Pirate deals combat damage — 223 cards in the game can cause this (Captivating Crew is one).
1 other card cares about it too. These are the ones with the most connections.
a Pirate attacks — 223 cards in the game can cause this (Captivating Crew is one).
a Pirate enters the battlefield — 231 cards in the game can cause this (Captivating Crew is one).
When Captivating Crew enters:
a Human enters the battlefield — 4,639 cards in the game can cause this (Captivating Crew is one).
When Captivating Crew enters:
2 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Captivating Crew is one).
When Captivating Crew attacks:
111 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Captivating Crew is one).
When Captivating Crew attacks:
181 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Captivating Crew is one).
When Captivating Crew blocks:
18 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Captivating Crew is one).
When Captivating Crew attacks:
a creature deals combat damage — 17,934 cards in the game can cause this (Captivating Crew is one).
When Captivating Crew deals combat damage:
195 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Captivating Crew is one).
90 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Captivating Crew is one).
When Captivating Crew enters:
306 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Captivating Crew is one).
43 other cards care about it too. These are the ones with the most connections.